#ai attempts curselocke
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you know what beats this guy?
ho-oh
not "ho-oh and support"
just, ho-oh
ho-oh sweeps him while numbed because i missed the move and didn't give it a cheri berry, even
electric/fairy with huge hp bar, fighting/steel with inner focus and big damage, fairy/rock with defensive setup and passive damage immunity
cv steel atlacross beats clefable, ho-oh demolishes riojin, sandslash/reavor pivots should be safe enough on dedenne
maniklaw and blissey as default backups
this is the first time in a very long time that sandslash has actually been allowed to have stab on its set
usually i delete it so the ai doesn'ts witch
it feels a little bad that the Technician guy reavor's "60 bp" move is rake, at 65 bp
does it not get a 60BP bug physical move
the problem is that rake is the one that makes thematic sense (as a blade move) but not mechanical sense by the ability
but also, like, why should rake not be 60 bp crit when it's basically just baby x-scissor
i support rake becoming 60 bp crit
and there's no way to x ray the clerk once you start the tour the first time since her follower disappears
fire/steel with fire/steel, trapping on fire, secondary poison on steel
fairy with fairy/dark, moonglow setting
poison/steel with poison/steel, explosion, trash treasure, secondary poison on all moves
psychic/fairy with psychic/fairy, sucker punch, offensive setup + killjoy
ambipom can clearly answer the lead and u-turn out
aromatisse is a weirdo mon that actually resists fairy/dark
4x bug weaknesses continue to be good targets for switch in sandslash, u-turn out
adaptive moves are always the higher attacking stat and not "most damage", right
like, if i put blissey in on a special attacker i'm not going to take surprise physical explosion
I believe so, yes
okay nevermind ho-oh gets eq i'm just going to make that my garbodor
it's funny i distinctly remember my first playthrough
(which was like two months ago)
thinking that cv looked awesome and not finding many times to use it
and now it's on almost every fight for me
aromatisse does make it better I think lol
but yeah, CV feels like one of those items that just becomes a lot better once you know more about what you're doing with the game and the new abilities and such
aromatisse is certainly very strong but that's definitely not the only reason, and this applied to previous aromatisse-less locke attempts too
mostly yeah, that
kinda funny to rejoin the tour after beating everyone else
you know
i actually do not think i can solo victoire
novel
you know
i never realized fire blast didn't have an effect chance before
okay, atlacross looks like it could almost solo victoire but it doesn't quite get there
this seaking has four different types of moves and yet they're all resisted by grass
m. musharna is the worst bronzong answer ever because it deals no damage but it has eerie spell so it doesn't even really matter that that's the case
just an awful, awful moveset
...i guess it's REALLY easy to make rain Just Not Trigger on this fight
there are 3 different multi-hit moves that are super effective on australia and ambi gets none of them
intellect herb froslass should work
since it can show its death without showing its kill
mismagius is a little scary but blissey exists
bronzong, deceat
wait, no
bronzong, blastoise
these are how the calcs look with regular ampharos
doing a nuzlocke where you delay 17 of your pre-surf encounters also forced me to learn to use cv to cover my type holes very quickly
i think that's actually the biggest thing that changed - none of my runs before trying to nuzlocke really even had type holes
and bronzong... is probably not that large a threat in general
dudunsparce looks like the cleanest thing i have but this isn't particularly important
ampharos probably beats it even after beating blastoise
wait no this is really bad if it's rain
however!
victoire is like
embarrassingly easy
to stop from setting rain
she has two setters, one of which is her lead and can be ohko'd
and the other of which is ability only, so blissey will just dizzy it
victoire team: ready
aaaand surprise switch on 1
starbreath... i didn't realize victoire would switch on you i'm sorry. your sac was thus necessary
okay it's just a mix of like
a. offensive matchup score less than i expected because fire blast is inaccurate
b. i didn't give it ghost stab so all the steel types are like "free switch?"
c. blastoise saying yes. i do want to set up rain thank you
i'm just not used to mons switching out when they have kills
random encounters box tiered by weight pulled since acquisition
(rubarior belongs in the top row but i ran out of space)
(left to right not ordered)
oh i see why a. slash / atlacross is a problem
a. slash doesn't outspeed chatot
is there a fixed fairy i can get and dump....
cottonee! do you matter cottonee
goldeen is also a fairy and i'm more happy to get rid of it but idk what trades for it in the first place
m gigalith would but. no
okay bye m munna i need a golisopod
not to use but relicanth gets harbor breaker even later than the 60 cap
bye sang
i didn't actually need to switch out blissey but it made me feel better since chatot has protect in its moveset
so now what's left is what
major: samorn, masked villain teal, whitebloom, tournament, sang 3 (but it still dies to atlacross/slash...), two masked villains or their sidequests, regigigas, 3x another possibles, finale
not major: samorn gym trainers, 1 trainer in cave of hatching
there really are not many non-major fights left
choices: fossil, galar fossil, dragon egg, fire starter, grass starter
not listing fixed encounters
lingering delta, eleig crossing, county park, repora forest, eleig stretch, frostflow farms, highland lake, volcanic shore, [boiling cave], [sandstone estuary], [underground river], [abyssal cavern]
kilna ascent, svait, stone nest, ancient sewers, nebula ruins, [carnation tower], prizca east [dupe minccino and maybe snubbull first], plaza underground, ruined tower, cave of hatching, [whitebloom town], sweetrock harbor
menagerie, fishing contest
not comprehensively listing
plenty of stuff to go grab
damn
kilna ascent / nebula ruins require fighting stuff and i d
so dududunsparce after being very close to nothing for the entire game looks like an incredible samorn opener
it shows kill to flygon, can outspeed it with an agility herb and kill it first, while also showing a kill on towerpoda without showing a kill back, so it should force a switch
(i wouldn't want to bet the run on what that switch is to)
there's no real reason to do any samorn planning before i get my kilna ascent encounter, because "do i have frosmoth" will affect the planning massively
and i'm not fighting beartic tonight
though i'm 35 levels up so it's not like it's a rela threat
still not tonight
Ow
Ow
Ow
Ow
Ow
(Hit 5 times!)
i had no idea what you were talking about at the time and only just now realized that i called hymnus australia
lmao
okay, yay, snom
so my samorn should go something like
dudunsparce scares off duraludon to scizor, agility herb dudunsparce kills flygon, cv (fairy? rock?) frosmoth quiver dances
scizor sees kills but not with bullet punch and doesn't see death so it tries to use slow move, volcarona deals 99% to dudunsparce, frosmoth kills volcarona with ward press, dudunsparce kills scizor with flamethrower
1 qd cv frosmoth and dudunsparce can clean everything up since reavor is the only thing with priority
which basically means the other four slots can be dedicated to not losing to learning that i'm wrong about the ai
which is important because i don't trust doubles ai
frosmoth kills volcarona with ward press???
Clearly I have never run calcs on this thing
at +2 spdef with cv fairy or rock
ah setup
or with sky fall for fun
stopping the sand doesn't matter (and is actively bad with cv rock) but
frosmoth could do this
normal mons still can't kill volcarona with neutral stab at +2 attacking stat though
this really is frosmoth
ice scales diff
i am entirely sincere when i say that actually using this mon makes it make sense that it evolves at yez 4 cap on live
(tho it's a ward press thing in significant part)
you will never guess what we made available at the same time as frosmoth
Sylveon learns it upon evolution by shiny stone
terrifying
gender stone
oh is it the gender stone right
why would Sylveon not be the gender stone
anyways if you beat a gauntlet and an avatar you deserve a big fat bug to roll your foes for a little while
anyway, this is something we'll keep an eye on I guess
(the real question if this proves to be a bigger game-wide problem is possibly more like should Frosmoth get ward press at all lol)
my incredibly strong bug 
Wait this is not a dev channel
it is not, no
instead of solving samorn and accounting for the potential to mess up i am trying to read the ai code this is why i don't defeat the Ux color identity allegations
aiCheck is a black art
it's not that black of an art..... especially since the parts that are usually Hardest To Get are switches and stuff
the move scoring seems more inscrutable simply by virtue of every effect having its own effect chance and sometimes a complicated one
plus i can learn things like
the ai will always treat its defensive score as if it's against the worst matchup on the field
which is important, because it means if a mon is its worst defensive matchup and its best offensive matchup i can map my singles intuition onto it without fear
stuff like this is black arts for sure though
like i know what this means
okay and i can't delete moves to make the ai less likely to switch, good to know
fear of unknown
we are teaching the AI existential dread
teaching the mon more stab moves to make sure the ai doesn't switch is a horrifying thought
that would be a completely insane idea
it would impact the switch ai
but at what cost
stepping into the black arts...
but now i'm learning that it's nuzlocke optimal to teach mons that don't need their full movepool as many stab moves as possible if i don't want the enemy to switch smile
we're learning so many good facts, aren't we?
🙂
bringing moves you never intend to to click because you know the AI can read your mind is uh
this is actually one of the best uses of exhaust moves
just bringing big scary numbers LMAO
threaten the AI with a hugebigclick so they won't switch even though you never plan to use it
you know what would be even worse
bringing level 29 mons to rafael
to get the earlygame ai nerf
oh wait it's <= 30
not <30
so rafael just has the ai nerf always all the time
see i didn't know any of this
(the part before the if is that kills are 250, which i did know)
oh wait that's the ai mon too
nvm
the offensive score formula is just ( round(best move score/2.5)-40)/2
so i can predict in advance that flygon's offensive score will be 30, since it sees a fast kill
so i can predict in advance that towerpoda's offensive score will be.... it deals 88%, which is 150 + 38 = 188, minus 70% since it's seeing that it can die first makes it 56.4 (the debug console rounds it but that's only for display)
so it's offense score should be -9
then the defensive score is the same calculation but negative, plus the extra stuff for unknown moves ai, and something else extra for anti-setup that i'm going to ignore and isn't relevant until i start quiver dancing
cv fairy frosmoth shows a kill to flygon so it would have an offense score of ... it's not going to die so 250....... -30? i don't want to give it -30, so giving frosmoth cv rock is good to hide ward press
cv rock frosmoth would have an offense score of 0 since it doesn't have rock, ice, or bug attacking moves
dudunsparce with invisible adapted shows 80% damage which is 180, minus 70% since it, becomes 54... 14..... 7. defensive rating of -7, plus i'm locked into using two invisible moves for a defensive rating of -11, giving it a stay-in rating of +19. probably
i think giving frosmoth cv fairy would give it a stay-in rating of -4 instead, which probably would be fine but i don't super want to do that
it works either way!!!
also i've lead a frosmoth here before and flygon didn't switch. BUT the other mon was a titanix so that might affect the switchins (though it probably doesn't()
oh, wait, quiver dance is probably auto ai known
i don't know where to check the list of that
but it doesn't want to switch on a quiver dancer
so on turn 1 frosmoth is known quiver dance but hasn't quiver danced yet, so it's urgency is 10
what that means is that the 70% cut for being dead to a faster mon doesn't happen, and that any mon with an offensive rating that's already sub-0 (in other words, mons that deal less than half % hp damage and don't faint the target) loses an extra 5
there are some other triggers that happen if urgency gets to 20 but that won't happen until frosmoth starts quiver dancing
wait no it's not half % hp damage
wait yeah it is nvm i was right the first time
so towerpoda's offense score is actually +17
the defense score is -34, since it's seeing a fast death with two unknown moves, for a stay-in rating of -17
i'm not setting hazards, so i don't have to learn about that part of the black arts
garchomp has an entry ability, which is possibly relevant and should be considered
especially as i can't quite show kill so it's hard to just be "nope, it won't do that"
it's not much of a worry if it shows up on turn 2 because once frosmoth quiver dances once i show fast kill
so on a normal switch (read: not a pivot move or after a death), defensive matchup rating is.... the same as normal defensive matchpu rating, but it's multiplied by 0.75 instead of 0.5
and offensive matchup is the same, but it's multiplied by 0.25 instead of 0.5
regardless of frosmoth's cv dudunsparce shows more damage to reavor than frosmoth does and shows 41.25%
i don' thave to worry about adapted because on live adapted is bugged to never be ai-relevant (and it wouldn't be relevant on turn 1 anyway)
oh i've been putting the unknown moves in the wrong place
they're before the halving, so the defensive score on towerpoda is actually -32 for a stay-in rating of -15
anyway
reavor has -2 defensive rating becuase of that
((( (100 + (41.25-33) ) / 2.5) - 40)*0.75*-1
and its offensive rating is +15
for a total of +12
garchomp takes more damage and deals less damage by a substantial amount against cv fairy frosmoth
against cv rock frosmoth though, dudunsparce only shows 55% and it sees it has a kill
oh wait i messed up reavor's defensive rating
wait, no i did it right i just wrote it wrong
should be 100 not 50
garchomp's offensive rating should still be +15, and its defensive rating is ( 155/2.5 - 40)*0.75 so -16 (or -17)
but it has as an extra ability Scoured Silhouette which means it should have a higher rating than that
lmao
so both of my mons would have special attacks and only have special attacks
the AI doesn't seem to care that reducing special attack doesn't do anything to ward press
so each battler would get a score of....
20, *2 because it drops two steps, *1.2 since it's their first turn on the field, *1.2 since they have at least half hp, *0.5 since they can switch out, ceiling
= 29
from getMultiStatDownEffectScore
which is divided by 2.5 and then ceilingd to convert to switch scoring
so garchomp gets an extra +12
which should still be lower than reavor but it's terrifyingly close
like, +10 vs +12 close
i've also realized doing all this that my original plan completely forgot about dawnfall so dudunsparce would have mysteriously died
which is honestly fine
i don't think it's coming to the tournament or whitebloom yez
i could switch it out while frosmoth protects, though
ho-oh just has an incredibly good switch in like the balanced pokemon it is
(although in this case it really just needs to be a fire type with a speed stat)
(and my other fire type option is torkoal)
the problem then is that that probably convinces reavor to bullet punch it
okay i feel comfortable verifying my intuition that the ai only cares about priority if it either kills with the priority move or would be fast-killed
so as long as i'm showing reavor a slow kill on something it shouldn't use bullet punch
actually showing it a slow kill on something doesn't matter, i just need to not be showing it a fast kill and not be showing it a kill with bullet punch
today i have realized that marshadow says party members and not ACTIVE party members for the first time
and things suddenly actually make sense
so that's why Bella bothered to bring six pokemon to those battles 
moreso. so that's why marshadow is actually good and not the worst thing ever
at some point i will come back and defeat samorn
i think frosmoth + dudunsparce should 2v6
with quiver dance, ward press and scorching sands, moonblast, flamethrower, protect
so the rest is just a. beating her gym trainers first and b. deciding a backup team in case that gets somehow fucked
so the mandatory gym trainers
5hp/18spe/20def/7spdef cv fairy frosmoth should sweep bernard with quiver dance -> ward press x4
looking at the goodra trainer and happily ignoring her
oh, i don't seem to have ward press
and the tm is Somewhere in split peaks
which i avoided because i didn't wanna fight excapuff
so i Could go get that
or!
i could evolve an eevee into sylveon
evolves eevee into sylveon to teach frosmoth ward press
sweeps the trainer with sandslash instead

so rangsan gets swept except the lead by ambipom
not even for skill link reasons
they're just a 4x weakness addict
oh it looks like ambipom can probably just kill the lead too
that one actually is skill link
as long as i'm correct in that agility herb gets used up if i fake out the enemy
oh i suppose yeah
i am too far into the process of loading a debug save to fight yez 2
but that probably would have been easier
okay yeah confirmed worked as desired
i do not seem to have fire punch or ice punch
holy shit no T1 at samorn
fire punch is surprisingly uncommon
darm, machamp, 2 starters, marshadow
do i go get marshadow just to learn fire punch for a random samorn gym trainer.....

confirmed sweep with atlacross the balanced
it was even easier than expected because uh. they switched in frosmoth who immediately died
meaning i got extra shell bell healing
okay right what do i need again.
dudunsparce shows kill on towerpoda without adapted, dudunsparce outspeeds towerpoda, dudunsparce outspeeds
dudunsparce shows kill to reavor with non-priority but not with bullet punch
dudunsparce shows taking more damage from volcarona than frosmoth does
frosmoth doesn't show kill to reavor after 1x sandstorm proc
dudunsparce kills flygon with adapted (preferably not without)
frosmoth doesn't show kill to reavor with bullet punch after 2x sandstorm proc but that should follow from the rest
okay nevermind that's completely hopeless listed in full as is
oops
i spent a few minutes trying to figure out how to make dudunsparce not die to reavor and volcarona past sandstorm chip
however, it is a ground type,
welp do or die
unfortunately i died
i kinda just forgot that she could send out garchomp instead of volcarona
which was a huge issue
since sand-intimidate
val lost a gym fight and her timeloop reset
i clicked bounsweet by accidentand val's timeloop reset again
this is not the run where i beat eko without kingler abuse
reruns
not a rerun
sword... i won't leave you in on a zorua because i'm not paying attention! i would never do such a thing
we have m. ninetales at home
(it's not even m. ninetales at home it's just different good)
((m. ninetales at home is haunted rotom wearing a CV steel))
that it is lol
sord
huh, actual choice
i think exeggcute is a substantially better mon but houndour is a fire type
also he gives burning jealousy disgustingly early
this is true
the problem with early burning jealousy is that the second gym is eko and the third gym is helena
okay so
honedge is a free croagunk and also riolu
a. shrew is my only ekans
spritzee pancham
exeggcute... can exeggcute deal with zorua idk?
shuppet shooooould beat binacle
tbh spritzee can probably be both pancham and zorua
oh spritzee just one hit kills both of thme
yeah this is fine
i was good i didn't even switch between a steel type and a ghost type for 60 turns lambert juts die already
lambert was defeated cleanly after ten trillion years
so... can these mons just defeat yez
i don't get any evos of them
okay i don't think any of these beat larvesta
hmmm but bunnelby-numbed spritzee actually probably does
well
not larvesta but noibat
which should free up the fixed slot for kingler
kingler for smoochum/larvesta, ghost makes whismur free, spritzee for noibat, both ghosts for joltik
exeggcute for bunnelby i guess that's not great
spritzee sweeps isai when he doesn't get crit, honedge probably would've swept uriel but i used shuppet too
went for this instead of trying to push the margins on yez 1
actually really funny
makes a sandshrew even more cracked
tragically i have freed skyler again because this team doesn't have a good wartortle answer
can't use shuppet against 30% dizzy... honedge and pineco are physical tanks not special...
pineco made nidorino pretty easy since it can just sit on the second phase
and spam stab bug moves
covet debug celebration etc
shoutouts to recurring secret fixed encounter DEXNAV the clobbopus
and its important support from the donation box
clerk lily should go down to.. egg + spritzee for pikachu, kingler for sealeo, everything else for frillish
Why are you beating up my wife 
your sealeo is between me and my crystal veil...
at any rate though i'm deep in the tft mines so this is likely on hold
alright, i am ready to go back in the grinder
i'm tempted to try not krabby but then i would have to make a better eko plan
however unfortunately it does not kill their entire team by itself with support that is almost always available
i am going to try skwovet though
well, with a meditite it wouldn't be aggressively less relevant
as long as i get to actually catch it..
a. shrew does not get that move
how does the meditite kill itself out of curiosity
it wishes
it doesn't
the pichu kills my krabby
Oh sure right
and i could continue with a dead krabby but i don't want to
however since krabby is dead i will try a different starter as a sign
i forgot about this because it's been a while but
it's genuinely nuzlocke important to not take scenic trail tall grass as your first encounter with a krabby
for this reason exactly
okay eko and lambert solved
and no more catches required on casaba i believe
in fact i don't even think i need the a. shrew but i'll still grab it
okay well i did dumb things and lost a. shrew to random bonsly kid so i should wait to do this another time
or in an hour, one of the two
i need food at some point
huh, i hadn't realized malice was "below 50%" and not "half or below"
hm
so snorunt does not have much going for it really at any point in the game, and azurill is a fairy
okay yeah
also a water type
snorunt is level 20 icicle spear but yeah azurill is probably better still
i forgot pseudo levels for a second and was very surprised to see my levvel 7 beat the level 14 chikorita that i walked into fighting on accident
so this is the 4-pack of the run
oooooo
so azurill destroys pancham
houndour has a bad matchup into everything else so it's for zorua
sinistea is only useful into croagunk
so between shuppet and my fixed encounter i'd have to deal with binacle, riolu, ekans
which i don't think works
unless azurill can just beat pancham and binacle which honestly maybe
ekans is scary……
i feel like out of all lambert’s mons its the one that consistently gives me the most trouble
(although that might also just indicate that i’ve never packed the right answers for it)
the 3.3 nuzlocke would be a lot more scared of ekans but
you always have a. shrew
who crushes it
the a in a. shrew stands for awqsome…….
the shrew in a. shrew stands for. sandshrew /silly
i'm going to grab foreclosed tunnel and hope it's not machop
good luck…!
see nothing bad has ever happened and herding is not necessary
:]
okay can onix actually beat anything i need it to beat
okay yeah it beats binacle pretty easily
physical bulk is good against phys attacker, who knew
onix power….!
it's in the foreclosed tunnel so his name is mortgage
mortgage the onix i believe in u…….
this lambert battle went as planned except that houndour ignited riolu for fun which made everything easier
omg awqsome!! really well played….
uriel easily goes down to houndour / azurill / sinistea
isai went down to azurill / shrew / shuppet
the smeargle / anorith double scares me
so i will never fight it ever ever
ghost type trivializes whismur
a shrew beats joltik and noibat as ever
bunnelby loses to everything that has ever lived
sinistea is probably a good smoochum answer? houndour seems like it would be but it's kinda hard with the 100% chill
i mean it still does it's just not very reliable since it could result in it dying if it has to switch in several times
sinistea is just immune so point moot
houndour for larvesta for similar reasons
bunnelby stays losing......
it also just instadies to azurill specifically
azurill stays winning...!!
not really a hard fight, my only regret is that if i taught sinistea aromatherapy my party showcase screenshot would have had more aura
tragic: this is once again not that good of an anti-arya party
(this is tragic because this means freeing skyler)
it might be doable actually
but i kinda do wanna wait if i can on covert cloaks at least for the next like, eight fights before lillipup
nodsnodsnods
arya wartortle scary
and it has 30% dizzy
so effectively nothing you send out has an ability and everything takes 25% more damage
i'm not actually sure i have a good nidorino answer though 
but now i quest for food
foodquest…! good luck with foodquest…!
jonas would have lost badly no matter what he did but he switched in aron into houndour and it dies on the switch
the weirdest ai behavior to me continues to be how much it loves switching into mons that outspeed and 2hko
with known moves
so now i need to beat arya, the double, or nidorino
the double is scary and i would like to ne er
oh, taking skwovet does have a small advantage here where i don't need to beat this battle to get covet
so max money and exp candy xls as usual from debug
arya's tranquil doesn't have a 1/4 hp amount and i'm not confident in how the rounding works... hm, maybe i can do it anyway?
i'm pretty sure i can beat arya but i am seriously considering whether it's nuzlocke reasonable to stink bomb her a decent % of the time
i'm quite sure i could beat arya with a covert cloak steenee
i'm actually gonna try shelf tall grass this time
i got one of these, which is decent
grass has all the theoretically best mons but i haven't found a lot of earlygame use of them, and tall grass is a reliable grass or steel type
(mud might actually also be good?)
first grass encounter while looking for zorua to steal from was a pansear
i'm not entirely sure which one i'd prefer, honestly
huh. steenee doesn't have natural leech seed
i didn't realize this
arya time
arya is scary
malice shuppet beats tranquil, covert cloak steenee beats wartortle, pansage beats goldeen it was pretty easy with the cloak though
honestly, with how it went it was doable without it but i wasn't AI-confident enough to take that risk
since it would have been a problem if wartortle used water pulse on the switch from shuppet to steenee
steenee getting low kick at level 20 is depressing everything weak to fighting has 30bp weight
branimir is fake as usual
though this is because of sandshrew only
philip down so just clerk lily left
actually clerk lily is probably a more relevant stink bomb consideration
not in this case though since i took foreclosed tunnel
so i have onix
getting philip also gets me strong berries (kee/maranga/rowap/jaboca), but those aren't that useful for lily
marie is easy with azurill/sandshrew, dexter is also easy with sinistea/azurill
okay, so eko
onix's lack of t1 rock move is depressing here
it has 1 hp investment
1
yeah steenee does seem good here if hard to use and certainly worse than kingler
the problem being that it doesn't do anything to half the team even if it's very strong on the rest
sinistea has a weird problem here where it can't passive follow me because it has defensive stats, but it's still an ice type so it has no other role here really
steenee is a in combination with basculin thing as I recall
works well with probably any water type, except that there isn't easy access to water random encounters yet lol
huh
i hadn't realized that fake out's flinch effect score has like
nothing to do with the target at all
so it just picks based on damage
except that this happened
huh
I was convinced it was a speed thing
oh nope
(first one is kingler / second is magnemite so damage makes sense here)
yeah fake out just always has an effect score of 100 (200 in doubles) basically
(flinches are just doubled effect score in doubles for some reason in general)
it's also halved in moonglow (regardless of which turn it is) against mons who are not known to be immune
the thing is that basculin is just substantially better than any non-kingler water type you could possibly have
hm. somehow something i did in debug has resulted in
no matter what save i load i instantly get a pokemon center visit dialogue and party heal
this is also resulting in me going one tile down afterwards
okay actually using a pokemon center fixed it
there are other good water types but in general they're slow, and steenee would really prefer to be paired with fast
since it fits much better into a "double fast kill" double style than it does to a "one side gets kills while the other side uses passive follow me" style
although even then basculin is still the best one
because it has 90 attack and 80 speed and a life orb ability and 65 bp stab at level 20
just strong
buizel could probably fulfill the same role
and dewott, mostly because dewott has 75 bp stab at this level for reasons unknown
the reasons are "oops canon did a stupid thing and we hadn't realized it to clean it up yet"
(it has since been fixed on dev)
fair
dewott is distinctly worse because it doesn't have aqua jet and thus cannot prevent tailwind but is otherwise filling the same role
buizel can basically just fulfill exactly the same role, it has worse attack but technician is busted early for obvious reasons. it does need somethign to mentor it spattering ram to be good though
nothing else can i think? you need the lorb ability to be a good fast offensive water type or you just don't get the kills and you have to get the kills, and those are the only water types that are fast with lorb abilities and available now
anyway this is not particularly relevant to the current run
i think it might be literally imposssible to get salandit to not click fake out unless you send out two ghosts
or exactly a cv ghost moonglow setter and a non-moonglow immune mon i guess
this is my favorite / least favorite damage calc screenshot i've ever had
i'm just. it has 1 hp investment. amazing.
it has 1 hp investment and that's why it doesn't die to life orb onix mud shot.
anyway something that's probably strong here is courage badge pansage
or agility herb pansage, these are exactly the same mon
pansage / onix -> salandit fake out pansage, pansage fake out fletchinder, fletchinder flinch, onix ko fletchinder should be a strong opener
i know i'm making Good Doubles Strategies ™ when i'm mimimizing my defense investment on purpose on a mon that isn't going to click attacks
eko has four different mons with status moves that apply burn/poison and i don't think i've ever seen any of them click those moves
genuinely the 1 hp investment camel is a serious problem here
i'm fairly certain it's tynamo after fletchinder dies, but after tynamo i think it's camel, since vulpix can't get a ko
fletchinder sees a kill on pansage and doesn't see a death, so that turn 1 should be reliable
with this box i'm pretty sure my preferred fixed encounter is actually just gonna be a. graveler
which means i need to acquire a. graveler, which shouldn't be a problem with onix
electric/rock phase is for onix + whoever with cv ground, grass/normal phase is for sandshrew + ..sinistea?
oh wait that's grass/electric
i have no idea what's happening with these numbers
oh, hm
ctrl fing "graveler" in the server to hope somebody posted an image so i can remember its level
i still don't remember nidorino's
a. graveler get
i forgot both a) how switching in fake out mons worked on avatars and b) that it was a grass type so i couldn't leech it
so my pansage did nothing
this was fine though burning jealousy and charm are good
back to figuring out how to deal with camerupt and its 1 hp investment
salandit should never click ignite on onix since it'll be score 60 and min score of damage is 70, which is good
salandit can thus live forever
eh maybe not i don't really wanna risk secondary effect chances
and i can't afford to covert onix
salandit’s fire pulse rlly rlly loves proccing the burn at the worst possible moment, in my experience 
the problem with this line that i need to figure out a way around is that onix is my best answer to the front of this fight and also my best answer to the back of this fight
so i basically need it to be in the entire fight while holding a life orb
which is. difficult
if it kills itself it can't kill the enemy
as i understand these things
waaaa </3 nodsnods
oh. hm. actually
graveler i believe in you... you can kill tentacool... probably...
omg… graveler power…!
i just feel like he could've made it easier on me though
just a little bit more speed...
aouhgh… just a little more speed…..
the plan
leads:
Friend Guard Pansage @ Courage Badge, Radiate Onix @ Life Orb
turn 1:
AI: Fletchinder clicks ?????, Salandit clicks Fake Out Pansage
turn: Salandit Fake Out Pansage, Pansage Fake Out Fletchinder, Fletchinder flinch, Onix Sling Shot fletchinder kos
AI sends out Tynamo
turn 2:
AI: Salandit Fire Pulse (or Clear Smog, i'm pretty sure it's Pulse but it doesn't matter) Pansage, Tynamo Poison Fang Pansage
turn: Pansage Protect, Salandit Fire Pulse into protect, Onix Sling Shot Salandit, Tynamo pfang into protect
turn 3:
AI: Salandit Fire Pulse Pansage, Tynamo Poison Fang Pansage
turn: pansage switch to A. Graveler @ Covert Cloak, Salandit Fire Pulse, Onix Sling Shot KOs Salandit, Tynamo Poison Fang
AI sends out Camerupt
turn 4:
AI: Camerupt Mud Shot ????, Tynamo Bullet Charge Onix
turn: A. Graveler Helping Hand, Onix Mud Shot KOs Camerupt, Tynamo Bullet Charge Onix
AI sends out Vulpix
turn 5:
AI: Vulpix Draining Kiss Onix, Tynamo Bullet Charge Onix
turn: Onix Protect, Vulpix Kiss into protect, A. Graveler blunt force Tynamo, Tynamo Charge into protect
turn 6:
AI: Vulpix Kiss Onix, Tynamo Bullet Onix
turn: Onix switch to Pansage, Vulpix Kiss Pansage, A. Graveler blunt force kills Tentacool
AI sends out Tentacool
turn 7:
AI: Vulpix Fire Spin Pansage, Tentacool Sludge Pansage
turn: Pansage Protect, Vulpix Fire Spin into protect, Tentacool Sludge into protect, A. Graveler Spark murderizes Tentacool
turn 8:
AI: Vulpix Fire Spin Pansage
turn: Pansage switch to Grit Azurill @ Rowap Berry, Vulpix Fire Spin Azurill, takes 25%, A. Graveler Blunt Force kills Vulpix
what the girls outside the show say
party showcase screenshot called shot: Azurill 69 HP, Onix 11 HP, A. Graveler ~57 HP (Covert Cloak isn't on the calc rn so this might be inexact), Pansage 42 HP
i gues that's not on the screenshot
no statuses on my team
actually pansage will be 36 HP i had the wrong stats on calc when i did that
the other numbers are as expected
let's see
salandt will definitely fake out pansage since that does more damage
tynamo will definitely come out since it sees a kill and takes the least damage out of mons that do
salandit and tynamo have kos so they will try to kill apnsage
camerupt will come out since it sees kills and doesn't get fast killed first
Tynamo Bullet Charge is its biggest-damage attack and deals enough damage to be prioritized over Envenom even on high-hp target Graveler
Vulpix will come out before Tenta because Tenta gets fast killed
Vulpix and Tynamo will target Onix since they see KOs only there
Vulpix and Tentacool will target Pansage since they see KOs only there (shoutout Friend Guard) (actually I think Friend Guard is barely not relevant [whirlpool deals 56] but i'm not complaining)
Vulpix will target Pansage again since still sees KOs only there
okay that's enoguh double checking for an eko fight
well i'll double check my moveslots too
onix needs mud shot, sling shot, protect, life orb, radiate, has those
pansage needs protect, fake out, friend guard, courage badge, has those
graveler needs helping hand, covet, blunt force, covert cloak, galvanize, has those
azurill needs jaboca berry, has it
it's a doubles fight so everything on the team should have protect, correct
battle begin
cheering you on!!
turn 1 on track
turn 2 salandit appears to have taken exactly 1 less damage than expected but that's actually fine
turn 3 on track
okay so. on turn 4 tynamo used poison fang instead of bullet charge. this is scary
effect score bonuses damn you...! how dare you give my onix more hp than planned!!
this changes nothing though
okay. i don't know why tynamo is above 50% hp
i would really like to know why tynamo is above 50% hp to be honest
<- girl whos also thinking abt it and cant figure anything out
(this may have been a lie)
graveler being snarled is some amount annoying
though the more significant thing is tynamo taking 10 less damage than expected and i genuinely have no idea why
oh
i see
galvanize is boosting every move by 30% on the calc
well.
that's not what that ability does.
so let's see
i am pretty sure i implemented this so this is specifically a result of my own actions
Uh oh
anyway
if i use double attacks on tynamo
then vulpix SHOULD snarl again since nothing changed, and tynamo should die
so graveler will be at 43 hp and onix will be at 23 hp, tentacool will come out
okay well i think i fixed the thing but i can't check because of weird bugs that are definitely on my end
anyway i don't know what tentacool will target
vulpix will... just snarl again
okay so tynamo uses bullet charge last turn and so it should do so again
okay it looks like. somehow it's reading something unrelated to tectonic as part of my locally stored teams
which, the fuck
so if i blunt force tynamo and switch in azurill
as long as tynamo doesn't suddenly switch to poison fang after using bullet charge last turn which i don't think it will
then azurill takes snarl, vulpix takes rowap, azurill takes bullet charge, that's all fine
then tynamo tries to murder azurill and vulpix probably just snarls again
shopify moment
unfortunately the thing that is doing this is something i actually need (work related library)
if tynamo didn't speed up that's probably completely fine and graveler can kill tynamo and azurill kills vulpix
if tynamo does speed up
oh. i gave azurill the wrong berry
it was supposed to be rowap
(special)
awawa……
anyway pansage died
everyone else lived
if azurill had the right berry it would've been fine
don't actually watch this because it has infinite break time
😭 closet the pansage your sacrifice will be remembered...
congratulations to houndour and onix and azurill on evolving
so let's see. yez 2
shuppet / steenee should be strongest lead
since shuppet makes morgrem not want to leave and life orb steenee kills sandaconda with ruinous
omg... steenee power......
the issue at hand is that i'm not sure if sandaconda switches or not
probably not?
might like switching into dartrix idk
if i minimize shuppet spdef it sees like
92% damage dealt
and 87% damage taken
it has supereffective on steenee too, right?
and dartrix doesn't see a kill
yeah but steenee has a special defense stat
unlike shuppet
ah </3 yeah nodsnods
also bluster sucks
it has t0 flying coverage
40bp
i think sandaconda stays in
and then i think dartrix comes in on its death
if marill has frolic it probably chases out morgrem to magneton?
the problem with this fight is all the "probably"
so
turn 1 marill takes like 16%, sanda dies,
on turn 2 if it's magneton marill + steenee kill it
if it's centiskorch steenee protects and marill kills it
if it's dartrix marill kills it with frost barb and steenee ?? protects ??
it's never poliwhirl since steenee outspeeds and kills it
if i don't scare off morgrem with frolic... then centiskorch should always be last
they all see kills as long as morgrem is around
probably dartrix first
so steenee protects the assurance and marill frost barbs dartrix, magneton comes out and tries to kill one of them doesn't matter which
steenee stamps down and marill wavebreaks, steenee tanks an assurance
centiskorch comes out
steenee protects both kill attempts and marill wavebreaks to kill skorch
awawawa... scary fight....
poliwhirl comes out
marill helping hands steenee and steenee murders morgrem
marill was holding a jaboca berry earlier (for real this time)
poliwhirl does nothing that matters all that much
poliwhirl dies
steelix in the back to beat everything really
just in case
steelix awqsome......
okay i. forgot to give steenee punisher and lost
er
swift stomps
okay it wouldn't have worked anyway
because of a. assurance life orb and b. apparently morgrem can actually click reflect
awawawawa
(elaboration: i forgot that life orb recoil would cause my steenee to fucking die to assurance)
i'm pretty sure that kingler is the best starter for both yez 2 and for eko and those feel like the most important fights to select a fwg starter for
nodsnodsnods
though steenee basculin probably always beats eko so with less restrictive fixed encounter rules it's probably less obvious?
i do want to keep trying skwovet and maybe i'll give camel a chance
cheering u on...! camel power...
comic...
comic?
pidove trade
ah
sadly pidove trade eats windy way so is doubly bad
yes and it's a fixed encounter so in this run ruleset it's triply bad

oh true
anyway i think pidgey is probably the worst one of the four
i think pidove would probably still be the worst one of the four but is probably better than pidgey?
i'll give it a chance of course though
shuppet is probably the best out of its four (meditite is close, they're both very useful to have in very different ways) so it evens out
and another probably-best one
(i think vanillite is actually very good as well, but these two are clearly the Good Rolls and i think the other two are the not so good rolls)
honedge gaming :]
so i could take a third ghost or an egg
omg maid the pidgey.......
Sandcastle the sandygast has arrived...
so let's see.
honedge for riolu croagunk
pidgey for.. pancham?
hm. the problem is that these ghosts cannot deal with honedge, zorua, or ekans
pancham* zorua or ekans
nodsnodsnods.....
i may sacrifice the ampharos chance here
well this is the boring option but m. dustox is fine
murmple :]
hm. does murmple actually beat any of the mons i needed an answer to though...
the other three options for this roll definitely did
murmple in theory beats zorua it just gets awkward when it switches on turn 2
yes, this mon most definitely suffers from doesnothingitis
</3 murmple despair…..
murmple delight….!
i never doubted murmple never ever
shoutouts to shuppet for not coming out
congratulations to pidgey and murmple for evolving...
they're going to celebrate by genocide route casaba
how will i defeat whismur....
pidgeotto larvesta, cascoon smoochum, sandshrew joltik/noibat, random ghost whismur, random mon bunnelby
murmple power…!!
misery and agony.........
time to teach every single mon on my team protect
nidorino is level 23
also dead
incredibly polite. incorrect
me pausing my life's death spiral just to add a fourth option here that just says "gross."
thsi is just like some trainer but shuppet is beautiful
this six seems worse than the last six
then again i haven't taken foreclosed tunnel, and this six spikes very hard on 30
still kinda sad to not feel great on 2 20 evos
but cascoon doens't really do much
pidgeotto is fine flying is just not a useful typing for anything around here
lily seems completely unbeatable with this team
though if i got covert cloaks and an absol that would change i think
so i guess it's just looking at eko now
waaaa nodsnods
my team is not very good at killing eko's mons with types other than ground
graveler is obviously right there and very useful
Can steal them from Zorua if you are in dire need
yeah
it's just ideal if i do that post-eko
but i'll probably need cloaks for eko so we'll see
yeah, i think i do need cloaks
so what do i roll...
well. hm.
i haven't used either of these mons but they intuitively both seem strong to me
seems quite good yeah 
I think you can't?
I remember noting when I was working on [REDACTED] that clearly there should have been some logic in the constrictor code that uh. wasn't.
it looks like you said binding band works and grip claw doesn't
that sounds right
ctrl fing now
I knew there was some issue but didn't remember what exactly it was
binding band is a balanced item in pokemon tectonic 3.3
i'm saying lies recreationally ^
tbh is this even better shuppet maybe not
anyway i'm gonna use the ekans
you forgot a redacted in there
constrictor does not have any code that is similar to it

I forgot to redact a thing that no longer is lmao
or well no, it is
that code was such an odyssey I no longer remember the details lol
passive trapping will reign forever
anyway ekans may be shuppet at home but that just means i have two shuppets
they may be higher level than 7 but that will not stop their reign
similarly binding band on an ekans is just rowap berry at home
but that means i have two rowap berries
actually i said this but i think binding band is perfectly fine in 3.3 except for klawsar
strong-but-niche, leftovers at home on its most obvious users
huh, draining kiss activates after rowap
i guess that makes sense
okay so eko
graveler can slow ohko tentacool and fletchinder, and then also vulpix with an item, but to get an item it either has to be life orb or i have to use my gigalith's guts encounter so i can covet a hard stone
camerupt can do work somewhat more easily thanks to being faster but i don't think i have any way to really kill fletchinder then
if graveler uses rock polish i can get rid of that word "slow"
the problem with trying to set up a graveler sweep is that camel is there
the issue with a camel sweep is fletchinder, which is a pain but probably a more navigable one
since i can do something absurd like... switch through shuppet into ekans
19 hp/0def cascoon always gets targeted by aerial ace and fake out over any camel or over tailwind
can switch into 10hp/0def shuppet, which is immune to fake out and tanks aerial ace, triggering malice dealing 25% . camerupt uses rock polish here
then switch from there into ekans, which can tank the attacks and trigger constrictor. jaboca berry + malice x2 + binding band constrictor now means fletchinder is dead without being attacked a single time. camerupt uses incinerate here i guess actually, since that deals enough to avoid the binding band use
this is what happens when a girl doesn't have rock type moves
ekans shoudl have covert cloak here so it doesn't randomly die to burn, which means i can guarantee it's in tynamo kill range so tynamo will tfang it
absol is also shuppet at home...
can shuppet at home sweep (no)
shuppet is so good i have to use it more on my next playthrough ...
leads: 0hp/0def flame body cascoon @ covert cloak, 20atk/6spe camerupt @ life orb @ unfazed @ rock polish/incinerate/mud shot
t1:
cascoon switch to 9hp/0def shuppet @ malice @ jaboca berry, salandit fake out (ghost type), fletchinder aerial ace (malice trigger, jaboca trigger), camerupt rock polish, curse damage
t2:
shuppet switch to ekans @ constrictor @ covert cloak, camerupt incinerate (life orb recoil), salandit fire pulse ekans, fletchinder aerial ace or flame charge ekans (constrictor trigger), curse damage constrictor damage fletchinder dies, tynamo comes out
t3:
ekans switch to honedge @ crystal veil flying, camerupt mud shot salandit kos, tynamo thunder fang honedge, vulpix comes out
t4:
honedge protect, camerupt incinerates, tynamo thunder fang into protect, vulpix single target special move into protect
t5:
honedge switch to pidgeotto @ covert cloak, camerupt mud shot kills vulpix, tynamo thunder fang deals half to pidgeotto, other mon comes out
t6:
pidgeotto protect, camerupt mud shot kills other mon, tynamo thunder fang into protect, other mon comes out
t7: pidgeotto switch to cascoon. camerupt mud shot kills other mon, tynamo thunder fang new switch in
t8: camerupt + cascoon kill tynamo
this is so scuffed
this is so so scuffed
awawawawa
this ekans plan is the worst iron barbs i've ever imagined
it should work it's just. still scuffed
cheering u on...!!
oh wait i want. to switch to cascoon last
because an ally flame body proc would be rng
ooo nodsnods
once again i have set up my entire eko team before remembering i didn't beat their gym trainers
THIS IS HOW CRYSTAL VEIL WAS MEANT TO BE USED
the battle is 100% according to plan and it's glorious
i'm satisfied because i used crystal veil to take more damage from an attack on purpose
and because there are three different mons who have style point setups specifically to take as much damage as possible, and a fourth mon who is styled to take a relatively specific amount of damage
anyway there's no way i'm fighting yez 2 with my current mons
OMGOMG LETSGOOOOOOOO
incredibly cool&awqsome omg
ludmila: honedge trivializes rattata and beats golbat too for that matter, which makes everything else easy
honedge,,, you can have a good type again
actually the mime jr. is maybe a real issue?
wait no i ahve a dark type!!!
it can't trap me mwahaha
this is such absolute gaming omg
jerel should be easy with ghosts
i only grabbed three covert cloaks because i didnt' want to put in teh effort to get all six but there seem to be battles where i genuinely want more
eko only wanted the three at least
yeah it's useful to have uhh four I think. more than that probably less so
at this particular point in the game they're as much as anything because the quality of held item available is so low lol
yeah true
the held items: 1x leftovers, 1x life orb, infinite covert cloaks, sometimes rowap/jaboca berry
(okay tehre's a bunch more niche. and cystal veil)
sometimes sitrus etc comes up, but yeah
but covert cloak is really good if the enemy move says the symbol %
because i don't want the move to say that it's not allowed
did misclick on ludmila and undo it which will be an asterisk* if the run goes anywhere but the state i'm playing it i don't want to lose things for that i'd rather play and experience
yeah I think misclicks should be allowed for undos lol
a. sandshrew basically iirc
ah
I think it was like, chill, use a. sandshrew to block attacks, do some switching until it dies
probably a. meowth in there
it's a shame it has poison gas i've been looking for a chance to try rowap recycle skwovet
well it would be jaboca in this case
it's just another shuppet at home option
because it makes the enemy health bar mysteriously disappear without stalling that hard and without attacking
shuppet is so good
ekans has been good but it definitely is shuppet as home
binding band has been fine but never better than jaboca would be
i can't use shuppet for mareanie though because it might noxious me below half
and i don't have the faith in myself necessary to believe i'll make it work
i guess it's probably binding band ekans + something with a jaboca berry
and then ..? for nuzleaf
hm pidgeotto outspeeds
maybe it's just shuppet
it's always shuppet
i feel like shuppet doesn't come to any of the five most important teams in the game but comes to basically every single other battle in the entire playthrough
yeah, perfect, colbur berry shuppet
covert camel for sinistea since it's immune to burn + cloak deals with Chill Out, ekans + whoever with a jaboca berry for mareanie
colbur berry is the most used type resist berry for me. this is because it goes on shuppet and only because it goes on shuppet
i could use sitrus to the same effect here i suppose
honedge can hold the jaboca, cascoon for bonus sinistea backup just in case, pidgeotto for nuzleaf also just n case
oh i don't have my colbur berry
whoops bluepoint beach looting fail
hwan is scary
camerupt is the obvious answer to scizor but it probably can't take the fixed encounter slot, i think i need to use that on poliwhirl
i don't actually have non-fixed chill access, which is the problem ehre
i do have absol, though
ekans beats gigalith and cascoon beats scizor pretty well... i think i'm good, then
not even shuppet
wait. i can't ekans a moldor
e
my backup plan clears so it's fine
but like
rock tomb isn't physical
here
oh i think it might be time to grab m. munna
i don't have a great answer to this duraludon otherwise
m. munna answered the duraludon
it was surprisingly clean becausse it didn't even try to stall
m.munna swagful…..
now genevieve...
hitmonlee. i'm going to introduce you to your new best friend. you'll hate her. her name is sandygast
XD
at least i have a sandygast
yeah that'll work
no switching for fifty turns for once!
that's optimal without one but it's painful
the lunatone is scary but sitrus berry absol with shiver is the play, i think
(sinistea is the usual approach and works fine but that requires you use your fixed encounter slot)
sounds right
once you chill lunatone basically anything with spdef works well enough I think
yeah
the aforementioned sandygast, probably
i long for recovery moves other than slack off
none of my non-fixed mons learn it
although only two of them have recovery anyway
well
shuppet gets stitch up eventually
but i don't think there's any way to get that at 25 in the game
i guess i can actually get encounters before genevieve if i want
the lillipup is like
right there
i think it would be nice if i had an encounter that was good into
say
yez 2
i don't think most of mine are
so maybe i'll go and look for a way to fix that
right i do need to actually get the pup first
i would debug all mons seen if i could lol
not caught since that fucks with encounter rolls
but seen
i'm looking at yez's team and then looking at my non-fixed encounters and i just don't see how i kill any of these mons
and it's doubles so i do need things that actually kill the mons
awawawawa.....
i do have infinity encounters to take
so smoochum can kill things on yez 2 and is also non-fixed chill access
slurpuff... does this mon do anything?
especially since i'm past eko
so now i can kill the magneton and sandaconda on yez 2
the issue is that i don't have a way to kill the morgrem i think
i miss kingler
anyway
1 encounter option: svait, velenz, luxtech campus, grouz, grouz mine, ice cave, carnation graves [behind theoni], luxtech sewers, gigalith's guts, hollowed layer, team chasm hq, stone nest
2: shipping lane, feebas' fin, eleig river crossing, foreclosed tunnel, repora forest
3: kilna turf, county park, lingering delta
4+: velenz menagerie
this feels like a small number of spare encounters relatively somehow even though it's 21
i think it's because i didn't include post-beartic (nebula ruins/ascent) and post-keycard
i wonder how good swadloon is on this fight
poor seel
4 true level 30 full evos, a 5th mon that evolves at 30 then by stone, and a 6th mon that evolves to middle stage at 30
just two more fights...
i could definitely beat genevieve now that i have smoochum but not much point
swadloon is probably good here i'm just not sure what happens... i don't think i have an opener other than swadloon smoochum
morgrem definitely stays in and tries to murder smoochum.... so swadloon can agility herb bladebrained rake murder it?
not clear what sandaconda does here (it probably runs away?)
if it does run away it's surely a switch to centiskorch. magneton dies a fast death so it should never come in after seeing smoochum attack, it's probably poliwhirl but it could be dartrix
dartrix sees itself dying horribly but it has shadow sneak so it gets something off first
the issue with the smoochum / swadloon lead is just that centiskorch means both of them can't exist
pure-bait honedge might do it better? instant switch to pidgeotto while swadloon gets the agility herb kill
aeroshell pidgeotto might do work here
okay i am closing pokemon tectonic
it's a special resist if you click sandstorm ig
it's a passive trapper
this actually does bring me to 2 sand mons but not nearly enough
it's also steel which is relevant
scrapper tournament is stalled for reasons of oh god tournament terrifying
i don't feel like returning to the existing run and i don't really want to do full reset rules right now, so
CURRENT RULES
- tectonic-discord typical nuzlocke rules (no prestatus, no predamage, one mon per route except for impromptu lab, mons die
- no fixed encounters in trainer battles. i can take my starters with me to catch my first two wild mons
- if i lose or if a battle had more deaths than i'm willing to accept i can reset, but my goal is to get through the main story with as few resets as possible
- i can ALWAYS reset if it's:
a. the first turn of the battle
b. bug clause for a bug i wasn't aware of (including 'the AI isn't aware of this ability and it should be') - debug is legal but i have to do it mtg-in-person-judge style, i.e. i have to record what game actions i'm pretending i'm doing in this channel (for example, 'i covet one metagrillion power herbs from seedots and sell them' to debug in infinite money). it's also legal for estrogen
fixed encounter total removal is not necessarily a difficulty change that is good for me but a) playing out runs where i lose makes me more willing to accept it and b) i do not really enjoy fixed encounters in this run
oh debug mtg-judge rule is rlly fun+cool
so since i can't use fixed encounters. let's analyze starters by movepool for mentoring
camerupt: completely worthless. it has dazzle and fake tears for avatars i guess
krabby: gets rake at 25 cap which could be useful for yez 2. can tutor water types trapping moves
bounsweet: gets bar pre-eko and a bunch of kicking moves to tutor. i don't think this actually matters unless i get a hitmonlee
oh krabby also gets wide guard Eventually which is highly valuable but i'll probably have it by then
and both krabby and bounsweet get swords dance at 48
conclusion: krabby is the best for mentoring purposes
No Fixed Encounters, Attempt 1
Resets: 0
Deaths: 0
Encounter Log
Casaba Villa (Grass): M. Sinistea [Wild Tea]
Scenic Trail (Tall Grass): Pichu [Nuzzler]
Old Ice Cream Shop (Grass): Toxel [Shrill]
Bluepoint Beach (Grass): Houndour [Doomdomme]
Bluepoint Grotto (Sparse Grass): Shellder [Juliet]
Encounter Log (Fixed / Battle-Illegal)
Impromptu Lab FWG Starter: Krabby
Impromptu Lab Normal Starter: Skwovet
Casaba Center: A. Sandshrew
Major Fight Log
oh i can't pin in my own threads sadge
mentor pool comparison for normal starters
skwovet gets covet pre-arya, recycle on casaba, and rock moves earlier than other mons most notably rock blast
zigzagoon gets sharpen on casaba, covet pre-arya, very late belly drum, and fairy coverage to tutor for lambert
patrat gets glare on casaba, heal pulse for avatars, high powered normal moves for the level, and eerie impulse for avatars
this is a less obvious choice but i do think it's skwovet
oh
rule addendum
debug estrogen is also legal
debug testosterone is not
so bug catcher caitlyn is between me and game progression
so i need non-fixed encounters to beat her
i have three zones: casaba grass, scenic trail, and windy way
the easy thing to do is to take scenic trail grass first, but i can't actually do that because i took krabby lmao
or maybe i could actually. it's okay if krabby dies
i'm going to save krabby's life and go for casaba grass first
or hmm
yeah, casaba grass first
Tea from Not Even The Tea Store
with krabby out, i can take scenic trail tall grass doubles
i don't think riolu does anything
other than be a steel type
lmao
who does even less
the team has defeated youngster harvey!
lets gooo
i think this team might not be able to perfect lass sienna. so we'll ignore her for now
it can't beat hiker dave, either
purchase: 1 Repel
the team has defeated bug catcher caitlyn!
'
oh i was wrong about which starter is optimal for mentoring
oh well
the right answer is numel
because you trade it for spheal immediately
the team has defeated sailor dylan!
a. sandshrew get!
the team has defeated ninja boy matthew!
you can but not on mobile
i'm not on mobile
next up is vigoroth
now that i don't have sandshrew i have to actually have a team for this
once again i have no idea what level this vigoroth is
yeah I think someone changed settings and now contributors don't have pin powers anymore
oh it's 15
< girl who checked bella's curselocke playlist for this lmao
this vigoroth has a very illegal moveset lmao
phase 2 illegal moves are whatever but it doesn't actually get bite
hp mult of 3 so each phase has 1.5x hp
pichu is like completely worthless for this (it can survive one turn of phase 1 attacks and nuzzle)
i really wish i could debug "have seen every mon"
windy way grass is probably worthless for vigoroth, anything except murmple in the tall grass probably beats it
i guess i might as well foreclosed tunnel first
oh wait
i have pichu and toxel and these are ground types
i think bluepoint beach grass is better but honestly both have their positives
i kinda don't really want a clamperl or inkay though
this will do
yooo its bug! or houndoom i suppose
it may be houndour for. where else am i gonna get a fire type privilege
anyway. i still can't safely catch a mon in foreclosed tunnel doubles
so i think everything in the sparse grass would help
Skill Link
the skill is linked
do you think theyd be friends
definitely yeah
the montagues want romeo to set sun instead of juliet's beloved rain or hail
weather-crossed lovers...
anyway phanpy is really good for vigoroth so i feel much better about it
especially since shellder can tutor it ice shard
with burn out
wait. i forgot. burn out doesn't work
well! hopefully it's fine
it was fine
i underestimated pichu and houndour's ability to clear 1
but the mon is still scary
especially since i have zero trust in avatar targeting consistency
if the avatar has two moves it's able to cycle through and doesn't see any immunities it's predictable, if it has 3+ moves or you're showing immunities it can get more complex
