#Shop is blurry and laggy

88 messages · Page 1 of 1 (latest)

ashen jewel
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Why does it look like this? I reloaded discord and rejoined the game but it´s not changing anything.
And additionally it´s very laggy and I can´t buy the stuff in the shop as fast as I could do in the past. ;(

glossy thorn
inland smelt
ashen jewel
ashen jewel
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its on 94% automatically

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only the shops are blurred
for example my collection book is still normal

inland smelt
# ashen jewel its on 94% automatically

that would be why. you’ve changed the zoom setting on either discord or your computer so the game is being forced to draw at a weird size and scale everything

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probably you need to zoom out one step

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in discords settings or your computers

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94% is the game doing its best given those constraints

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as for it being laggy - the screenshot shows 60fps, but if you take a video maybe we can see something different?

ashen jewel
ashen jewel
inland smelt
ashen jewel
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i do get what i "buy" but when i press 10 times the game only takes 6 and therefore i only buy 6 so i have to press like 15 times for "10 times"
and i tried to change it in the game i now have 100% but its not like it was a week ago :C but its better

inland smelt
barren mauve
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Dealing with the same thing. Mobile here. Shop is a bit more laggy. It ran smooth a few days ago. Not a storage thing on my end, or anything. Tried it on two phones, on discord and on the IOS app.

scenic rivet
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I also know what you mean. It hasn't been a problem for me so far, though. The cat on the right in the video has a counter that increments with every mouse click. I stopped clicking right away when there were no more seeds left. However, at least when spamming, it takes more clicks than it did before the update. It's the same on my phone. Hope the video helps!

scenic rivet
fickle oasis
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shop is indeed a bit laggy when clicking fast to buy multiple seeds

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im having to slow my click pace so it registers it

scenic rivet
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Yeah, when going slower you will lose less clicks, just spamming is problematic

fickle oasis
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buying carrots has been interesting

scenic rivet
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I feel like I should still mention that I really like the new shop. The seed icons load much faster now, too. I think the name of the bug report is a bit over the top. Good work and thanks for the update! 💜

ashen jewel
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youre right i ment the ugly to blurry and not as before

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Shop is blurry and laggy

fickle oasis
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thank you for changing that 🙏

fickle oasis
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its probably blurrier than before id say

inland smelt
barren mauve
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30 btw. Sorry I forgot to mention it.

inland smelt
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previously lowering the frame rate did not impact the shops

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but now it (correctly) does

timid kettle
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It's so funny, I've been meaning to make this post the last couple of nights 😅 The clicks are defintely an issue, buying 5 cactus often takes 7-8 clicks. I think it's if you click the button before it animates back up? I'm not entirely sure.

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I can also make another post, but I've personally had an issue with the scroll speed. I think I used to be able to get to the binders in one and a half scrolls, but it's a minimum of four to four and a half with the updated shop.

inland smelt
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i am open to feedback on tuning it of course

inland smelt
timid kettle
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yes! sorry to distract from the clicks 😅 I'll write that up after I finish my work

inland smelt
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meanwhile i MAY have found a solution for the "blurry" complaints at lower resolutions

inland smelt
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ok great news

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fixes for ALL of these issues are on the way

inland smelt
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ok, here's the sauce

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  • for fuzzy text in particular, the game now automatically uses double the resolution on lower-resolution monitors - so it looks less blurry
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  • however, for SUPER CRISPY MODE, you can now select a new even-higher Render Scale option in the game's settings
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this makes everything look crispier, especially UI, but it's expensive on the GPU, so this is opt-in

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i have other tricks planned to improve UI crispiness without that

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but it's here now for anyone who has a decent graphics card and wants to use it!

fickle oasis
inland smelt
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not just the shops, but those were the most noticeable

fickle oasis
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i never complained about it bc i didnt want to bother, but this has always troubled me. Thank you very much!!✨

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also shop clicking is SUPER fast

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and scroll on mouse is better than before

inland smelt
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im so glad to hear!

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you should try the new higher option in the Render Scale too

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it improves things like little 'jagged' artifacts on rounded corners of UI

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(im also genuinely curious if its noticeable, either because it looks better or feels laggier)

fickle oasis
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lets try it 👀

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so smoooth

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im on browser, it must look even better on discord

timid kettle
fickle oasis
inland smelt
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also wait about the text - i just checked, i was slightly wrong. not all text, just most - any text that gets translated gets the auto-crispy. some text is never translated (like the names of plants, which are not translated currently) are not crispy

inland smelt
mortal vessel
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So the seed shop be affected ? correct ?

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Ex.left (seed notification pop up) v. 347 & right v. 349

inland smelt
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the shop is NOT translated but I did manually enable crispification

mortal vessel
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hmmm

inland smelt
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basically: it's more than just the seed shop, but less than ALL text - assuming we're talking about the under-200%-text-only-crispification

fickle oasis
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the seed shop got affected for me

inland smelt
fickle oasis
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its much clearer

inland smelt
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that looks like 50% or 75% render scale or somethign @mortal vessel

mortal vessel
inland smelt
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correct. the way to think about it is it's a pipeline

mortal vessel
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Thanks for the clarification ! I was just curious what it impacted and how ! 😅

fickle oasis
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i have always used 50%...

inland smelt
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basically: when the game wants to render some text, it asks the browser to draw it onto a scratchpad. then, we copy the pixels out from the scratchpad onto the game's frame. the automatic text crispy trick i introduced makes the scratchpads bigger, but not the frame.

the "Render Scale" option is changing the size of the output frame. at 50% render scale, that's 1/4 as many pixels as your screen actually has (half width and height). that's why it's blurry. and it doesn't matter if we made those scratchpads like GIGASIZED, becasue it's getting scaled way down before we show it to your screen anyhow