#Shop is blurry and laggy
88 messages · Page 1 of 1 (latest)
Why do you open a bug when there is no bug?
what do you have your resolution set to in the game’s settings?
i think it isbecause its extremely blurred and laggy
idk i never changed them i can look
its on 94% automatically
only the shops are blurred
for example my collection book is still normal
that would be why. you’ve changed the zoom setting on either discord or your computer so the game is being forced to draw at a weird size and scale everything
probably you need to zoom out one step
in discords settings or your computers
94% is the game doing its best given those constraints
as for it being laggy - the screenshot shows 60fps, but if you take a video maybe we can see something different?
oh thats interesting i will try to change
its laggy in that way that i spam on my mouse 10 times but the game only takes 6 times
can you send a video? it should give you exactly as many as you buy
i do get what i "buy" but when i press 10 times the game only takes 6 and therefore i only buy 6 so i have to press like 15 times for "10 times"
and i tried to change it in the game i now have 100% but its not like it was a week ago :C but its better
hmm that's strange, are you using an autoclicker or something?
Dealing with the same thing. Mobile here. Shop is a bit more laggy. It ran smooth a few days ago. Not a storage thing on my end, or anything. Tried it on two phones, on discord and on the IOS app.
I also know what you mean. It hasn't been a problem for me so far, though. The cat on the right in the video has a counter that increments with every mouse click. I stopped clicking right away when there were no more seeds left. However, at least when spamming, it takes more clicks than it did before the update. It's the same on my phone. Hope the video helps!
no just my hand
also not using an auto clicker, mods or anything. just my ||(probably data stealing)|| bongo cat
shop is indeed a bit laggy when clicking fast to buy multiple seeds
im having to slow my click pace so it registers it
Yeah, when going slower you will lose less clicks, just spamming is problematic
buying carrots has been interesting
I feel like I should still mention that I really like the new shop. The seed icons load much faster now, too. I think the name of the bug report is a bit over the top. Good work and thanks for the update! 💜
thank you for changing that 🙏
i also use low render so my pc doesnt heat up like a toaster and shop has always been kinda blurry
its probably blurrier than before id say
what framerate do you have set in the game's settings?
i will investigate this
Automatic, so I’m not sure. But I’ve tried the rest and it doesn’t seem to make a difference. Not that I can tell at least
30 btw. Sorry I forgot to mention it.
that would be why - automatic is good, but if you limit to 30 it will (of course) feel laggy
previously lowering the frame rate did not impact the shops
but now it (correctly) does
@timid kettle
It's so funny, I've been meaning to make this post the last couple of nights 😅 The clicks are defintely an issue, buying 5 cactus often takes 7-8 clicks. I think it's if you click the button before it animates back up? I'm not entirely sure.
I can also make another post, but I've personally had an issue with the scroll speed. I think I used to be able to get to the binders in one and a half scrolls, but it's a minimum of four to four and a half with the updated shop.
i would suggest making another post for this - the scrolling is indeed completely different - previously it used whatever the browser default would be. now it's my own handrolled scrolling engine (as used in the journal since a couple months ago)
i am open to feedback on tuning it of course
definitely sounds like there are some lost click issues i need to investigate here
yes! sorry to distract from the clicks 😅 I'll write that up after I finish my work
no rush!!
meanwhile i MAY have found a solution for the "blurry" complaints at lower resolutions
ok, here's the sauce
- for fuzzy text in particular, the game now automatically uses double the resolution on lower-resolution monitors - so it looks less blurry
- however, for SUPER CRISPY MODE, you can now select a new even-higher Render Scale option in the game's settings
this makes everything look crispier, especially UI, but it's expensive on the GPU, so this is opt-in
i have other tricks planned to improve UI crispiness without that
but it's here now for anyone who has a decent graphics card and wants to use it!
love this btw, since its out, can this maybe also include pet ability text and seeds numbers one day? 👀
it does - all text
not just the shops, but those were the most noticeable

i never complained about it bc i didnt want to bother, but this has always troubled me. Thank you very much!!✨
also shop clicking is SUPER fast
and scroll on mouse is better than before
im so glad to hear!
you should try the new higher option in the Render Scale too
it improves things like little 'jagged' artifacts on rounded corners of UI
(im also genuinely curious if its noticeable, either because it looks better or feels laggier)
Out of curiosity, is this just on lower-resolution monitors or also intentionally through render scale?
it does feel a bit laggier, but it can be bc of my pc. its in need of some repair
also wait about the text - i just checked, i was slightly wrong. not all text, just most - any text that gets translated gets the auto-crispy. some text is never translated (like the names of plants, which are not translated currently) are not crispy
the text-only sharpening happens only if your render scale is less than 200%
So the seed shop be affected ? correct ?
Ex.left (seed notification pop up) v. 347 & right v. 349
ok i was double slightly wrong. in the code, any translated text gets crispy automatically
the shop is NOT translated but I did manually enable crispification
hmmm
basically: it's more than just the seed shop, but less than ALL text - assuming we're talking about the under-200%-text-only-crispification
the seed shop got affected for me
ah if your resolution is set below native, it's gonna lose all that no matter what
its much clearer
that looks like 50% or 75% render scale or somethign @mortal vessel
ahhh so 50% in the iOS app is gonna remain blurry !
correct. the way to think about it is it's a pipeline
Thanks for the clarification ! I was just curious what it impacted and how ! 😅
i have always used 50%...
basically: when the game wants to render some text, it asks the browser to draw it onto a scratchpad. then, we copy the pixels out from the scratchpad onto the game's frame. the automatic text crispy trick i introduced makes the scratchpads bigger, but not the frame.
the "Render Scale" option is changing the size of the output frame. at 50% render scale, that's 1/4 as many pixels as your screen actually has (half width and height). that's why it's blurry. and it doesn't matter if we made those scratchpads like GIGASIZED, becasue it's getting scaled way down before we show it to your screen anyhow