#ai attempts curselocke

1 messages · Page 4 of 1

distant monolith
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you know what beats this guy?

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ho-oh

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not "ho-oh and support"

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just, ho-oh

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ho-oh sweeps him while numbed because i missed the move and didn't give it a cheri berry, even

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electric/fairy with huge hp bar, fighting/steel with inner focus and big damage, fairy/rock with defensive setup and passive damage immunity

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cv steel atlacross beats clefable, ho-oh demolishes riojin, sandslash/reavor pivots should be safe enough on dedenne

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maniklaw and blissey as default backups

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this is the first time in a very long time that sandslash has actually been allowed to have stab on its set

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usually i delete it so the ai doesn'ts witch

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it feels a little bad that the Technician guy reavor's "60 bp" move is rake, at 65 bp

cerulean cypress
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does it not get a 60BP bug physical move

distant monolith
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it does by mentor

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but i mean by level

cerulean cypress
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oh

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seems suboptimal

tame void
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the problem is that rake is the one that makes thematic sense (as a blade move) but not mechanical sense by the ability

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but also, like, why should rake not be 60 bp crit when it's basically just baby x-scissor

distant monolith
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i support rake becoming 60 bp crit

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and there's no way to x ray the clerk once you start the tour the first time since her follower disappears

fire/steel with fire/steel, trapping on fire, secondary poison on steel
fairy with fairy/dark, moonglow setting
poison/steel with poison/steel, explosion, trash treasure, secondary poison on all moves
psychic/fairy with psychic/fairy, sucker punch, offensive setup + killjoy

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ambipom can clearly answer the lead and u-turn out
aromatisse is a weirdo mon that actually resists fairy/dark
4x bug weaknesses continue to be good targets for switch in sandslash, u-turn out

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adaptive moves are always the higher attacking stat and not "most damage", right

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like, if i put blissey in on a special attacker i'm not going to take surprise physical explosion

tame void
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I believe so, yes

distant monolith
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okay nevermind ho-oh gets eq i'm just going to make that my garbodor

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it's funny i distinctly remember my first playthrough

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(which was like two months ago)

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thinking that cv looked awesome and not finding many times to use it

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and now it's on almost every fight for me

tame void
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aromatisse does make it better I think lol

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but yeah, CV feels like one of those items that just becomes a lot better once you know more about what you're doing with the game and the new abilities and such

distant monolith
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aromatisse is certainly very strong but that's definitely not the only reason, and this applied to previous aromatisse-less locke attempts too

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mostly yeah, that

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kinda funny to rejoin the tour after beating everyone else

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you know

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i actually do not think i can solo victoire

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novel

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you know

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i never realized fire blast didn't have an effect chance before

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okay, atlacross looks like it could almost solo victoire but it doesn't quite get there

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this seaking has four different types of moves and yet they're all resisted by grass

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m. musharna is the worst bronzong answer ever because it deals no damage but it has eerie spell so it doesn't even really matter that that's the case

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just an awful, awful moveset

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...i guess it's REALLY easy to make rain Just Not Trigger on this fight

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there are 3 different multi-hit moves that are super effective on australia and ambi gets none of them

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intellect herb froslass should work

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since it can show its death without showing its kill

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mismagius is a little scary but blissey exists

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bronzong, deceat

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wait, no

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bronzong, blastoise

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these are how the calcs look with regular ampharos

distant monolith
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i think that's actually the biggest thing that changed - none of my runs before trying to nuzlocke really even had type holes

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and bronzong... is probably not that large a threat in general

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dudunsparce looks like the cleanest thing i have but this isn't particularly important

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ampharos probably beats it even after beating blastoise

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wait no this is really bad if it's rain

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however!

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victoire is like

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embarrassingly easy

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to stop from setting rain

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she has two setters, one of which is her lead and can be ohko'd

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and the other of which is ability only, so blissey will just dizzy it

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victoire team: ready

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aaaand surprise switch on 1

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starbreath... i didn't realize victoire would switch on you i'm sorry. your sac was thus necessary

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okay it's just a mix of like

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a. offensive matchup score less than i expected because fire blast is inaccurate

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b. i didn't give it ghost stab so all the steel types are like "free switch?"

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c. blastoise saying yes. i do want to set up rain thank you

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i'm just not used to mons switching out when they have kills

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random encounters box tiered by weight pulled since acquisition

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(rubarior belongs in the top row but i ran out of space)

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(left to right not ordered)

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oh i see why a. slash / atlacross is a problem

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a. slash doesn't outspeed chatot

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is there a fixed fairy i can get and dump....

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cottonee! do you matter cottonee

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goldeen is also a fairy and i'm more happy to get rid of it but idk what trades for it in the first place

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m gigalith would but. no

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okay bye m munna i need a golisopod

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not to use but relicanth gets harbor breaker even later than the 60 cap

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i didn't actually need to switch out blissey but it made me feel better since chatot has protect in its moveset

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so now what's left is what

major: samorn, masked villain teal, whitebloom, tournament, sang 3 (but it still dies to atlacross/slash...), two masked villains or their sidequests, regigigas, 3x another possibles, finale
not major: samorn gym trainers, 1 trainer in cave of hatching

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there really are not many non-major fights left

distant monolith
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choices: fossil, galar fossil, dragon egg, fire starter, grass starter
not listing fixed encounters
lingering delta, eleig crossing, county park, repora forest, eleig stretch, frostflow farms, highland lake, volcanic shore, [boiling cave], [sandstone estuary], [underground river], [abyssal cavern]
kilna ascent, svait, stone nest, ancient sewers, nebula ruins, [carnation tower], prizca east [dupe minccino and maybe snubbull first], plaza underground, ruined tower, cave of hatching, [whitebloom town], sweetrock harbor
menagerie, fishing contest

not comprehensively listing

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plenty of stuff to go grab

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kilna ascent / nebula ruins require fighting stuff and i d

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so dududunsparce after being very close to nothing for the entire game looks like an incredible samorn opener

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it shows kill to flygon, can outspeed it with an agility herb and kill it first, while also showing a kill on towerpoda without showing a kill back, so it should force a switch

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(i wouldn't want to bet the run on what that switch is to)

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there's no real reason to do any samorn planning before i get my kilna ascent encounter, because "do i have frosmoth" will affect the planning massively

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and i'm not fighting beartic tonight

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though i'm 35 levels up so it's not like it's a rela threat

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still not tonight

distant monolith
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i had no idea what you were talking about at the time and only just now realized that i called hymnus australia

mellow basin
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lmao

distant monolith
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okay, yay, snom

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so my samorn should go something like

dudunsparce scares off duraludon to scizor, agility herb dudunsparce kills flygon, cv (fairy? rock?) frosmoth quiver dances

scizor sees kills but not with bullet punch and doesn't see death so it tries to use slow move, volcarona deals 99% to dudunsparce, frosmoth kills volcarona with ward press, dudunsparce kills scizor with flamethrower

1 qd cv frosmoth and dudunsparce can clean everything up since reavor is the only thing with priority

which basically means the other four slots can be dedicated to not losing to learning that i'm wrong about the ai

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which is important because i don't trust doubles ai

tame void
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frosmoth kills volcarona with ward press???

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Clearly I have never run calcs on this thing

distant monolith
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at +2 spdef with cv fairy or rock

tame void
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ah setup

distant monolith
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or with sky fall for fun

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stopping the sand doesn't matter (and is actively bad with cv rock) but

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frosmoth could do this

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normal mons still can't kill volcarona with neutral stab at +2 attacking stat though

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this really is frosmoth

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ice scales diff

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i am entirely sincere when i say that actually using this mon makes it make sense that it evolves at yez 4 cap on live

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(tho it's a ward press thing in significant part)

cerulean cypress
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you will never guess what we made available at the same time as frosmoth

distant monolith
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is it ward press

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is it the ward press tm

cerulean cypress
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Sylveon learns it upon evolution by shiny stone

distant monolith
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terrifying

tame void
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gender stone

cerulean cypress
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oh is it the gender stone right

tame void
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why would Sylveon not be the gender stone

cerulean cypress
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anyways if you beat a gauntlet and an avatar you deserve a big fat bug to roll your foes for a little while

tame void
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anyway, this is something we'll keep an eye on I guess
(the real question if this proves to be a bigger game-wide problem is possibly more like should Frosmoth get ward press at all lol)

distant monolith
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my incredibly strong bug nooooo

cerulean cypress
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Wait this is not a dev channel

distant monolith
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it is not, no

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instead of solving samorn and accounting for the potential to mess up i am trying to read the ai code this is why i don't defeat the Ux color identity allegations

cerulean cypress
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aiCheck is a black art

distant monolith
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it's not that black of an art..... especially since the parts that are usually Hardest To Get are switches and stuff

the move scoring seems more inscrutable simply by virtue of every effect having its own effect chance and sometimes a complicated one

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plus i can learn things like

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the ai will always treat its defensive score as if it's against the worst matchup on the field

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which is important, because it means if a mon is its worst defensive matchup and its best offensive matchup i can map my singles intuition onto it without fear

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stuff like this is black arts for sure though

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like i know what this means

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okay and i can't delete moves to make the ai less likely to switch, good to know

tame void
distant monolith
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teaching the mon more stab moves to make sure the ai doesn't switch is a horrifying thought

cerulean cypress
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that would be a completely insane idea

distant monolith
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it would impact the switch ai

cerulean cypress
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but at what cost

distant monolith
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stepping into the black arts...

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but now i'm learning that it's nuzlocke optimal to teach mons that don't need their full movepool as many stab moves as possible if i don't want the enemy to switch smile

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we're learning so many good facts, aren't we?

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🙂

cerulean cypress
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bringing moves you never intend to to click because you know the AI can read your mind is uh

tame void
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this is actually one of the best uses of exhaust moves

cerulean cypress
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just bringing big scary numbers LMAO

tame void
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threaten the AI with a hugebigclick so they won't switch even though you never plan to use it

distant monolith
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you know what would be even worse

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bringing level 29 mons to rafael

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to get the earlygame ai nerf

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oh wait it's <= 30

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not <30

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so rafael just has the ai nerf always all the time

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see i didn't know any of this

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(the part before the if is that kills are 250, which i did know)

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oh wait that's the ai mon too

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nvm

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the offensive score formula is just ( round(best move score/2.5)-40)/2

so i can predict in advance that flygon's offensive score will be 30, since it sees a fast kill
so i can predict in advance that towerpoda's offensive score will be.... it deals 88%, which is 150 + 38 = 188, minus 70% since it's seeing that it can die first makes it 56.4 (the debug console rounds it but that's only for display)

so it's offense score should be -9

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then the defensive score is the same calculation but negative, plus the extra stuff for unknown moves ai, and something else extra for anti-setup that i'm going to ignore and isn't relevant until i start quiver dancing

cv fairy frosmoth shows a kill to flygon so it would have an offense score of ... it's not going to die so 250....... -30? i don't want to give it -30, so giving frosmoth cv rock is good to hide ward press

cv rock frosmoth would have an offense score of 0 since it doesn't have rock, ice, or bug attacking moves

dudunsparce with invisible adapted shows 80% damage which is 180, minus 70% since it, becomes 54... 14..... 7. defensive rating of -7, plus i'm locked into using two invisible moves for a defensive rating of -11, giving it a stay-in rating of +19. probably

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i think giving frosmoth cv fairy would give it a stay-in rating of -4 instead, which probably would be fine but i don't super want to do that

mellow basin
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oh shit we're doing ai cooking

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er

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lmao

distant monolith
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it works either way!!!

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also i've lead a frosmoth here before and flygon didn't switch. BUT the other mon was a titanix so that might affect the switchins (though it probably doesn't()

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oh, wait, quiver dance is probably auto ai known

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i don't know where to check the list of that

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but it doesn't want to switch on a quiver dancer

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so on turn 1 frosmoth is known quiver dance but hasn't quiver danced yet, so it's urgency is 10

what that means is that the 70% cut for being dead to a faster mon doesn't happen, and that any mon with an offensive rating that's already sub-0 (in other words, mons that deal less than half % hp damage and don't faint the target) loses an extra 5

there are some other triggers that happen if urgency gets to 20 but that won't happen until frosmoth starts quiver dancing

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wait no it's not half % hp damage

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wait yeah it is nvm i was right the first time

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so towerpoda's offense score is actually +17

the defense score is -34, since it's seeing a fast death with two unknown moves, for a stay-in rating of -17

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i'm not setting hazards, so i don't have to learn about that part of the black arts

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garchomp has an entry ability, which is possibly relevant and should be considered

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especially as i can't quite show kill so it's hard to just be "nope, it won't do that"

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it's not much of a worry if it shows up on turn 2 because once frosmoth quiver dances once i show fast kill

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so on a normal switch (read: not a pivot move or after a death), defensive matchup rating is.... the same as normal defensive matchpu rating, but it's multiplied by 0.75 instead of 0.5

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and offensive matchup is the same, but it's multiplied by 0.25 instead of 0.5

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regardless of frosmoth's cv dudunsparce shows more damage to reavor than frosmoth does and shows 41.25%
i don' thave to worry about adapted because on live adapted is bugged to never be ai-relevant (and it wouldn't be relevant on turn 1 anyway)

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oh i've been putting the unknown moves in the wrong place

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they're before the halving, so the defensive score on towerpoda is actually -32 for a stay-in rating of -15

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anyway

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reavor has -2 defensive rating becuase of that

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((( (100 + (41.25-33) ) / 2.5) - 40)*0.75*-1

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and its offensive rating is +15

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for a total of +12

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garchomp takes more damage and deals less damage by a substantial amount against cv fairy frosmoth

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against cv rock frosmoth though, dudunsparce only shows 55% and it sees it has a kill

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oh wait i messed up reavor's defensive rating

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wait, no i did it right i just wrote it wrong

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should be 100 not 50

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garchomp's offensive rating should still be +15, and its defensive rating is ( 155/2.5 - 40)*0.75 so -16 (or -17)

but it has as an extra ability Scoured Silhouette which means it should have a higher rating than that

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so both of my mons would have special attacks and only have special attacks
the AI doesn't seem to care that reducing special attack doesn't do anything to ward press

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so each battler would get a score of....

20, *2 because it drops two steps, *1.2 since it's their first turn on the field, *1.2 since they have at least half hp, *0.5 since they can switch out, ceiling

= 29

from getMultiStatDownEffectScore

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which is divided by 2.5 and then ceilingd to convert to switch scoring

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so garchomp gets an extra +12

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which should still be lower than reavor but it's terrifyingly close

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like, +10 vs +12 close

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i've also realized doing all this that my original plan completely forgot about dawnfall so dudunsparce would have mysteriously died

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which is honestly fine

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i don't think it's coming to the tournament or whitebloom yez

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i could switch it out while frosmoth protects, though

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ho-oh just has an incredibly good switch in like the balanced pokemon it is

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(although in this case it really just needs to be a fire type with a speed stat)

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(and my other fire type option is torkoal)

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the problem then is that that probably convinces reavor to bullet punch it

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okay i feel comfortable verifying my intuition that the ai only cares about priority if it either kills with the priority move or would be fast-killed

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so as long as i'm showing reavor a slow kill on something it shouldn't use bullet punch

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actually showing it a slow kill on something doesn't matter, i just need to not be showing it a fast kill and not be showing it a kill with bullet punch

distant monolith
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today i have realized that marshadow says party members and not ACTIVE party members for the first time

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and things suddenly actually make sense

cerulean cypress
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so that's why Bella bothered to bring six pokemon to those battles skeptile

distant monolith
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moreso. so that's why marshadow is actually good and not the worst thing ever

distant monolith
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at some point i will come back and defeat samorn
i think frosmoth + dudunsparce should 2v6

with quiver dance, ward press and scorching sands, moonblast, flamethrower, protect

so the rest is just a. beating her gym trainers first and b. deciding a backup team in case that gets somehow fucked

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so the mandatory gym trainers

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5hp/18spe/20def/7spdef cv fairy frosmoth should sweep bernard with quiver dance -> ward press x4

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looking at the goodra trainer and happily ignoring her

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oh, i don't seem to have ward press

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and the tm is Somewhere in split peaks

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which i avoided because i didn't wanna fight excapuff

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so i Could go get that

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or!

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i could evolve an eevee into sylveon

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evolves eevee into sylveon to teach frosmoth ward press
sweeps the trainer with sandslash instead

cerulean cypress
distant monolith
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so rangsan gets swept except the lead by ambipom

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not even for skill link reasons

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they're just a 4x weakness addict

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oh it looks like ambipom can probably just kill the lead too

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that one actually is skill link

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as long as i'm correct in that agility herb gets used up if i fake out the enemy

tame void
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You can check that against Pichu I think

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wild ones

distant monolith
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oh i suppose yeah

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i am too far into the process of loading a debug save to fight yez 2

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but that probably would have been easier

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okay yeah confirmed worked as desired

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i do not seem to have fire punch or ice punch

cerulean cypress
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holy shit no T1 at samorn

distant monolith
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fire punch is surprisingly uncommon

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darm, machamp, 2 starters, marshadow

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do i go get marshadow just to learn fire punch for a random samorn gym trainer.....

cerulean cypress
distant monolith
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the answer is no

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i just sweep with atlacross the balanced

distant monolith
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confirmed sweep with atlacross the balanced

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it was even easier than expected because uh. they switched in frosmoth who immediately died

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meaning i got extra shell bell healing

tame void
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ah, shell bell

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i always foroget shell bell exists

distant monolith
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okay right what do i need again.
dudunsparce shows kill on towerpoda without adapted, dudunsparce outspeeds towerpoda, dudunsparce outspeeds
dudunsparce shows kill to reavor with non-priority but not with bullet punch
dudunsparce shows taking more damage from volcarona than frosmoth does
frosmoth doesn't show kill to reavor after 1x sandstorm proc

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dudunsparce kills flygon with adapted (preferably not without)

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frosmoth doesn't show kill to reavor with bullet punch after 2x sandstorm proc but that should follow from the rest

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okay nevermind that's completely hopeless listed in full as is

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oops

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i spent a few minutes trying to figure out how to make dudunsparce not die to reavor and volcarona past sandstorm chip

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however, it is a ground type,

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welp do or die

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unfortunately i died

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i kinda just forgot that she could send out garchomp instead of volcarona

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which was a huge issue

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since sand-intimidate

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val lost a gym fight and her timeloop reset

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i clicked bounsweet by accidentand val's timeloop reset again

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this is not the run where i beat eko without kingler abuse

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reruns

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not a rerun

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sword... i won't leave you in on a zorua because i'm not paying attention! i would never do such a thing

tame void
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we have m. ninetales at home

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(it's not even m. ninetales at home it's just different good)

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((m. ninetales at home is haunted rotom wearing a CV steel))

distant monolith
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aegislash is very funny

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aegislash vs regirock is very funny

tame void
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that it is lol

cerulean cypress
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sord

distant monolith
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huh, actual choice

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i think exeggcute is a substantially better mon but houndour is a fire type

cerulean cypress
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also he gives burning jealousy disgustingly early

distant monolith
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this is true

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the problem with early burning jealousy is that the second gym is eko and the third gym is helena

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okay so
honedge is a free croagunk and also riolu
a. shrew is my only ekans
spritzee pancham
exeggcute... can exeggcute deal with zorua idk?
shuppet shooooould beat binacle

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tbh spritzee can probably be both pancham and zorua

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oh spritzee just one hit kills both of thme

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yeah this is fine

tame void
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lmao

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spritzee gaming sure is a thing on lambert

distant monolith
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i was good i didn't even switch between a steel type and a ghost type for 60 turns lambert juts die already

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lambert was defeated cleanly after ten trillion years

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so... can these mons just defeat yez

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i don't get any evos of them

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okay i don't think any of these beat larvesta

distant monolith
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hmmm but bunnelby-numbed spritzee actually probably does

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well

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not larvesta but noibat

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which should free up the fixed slot for kingler

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kingler for smoochum/larvesta, ghost makes whismur free, spritzee for noibat, both ghosts for joltik
exeggcute for bunnelby i guess that's not great

distant monolith
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spritzee sweeps isai when he doesn't get crit, honedge probably would've swept uriel but i used shuppet too

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went for this instead of trying to push the margins on yez 1

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actually really funny

cerulean cypress
distant monolith
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this is true

distant monolith
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tragically i have freed skyler again because this team doesn't have a good wartortle answer
can't use shuppet against 30% dizzy... honedge and pineco are physical tanks not special...

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pineco made nidorino pretty easy since it can just sit on the second phase

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and spam stab bug moves

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covet debug celebration etc

distant monolith
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shoutouts to recurring secret fixed encounter DEXNAV the clobbopus

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and its important support from the donation box

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clerk lily should go down to.. egg + spritzee for pikachu, kingler for sealeo, everything else for frillish

ripe orchid
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;-;

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My sealeo...

distant monolith
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your sealeo is between me and my crystal veil...

distant monolith
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at any rate though i'm deep in the tft mines so this is likely on hold

distant monolith
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alright, i am ready to go back in the grinder

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i'm tempted to try not krabby but then i would have to make a better eko plan

cerulean cypress
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steener is a good Eko mon

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double speed bulldoze and passive follow me

distant monolith
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however unfortunately it does not kill their entire team by itself with support that is almost always available

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i am going to try skwovet though

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well, with a meditite it wouldn't be aggressively less relevant

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as long as i get to actually catch it..

cerulean cypress
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Skwovet is guaranteed rock moves

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Also the earliest rock blast for a shrew

distant monolith
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a. shrew does not get that move

cerulean cypress
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how does the meditite kill itself out of curiosity

distant monolith
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it wishes

distant monolith
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the pichu kills my krabby

cerulean cypress
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Oh sure right

distant monolith
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and i could continue with a dead krabby but i don't want to

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however since krabby is dead i will try a different starter as a sign

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i forgot about this because it's been a while but

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it's genuinely nuzlocke important to not take scenic trail tall grass as your first encounter with a krabby

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for this reason exactly

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okay eko and lambert solved

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and no more catches required on casaba i believe

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in fact i don't even think i need the a. shrew but i'll still grab it

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okay well i did dumb things and lost a. shrew to random bonsly kid so i should wait to do this another time

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or in an hour, one of the two

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i need food at some point

distant monolith
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huh, i hadn't realized malice was "below 50%" and not "half or below"

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so snorunt does not have much going for it really at any point in the game, and azurill is a fairy

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okay yeah

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also a water type

tame void
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snorunt is level 20 icicle spear but yeah azurill is probably better still

distant monolith
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i forgot pseudo levels for a second and was very surprised to see my levvel 7 beat the level 14 chikorita that i walked into fighting on accident

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so this is the 4-pack of the run

novel vector
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catpleading oooooo

distant monolith
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so azurill destroys pancham

houndour has a bad matchup into everything else so it's for zorua

#

sinistea is only useful into croagunk

#

so between shuppet and my fixed encounter i'd have to deal with binacle, riolu, ekans

#

which i don't think works

#

unless azurill can just beat pancham and binacle which honestly maybe

novel vector
#

ekans is scary……

#

i feel like out of all lambert’s mons its the one that consistently gives me the most trouble

#

(although that might also just indicate that i’ve never packed the right answers for it)

distant monolith
#

the 3.3 nuzlocke would be a lot more scared of ekans but

#

you always have a. shrew

#

who crushes it

novel vector
#

the a in a. shrew stands for awqsome…….

#

the shrew in a. shrew stands for. sandshrew /silly

distant monolith
#

i'm going to grab foreclosed tunnel and hope it's not machop

novel vector
#

good luck…!

distant monolith
#

see nothing bad has ever happened and herding is not necessary

novel vector
#

:]

distant monolith
#

okay can onix actually beat anything i need it to beat

#

okay yeah it beats binacle pretty easily

#

physical bulk is good against phys attacker, who knew

novel vector
#

onix power….!

distant monolith
#

it's in the foreclosed tunnel so his name is mortgage

novel vector
#

mortgage the onix i believe in u…….

distant monolith
#

this lambert battle went as planned except that houndour ignited riolu for fun which made everything easier

novel vector
#

catpleading omg awqsome!! really well played….

distant monolith
#

uriel easily goes down to houndour / azurill / sinistea

#

isai went down to azurill / shrew / shuppet

#

the smeargle / anorith double scares me

#

so i will never fight it ever ever

#

ghost type trivializes whismur

a shrew beats joltik and noibat as ever

bunnelby loses to everything that has ever lived

#

sinistea is probably a good smoochum answer? houndour seems like it would be but it's kinda hard with the 100% chill

#

i mean it still does it's just not very reliable since it could result in it dying if it has to switch in several times

#

sinistea is just immune so point moot

#

houndour for larvesta for similar reasons

novel vector
#

bunnelby stays losing......

distant monolith
#

it also just instadies to azurill specifically

novel vector
#

azurill stays winning...!!

distant monolith
#

not really a hard fight, my only regret is that if i taught sinistea aromatherapy my party showcase screenshot would have had more aura

#

tragic: this is once again not that good of an anti-arya party

#

(this is tragic because this means freeing skyler)

#

it might be doable actually

#

but i kinda do wanna wait if i can on covert cloaks at least for the next like, eight fights before lillipup

novel vector
#

catpleading nodsnodsnods

distant monolith
#

arya wartortle scary

#

and it has 30% dizzy

#

so effectively nothing you send out has an ability and everything takes 25% more damage

#

i'm not actually sure i have a good nidorino answer though PikaThink

#

but now i quest for food

novel vector
#

foodquest…! good luck with foodquest…!

distant monolith
#

jonas would have lost badly no matter what he did but he switched in aron into houndour and it dies on the switch

#

the weirdest ai behavior to me continues to be how much it loves switching into mons that outspeed and 2hko

#

with known moves

#

so now i need to beat arya, the double, or nidorino

#

the double is scary and i would like to ne er

#

oh, taking skwovet does have a small advantage here where i don't need to beat this battle to get covet

#

so max money and exp candy xls as usual from debug

#

arya's tranquil doesn't have a 1/4 hp amount and i'm not confident in how the rounding works... hm, maybe i can do it anyway?

#

i'm pretty sure i can beat arya but i am seriously considering whether it's nuzlocke reasonable to stink bomb her a decent % of the time

#

i'm quite sure i could beat arya with a covert cloak steenee

distant monolith
#

i'm actually gonna try shelf tall grass this time

#

i got one of these, which is decent

#

grass has all the theoretically best mons but i haven't found a lot of earlygame use of them, and tall grass is a reliable grass or steel type

(mud might actually also be good?)

#

first grass encounter while looking for zorua to steal from was a pansear

#

i'm not entirely sure which one i'd prefer, honestly

#

huh. steenee doesn't have natural leech seed

#

i didn't realize this

#

arya time

#

arya is scary

#

malice shuppet beats tranquil, covert cloak steenee beats wartortle, pansage beats goldeen it was pretty easy with the cloak though

#

honestly, with how it went it was doable without it but i wasn't AI-confident enough to take that risk

#

since it would have been a problem if wartortle used water pulse on the switch from shuppet to steenee

#

steenee getting low kick at level 20 is depressing everything weak to fighting has 30bp weight

distant monolith
#

steenee does make alice a little easier

#

by beating the frillish

distant monolith
#

branimir is fake as usual

#

though this is because of sandshrew only

#

philip down so just clerk lily left

#

actually clerk lily is probably a more relevant stink bomb consideration

#

not in this case though since i took foreclosed tunnel

#

so i have onix

#

getting philip also gets me strong berries (kee/maranga/rowap/jaboca), but those aren't that useful for lily

distant monolith
#

marie is easy with azurill/sandshrew, dexter is also easy with sinistea/azurill

distant monolith
#

okay, so eko

#

onix's lack of t1 rock move is depressing here

#

it has 1 hp investment

#

1

#

yeah steenee does seem good here if hard to use and certainly worse than kingler

#

the problem being that it doesn't do anything to half the team even if it's very strong on the rest

#

sinistea has a weird problem here where it can't passive follow me because it has defensive stats, but it's still an ice type so it has no other role here really

tame void
#

steenee is a in combination with basculin thing as I recall

#

works well with probably any water type, except that there isn't easy access to water random encounters yet lol

distant monolith
#

huh

#

i hadn't realized that fake out's flinch effect score has like

#

nothing to do with the target at all

#

so it just picks based on damage

#

except that this happened

tame void
#

I was convinced it was a speed thing

distant monolith
#

(first one is kingler / second is magnemite so damage makes sense here)

#

yeah fake out just always has an effect score of 100 (200 in doubles) basically

#

(flinches are just doubled effect score in doubles for some reason in general)

#

it's also halved in moonglow (regardless of which turn it is) against mons who are not known to be immune

distant monolith
#

hm. somehow something i did in debug has resulted in
no matter what save i load i instantly get a pokemon center visit dialogue and party heal

#

this is also resulting in me going one tile down afterwards

#

okay actually using a pokemon center fixed it

distant monolith
#

since it fits much better into a "double fast kill" double style than it does to a "one side gets kills while the other side uses passive follow me" style

#

although even then basculin is still the best one

#

because it has 90 attack and 80 speed and a life orb ability and 65 bp stab at level 20

#

just strong

#

buizel could probably fulfill the same role

#

and dewott, mostly because dewott has 75 bp stab at this level for reasons unknown

tame void
#

the reasons are "oops canon did a stupid thing and we hadn't realized it to clean it up yet"

#

(it has since been fixed on dev)

distant monolith
#

fair

#

dewott is distinctly worse because it doesn't have aqua jet and thus cannot prevent tailwind but is otherwise filling the same role

buizel can basically just fulfill exactly the same role, it has worse attack but technician is busted early for obvious reasons. it does need somethign to mentor it spattering ram to be good though

nothing else can i think? you need the lorb ability to be a good fast offensive water type or you just don't get the kills and you have to get the kills, and those are the only water types that are fast with lorb abilities and available now

anyway this is not particularly relevant to the current run

#

i think it might be literally imposssible to get salandit to not click fake out unless you send out two ghosts

#

or exactly a cv ghost moonglow setter and a non-moonglow immune mon i guess

distant monolith
#

i'm just. it has 1 hp investment. amazing.

#

it has 1 hp investment and that's why it doesn't die to life orb onix mud shot.

#

anyway something that's probably strong here is courage badge pansage

#

or agility herb pansage, these are exactly the same mon

#

pansage / onix -> salandit fake out pansage, pansage fake out fletchinder, fletchinder flinch, onix ko fletchinder should be a strong opener

#

i know i'm making Good Doubles Strategies ™ when i'm mimimizing my defense investment on purpose on a mon that isn't going to click attacks

#

eko has four different mons with status moves that apply burn/poison and i don't think i've ever seen any of them click those moves

#

genuinely the 1 hp investment camel is a serious problem here

#

i'm fairly certain it's tynamo after fletchinder dies, but after tynamo i think it's camel, since vulpix can't get a ko

#

fletchinder sees a kill on pansage and doesn't see a death, so that turn 1 should be reliable

#

with this box i'm pretty sure my preferred fixed encounter is actually just gonna be a. graveler

#

which means i need to acquire a. graveler, which shouldn't be a problem with onix

#

electric/rock phase is for onix + whoever with cv ground, grass/normal phase is for sandshrew + ..sinistea?

#

oh wait that's grass/electric

#

i have no idea what's happening with these numbers

#

oh, hm

distant monolith
#

ctrl fing "graveler" in the server to hope somebody posted an image so i can remember its level

#

i still don't remember nidorino's

#

a. graveler get

#

i forgot both a) how switching in fake out mons worked on avatars and b) that it was a grass type so i couldn't leech it

#

so my pansage did nothing

#

this was fine though burning jealousy and charm are good

#

back to figuring out how to deal with camerupt and its 1 hp investment

#

salandit should never click ignite on onix since it'll be score 60 and min score of damage is 70, which is good

#

salandit can thus live forever

#

eh maybe not i don't really wanna risk secondary effect chances

#

and i can't afford to covert onix

novel vector
distant monolith
#

the problem with this line that i need to figure out a way around is that onix is my best answer to the front of this fight and also my best answer to the back of this fight

#

so i basically need it to be in the entire fight while holding a life orb

#

which is. difficult

#

if it kills itself it can't kill the enemy

#

as i understand these things

novel vector
#

waaaa </3 nodsnods

distant monolith
#

oh. hm. actually

#

graveler i believe in you... you can kill tentacool... probably...

novel vector
#

catpleading omg… graveler power…!

distant monolith
#

i just feel like he could've made it easier on me though

#

just a little bit more speed...

novel vector
#

aouhgh… just a little more speed…..

distant monolith
#

the plan

leads:
Friend Guard Pansage @ Courage Badge, Radiate Onix @ Life Orb

turn 1:
AI: Fletchinder clicks ?????, Salandit clicks Fake Out Pansage
turn: Salandit Fake Out Pansage, Pansage Fake Out Fletchinder, Fletchinder flinch, Onix Sling Shot fletchinder kos
AI sends out Tynamo

turn 2:
AI: Salandit Fire Pulse (or Clear Smog, i'm pretty sure it's Pulse but it doesn't matter) Pansage, Tynamo Poison Fang Pansage
turn: Pansage Protect, Salandit Fire Pulse into protect, Onix Sling Shot Salandit, Tynamo pfang into protect

turn 3:
AI: Salandit Fire Pulse Pansage, Tynamo Poison Fang Pansage
turn: pansage switch to A. Graveler @ Covert Cloak, Salandit Fire Pulse, Onix Sling Shot KOs Salandit, Tynamo Poison Fang
AI sends out Camerupt

turn 4:
AI: Camerupt Mud Shot ????, Tynamo Bullet Charge Onix
turn: A. Graveler Helping Hand, Onix Mud Shot KOs Camerupt, Tynamo Bullet Charge Onix
AI sends out Vulpix

turn 5:
AI: Vulpix Draining Kiss Onix, Tynamo Bullet Charge Onix
turn: Onix Protect, Vulpix Kiss into protect, A. Graveler blunt force Tynamo, Tynamo Charge into protect

turn 6:
AI: Vulpix Kiss Onix, Tynamo Bullet Onix
turn: Onix switch to Pansage, Vulpix Kiss Pansage, A. Graveler blunt force kills Tentacool
AI sends out Tentacool

turn 7:
AI: Vulpix Fire Spin Pansage, Tentacool Sludge Pansage
turn: Pansage Protect, Vulpix Fire Spin into protect, Tentacool Sludge into protect, A. Graveler Spark murderizes Tentacool

turn 8:
AI: Vulpix Fire Spin Pansage
turn: Pansage switch to Grit Azurill @ Rowap Berry, Vulpix Fire Spin Azurill, takes 25%, A. Graveler Blunt Force kills Vulpix

cerulean cypress
#

what the girls outside the show say

distant monolith
#

party showcase screenshot called shot: Azurill 69 HP, Onix 11 HP, A. Graveler ~57 HP (Covert Cloak isn't on the calc rn so this might be inexact), Pansage 42 HP

#

i gues that's not on the screenshot

#

no statuses on my team

#

actually pansage will be 36 HP i had the wrong stats on calc when i did that

#

the other numbers are as expected

#

let's see

salandt will definitely fake out pansage since that does more damage

tynamo will definitely come out since it sees a kill and takes the least damage out of mons that do

salandit and tynamo have kos so they will try to kill apnsage

camerupt will come out since it sees kills and doesn't get fast killed first

Tynamo Bullet Charge is its biggest-damage attack and deals enough damage to be prioritized over Envenom even on high-hp target Graveler

Vulpix will come out before Tenta because Tenta gets fast killed

Vulpix and Tynamo will target Onix since they see KOs only there

Vulpix and Tentacool will target Pansage since they see KOs only there (shoutout Friend Guard) (actually I think Friend Guard is barely not relevant [whirlpool deals 56] but i'm not complaining)

Vulpix will target Pansage again since still sees KOs only there

#

okay that's enoguh double checking for an eko fight

#

well i'll double check my moveslots too

#

onix needs mud shot, sling shot, protect, life orb, radiate, has those

pansage needs protect, fake out, friend guard, courage badge, has those

graveler needs helping hand, covet, blunt force, covert cloak, galvanize, has those

azurill needs jaboca berry, has it

it's a doubles fight so everything on the team should have protect, correct

#

battle begin

novel vector
#

catpleading cheering you on!!

distant monolith
#

turn 1 on track

#

turn 2 salandit appears to have taken exactly 1 less damage than expected but that's actually fine

#

turn 3 on track

#

okay so. on turn 4 tynamo used poison fang instead of bullet charge. this is scary

#

effect score bonuses damn you...! how dare you give my onix more hp than planned!!

#

this changes nothing though

#

okay. i don't know why tynamo is above 50% hp

#

i would really like to know why tynamo is above 50% hp to be honest

novel vector
#

<- girl whos also thinking abt it and cant figure anything out

distant monolith
#

graveler being snarled is some amount annoying

#

though the more significant thing is tynamo taking 10 less damage than expected and i genuinely have no idea why

#

oh

#

i see

#

galvanize is boosting every move by 30% on the calc

#

well.

#

that's not what that ability does.

novel vector
#

OH

distant monolith
#

so let's see

#

i am pretty sure i implemented this so this is specifically a result of my own actions

mellow basin
#

Uh oh

distant monolith
#

anyway

#

if i use double attacks on tynamo

then vulpix SHOULD snarl again since nothing changed, and tynamo should die

so graveler will be at 43 hp and onix will be at 23 hp, tentacool will come out

#

okay well i think i fixed the thing but i can't check because of weird bugs that are definitely on my end

#

anyway i don't know what tentacool will target

#

vulpix will... just snarl again

#

okay so tynamo uses bullet charge last turn and so it should do so again

#

okay it looks like. somehow it's reading something unrelated to tectonic as part of my locally stored teams

#

which, the fuck

#

so if i blunt force tynamo and switch in azurill

#

as long as tynamo doesn't suddenly switch to poison fang after using bullet charge last turn which i don't think it will

#

then azurill takes snarl, vulpix takes rowap, azurill takes bullet charge, that's all fine

#

then tynamo tries to murder azurill and vulpix probably just snarls again

distant monolith
#

unfortunately the thing that is doing this is something i actually need (work related library)

#

if tynamo didn't speed up that's probably completely fine and graveler can kill tynamo and azurill kills vulpix

#

if tynamo does speed up

#

oh. i gave azurill the wrong berry

#

it was supposed to be rowap

#

(special)

novel vector
#

awawa……

distant monolith
#

anyway pansage died

#

everyone else lived

#

if azurill had the right berry it would've been fine

novel vector
#

😭 closet the pansage your sacrifice will be remembered...

distant monolith
#

congratulations to houndour and onix and azurill on evolving

#

so let's see. yez 2

#

shuppet / steenee should be strongest lead

since shuppet makes morgrem not want to leave and life orb steenee kills sandaconda with ruinous

novel vector
#

omg... steenee power......

distant monolith
#

the issue at hand is that i'm not sure if sandaconda switches or not

#

probably not?

cerulean cypress
#

might like switching into dartrix idk

distant monolith
#

if i minimize shuppet spdef it sees like

#

92% damage dealt

#

and 87% damage taken

novel vector
#

it has supereffective on steenee too, right?

distant monolith
#

and dartrix doesn't see a kill

#

yeah but steenee has a special defense stat

#

unlike shuppet

novel vector
#

ah </3 yeah nodsnods

distant monolith
#

also bluster sucks

#

it has t0 flying coverage

#

40bp

#

i think sandaconda stays in

#

and then i think dartrix comes in on its death

#

if marill has frolic it probably chases out morgrem to magneton?

#

the problem with this fight is all the "probably"

#

so

turn 1 marill takes like 16%, sanda dies,

on turn 2 if it's magneton marill + steenee kill it

if it's centiskorch steenee protects and marill kills it

if it's dartrix marill kills it with frost barb and steenee ?? protects ??

it's never poliwhirl since steenee outspeeds and kills it

#

if i don't scare off morgrem with frolic... then centiskorch should always be last

#

they all see kills as long as morgrem is around

#

probably dartrix first

#

so steenee protects the assurance and marill frost barbs dartrix, magneton comes out and tries to kill one of them doesn't matter which

steenee stamps down and marill wavebreaks, steenee tanks an assurance

#

centiskorch comes out

#

steenee protects both kill attempts and marill wavebreaks to kill skorch

novel vector
#

catpleading awawawa... scary fight....

distant monolith
#

poliwhirl comes out

marill helping hands steenee and steenee murders morgrem

marill was holding a jaboca berry earlier (for real this time)

poliwhirl does nothing that matters all that much

#

poliwhirl dies

#

steelix in the back to beat everything really

#

just in case

novel vector
#

steelix awqsome......

distant monolith
#

okay i. forgot to give steenee punisher and lost

#

er

#

swift stomps

#

okay it wouldn't have worked anyway

#

because of a. assurance life orb and b. apparently morgrem can actually click reflect

novel vector
#

angela_fallen awawawawa

distant monolith
#

i'm pretty sure that kingler is the best starter for both yez 2 and for eko and those feel like the most important fights to select a fwg starter for

novel vector
#

nodsnodsnods

distant monolith
#

though steenee basculin probably always beats eko so with less restrictive fixed encounter rules it's probably less obvious?

#

i do want to keep trying skwovet and maybe i'll give camel a chance

novel vector
#

catpleading cheering u on...! camel power...

distant monolith
#

shuppet rerun

#

pidgey run unfortunate...

cerulean cypress
#

comic...

distant monolith
#

comic?

cerulean cypress
#

pidove trade

distant monolith
#

ah

tame void
#

sadly pidove trade eats windy way so is doubly bad

distant monolith
#

yes and it's a fixed encounter so in this run ruleset it's triply bad

cerulean cypress
tame void
#

oh true

distant monolith
#

anyway i think pidgey is probably the worst one of the four
i think pidove would probably still be the worst one of the four but is probably better than pidgey?
i'll give it a chance of course though

#

shuppet is probably the best out of its four (meditite is close, they're both very useful to have in very different ways) so it evens out

#

and another probably-best one

#

(i think vanillite is actually very good as well, but these two are clearly the Good Rolls and i think the other two are the not so good rolls)

novel vector
#

honedge gaming :]

distant monolith
#

so i could take a third ghost or an egg

novel vector
#

omg maid the pidgey.......

distant monolith
#

Sandcastle the sandygast has arrived...

#

so let's see.

#

honedge for riolu croagunk

#

pidgey for.. pancham?

#

hm. the problem is that these ghosts cannot deal with honedge, zorua, or ekans

#

pancham* zorua or ekans

novel vector
#

nodsnodsnods.....

distant monolith
#

i may sacrifice the ampharos chance here

#

well this is the boring option but m. dustox is fine

novel vector
#

murmple :]

distant monolith
#

hm. does murmple actually beat any of the mons i needed an answer to though...

#

the other three options for this roll definitely did

#

murmple in theory beats zorua it just gets awkward when it switches on turn 2

#

yes, this mon most definitely suffers from doesnothingitis

novel vector
#

</3 murmple despair…..

distant monolith
#

oh wait i can just 2v1 zorua perfect

#

murmple i never doubted you for a second

novel vector
#

catpleading murmple delight….!

distant monolith
#

shoutouts to shuppet for not coming out

#

congratulations to pidgey and murmple for evolving...

#

they're going to celebrate by genocide route casaba

distant monolith
#

how will i defeat whismur....

#

pidgeotto larvesta, cascoon smoochum, sandshrew joltik/noibat, random ghost whismur, random mon bunnelby

novel vector
distant monolith
#

tragic: i have a good nidorino team and a bad arya team

novel vector
#

misery and agony.........

distant monolith
#

time to teach every single mon on my team protect

#

nidorino is level 23

#

also dead

#

incredibly polite. incorrect

cerulean cypress
#

me pausing my life's death spiral just to add a fourth option here that just says "gross."

distant monolith
#

this six seems worse than the last six
then again i haven't taken foreclosed tunnel, and this six spikes very hard on 30

#

still kinda sad to not feel great on 2 20 evos

#

but cascoon doens't really do much

#

pidgeotto is fine flying is just not a useful typing for anything around here

#

lily seems completely unbeatable with this team

#

though if i got covert cloaks and an absol that would change i think

#

so i guess it's just looking at eko now

novel vector
#

waaaa nodsnods

distant monolith
#

my team is not very good at killing eko's mons with types other than ground

#

graveler is obviously right there and very useful

nimble grail
distant monolith
#

yeah

#

it's just ideal if i do that post-eko
but i'll probably need cloaks for eko so we'll see

#

yeah, i think i do need cloaks

#

so what do i roll...

#

well. hm.

#

i haven't used either of these mons but they intuitively both seem strong to me

novel vector
#

seems quite good yeah sifNodding

cerulean cypress
#

arbok is good

#

passive trapping if you squint

distant monolith
#

arbok is shuppet at home

#

can you binding band this damage

tame void
#

I think you can't?

#

I remember noting when I was working on [REDACTED] that clearly there should have been some logic in the constrictor code that uh. wasn't.

distant monolith
#

it looks like you said binding band works and grip claw doesn't

tame void
#

that sounds right

distant monolith
#

ctrl fing now

tame void
#

I knew there was some issue but didn't remember what exactly it was

distant monolith
#

binding band is a balanced item in pokemon tectonic 3.3

#

i'm saying lies recreationally ^

#

tbh is this even better shuppet maybe not

#

anyway i'm gonna use the ekans

cerulean cypress
#

constrictor does not have any code that is similar to it

tame void
#

I forgot to redact a thing that no longer is lmao

#

or well no, it is

#

that code was such an odyssey I no longer remember the details lol

distant monolith
#

passive trapping will reign forever

distant monolith
#

anyway ekans may be shuppet at home but that just means i have two shuppets

#

they may be higher level than 7 but that will not stop their reign

#

similarly binding band on an ekans is just rowap berry at home

#

but that means i have two rowap berries

distant monolith
#

huh, draining kiss activates after rowap

#

i guess that makes sense

#

okay so eko

#

graveler can slow ohko tentacool and fletchinder, and then also vulpix with an item, but to get an item it either has to be life orb or i have to use my gigalith's guts encounter so i can covet a hard stone

#

camerupt can do work somewhat more easily thanks to being faster but i don't think i have any way to really kill fletchinder then

#

if graveler uses rock polish i can get rid of that word "slow"

#

the problem with trying to set up a graveler sweep is that camel is there

distant monolith
#

the issue with a camel sweep is fletchinder, which is a pain but probably a more navigable one

#

since i can do something absurd like... switch through shuppet into ekans

#

19 hp/0def cascoon always gets targeted by aerial ace and fake out over any camel or over tailwind

can switch into 10hp/0def shuppet, which is immune to fake out and tanks aerial ace, triggering malice dealing 25% . camerupt uses rock polish here

then switch from there into ekans, which can tank the attacks and trigger constrictor. jaboca berry + malice x2 + binding band constrictor now means fletchinder is dead without being attacked a single time. camerupt uses incinerate here i guess actually, since that deals enough to avoid the binding band use

distant monolith
novel vector
#

omg.....

#

camel sweep... i believe in camel sweep....

distant monolith
#

ekans shoudl have covert cloak here so it doesn't randomly die to burn, which means i can guarantee it's in tynamo kill range so tynamo will tfang it

#

absol is also shuppet at home...

#

can shuppet at home sweep (no)

unkempt stump
#

shuppet is so good i have to use it more on my next playthrough ...

distant monolith
#

leads: 0hp/0def flame body cascoon @ covert cloak, 20atk/6spe camerupt @ life orb @ unfazed @ rock polish/incinerate/mud shot

t1:
cascoon switch to 9hp/0def shuppet @ malice @ jaboca berry, salandit fake out (ghost type), fletchinder aerial ace (malice trigger, jaboca trigger), camerupt rock polish, curse damage

t2:
shuppet switch to ekans @ constrictor @ covert cloak, camerupt incinerate (life orb recoil), salandit fire pulse ekans, fletchinder aerial ace or flame charge ekans (constrictor trigger), curse damage constrictor damage fletchinder dies, tynamo comes out

t3:
ekans switch to honedge @ crystal veil flying, camerupt mud shot salandit kos, tynamo thunder fang honedge, vulpix comes out

t4:
honedge protect, camerupt incinerates, tynamo thunder fang into protect, vulpix single target special move into protect

t5:
honedge switch to pidgeotto @ covert cloak, camerupt mud shot kills vulpix, tynamo thunder fang deals half to pidgeotto, other mon comes out

t6:
pidgeotto protect, camerupt mud shot kills other mon, tynamo thunder fang into protect, other mon comes out

t7: pidgeotto switch to cascoon. camerupt mud shot kills other mon, tynamo thunder fang new switch in

t8: camerupt + cascoon kill tynamo

#

this is so scuffed

#

this is so so scuffed

novel vector
#

awawawawa

distant monolith
#

this ekans plan is the worst iron barbs i've ever imagined

#

it should work it's just. still scuffed

novel vector
#

cheering u on...!!

distant monolith
#

oh wait i want. to switch to cascoon last

#

because an ally flame body proc would be rng

novel vector
#

ooo nodsnods

distant monolith
#

once again i have set up my entire eko team before remembering i didn't beat their gym trainers

#

the battle is 100% according to plan and it's glorious

#

i'm satisfied because i used crystal veil to take more damage from an attack on purpose

#

and because there are three different mons who have style point setups specifically to take as much damage as possible, and a fourth mon who is styled to take a relatively specific amount of damage

#

anyway there's no way i'm fighting yez 2 with my current mons

novel vector
#

OMGOMG LETSGOOOOOOOO

distant monolith
#

ludmila: honedge trivializes rattata and beats golbat too for that matter, which makes everything else easy

#

honedge,,, you can have a good type again

#

actually the mime jr. is maybe a real issue?

#

wait no i ahve a dark type!!!

#

it can't trap me mwahaha

unkempt stump
distant monolith
#

jerel should be easy with ghosts

#

i only grabbed three covert cloaks because i didnt' want to put in teh effort to get all six but there seem to be battles where i genuinely want more

#

eko only wanted the three at least

tame void
#

yeah it's useful to have uhh four I think. more than that probably less so

#

at this particular point in the game they're as much as anything because the quality of held item available is so low lol

distant monolith
#

yeah true

#

the held items: 1x leftovers, 1x life orb, infinite covert cloaks, sometimes rowap/jaboca berry

#

(okay tehre's a bunch more niche. and cystal veil)

tame void
#

sometimes sitrus etc comes up, but yeah

distant monolith
#

but covert cloak is really good if the enemy move says the symbol %

#

because i don't want the move to say that it's not allowed

#

did misclick on ludmila and undo it which will be an asterisk* if the run goes anywhere but the state i'm playing it i don't want to lose things for that i'd rather play and experience

tame void
#

yeah I think misclicks should be allowed for undos lol

distant monolith
#

the usual terror is up next

#

(freedom)

tame void
#

ah yes

#

dreading figuring out a new fixed encounters only line for that guy lol

distant monolith
#

noxious is scary

#

what did the old one use for mareanie

tame void
#

a. sandshrew basically iirc

distant monolith
#

ah

tame void
#

I think it was like, chill, use a. sandshrew to block attacks, do some switching until it dies

#

probably a. meowth in there

distant monolith
#

it's a shame it has poison gas i've been looking for a chance to try rowap recycle skwovet

#

well it would be jaboca in this case

tame void
#

hm interesting idea

#

but the poison gas messes with it yeah

distant monolith
#

it's just another shuppet at home option

#

because it makes the enemy health bar mysteriously disappear without stalling that hard and without attacking

#

shuppet is so good

#

ekans has been good but it definitely is shuppet as home

#

binding band has been fine but never better than jaboca would be

#

i can't use shuppet for mareanie though because it might noxious me below half

#

and i don't have the faith in myself necessary to believe i'll make it work

#

i guess it's probably binding band ekans + something with a jaboca berry

#

and then ..? for nuzleaf

#

hm pidgeotto outspeeds

#

maybe it's just shuppet

#

it's always shuppet

#

i feel like shuppet doesn't come to any of the five most important teams in the game but comes to basically every single other battle in the entire playthrough

#

yeah, perfect, colbur berry shuppet

#

covert camel for sinistea since it's immune to burn + cloak deals with Chill Out, ekans + whoever with a jaboca berry for mareanie

#

colbur berry is the most used type resist berry for me. this is because it goes on shuppet and only because it goes on shuppet

#

i could use sitrus to the same effect here i suppose

#

honedge can hold the jaboca, cascoon for bonus sinistea backup just in case, pidgeotto for nuzleaf also just n case

#

oh i don't have my colbur berry

#

whoops bluepoint beach looting fail

#

hwan is scary

#

camerupt is the obvious answer to scizor but it probably can't take the fixed encounter slot, i think i need to use that on poliwhirl

#

i don't actually have non-fixed chill access, which is the problem ehre

#

i do have absol, though

#

ekans beats gigalith and cascoon beats scizor pretty well... i think i'm good, then

#

not even shuppet

#

wait. i can't ekans a moldor

#

e

#

my backup plan clears so it's fine

#

but like

#

rock tomb isn't physical

#

here

#

oh i think it might be time to grab m. munna

#

i don't have a great answer to this duraludon otherwise

distant monolith
#

m. munna answered the duraludon
it was surprisingly clean becausse it didn't even try to stall

novel vector
#

sifPleased m.munna swagful…..

distant monolith
#

now genevieve...

#

hitmonlee. i'm going to introduce you to your new best friend. you'll hate her. her name is sandygast

tame void
#

XD

distant monolith
#

at least i have a sandygast

tame void
#

yeah that'll work

distant monolith
#

no switching for fifty turns for once!

#

that's optimal without one but it's painful

#

the lunatone is scary but sitrus berry absol with shiver is the play, i think

tame void
#

(sinistea is the usual approach and works fine but that requires you use your fixed encounter slot)

tame void
#

once you chill lunatone basically anything with spdef works well enough I think

distant monolith
#

yeah
the aforementioned sandygast, probably

#

i long for recovery moves other than slack off

#

none of my non-fixed mons learn it

tame void
#

yeah 😔

#

it's an issue

distant monolith
#

although only two of them have recovery anyway

#

well

#

shuppet gets stitch up eventually

#

but i don't think there's any way to get that at 25 in the game

tame void
#

yeah it's post-surf only it looks like

#

surprisingly few things actually learn it

distant monolith
#

i guess i can actually get encounters before genevieve if i want

#

the lillipup is like

#

right there

tame void
#

you can yeah

#

genevieve is only necessary for flame spikes

distant monolith
#

i think it would be nice if i had an encounter that was good into
say
yez 2
i don't think most of mine are

#

so maybe i'll go and look for a way to fix that

#

right i do need to actually get the pup first

#

i would debug all mons seen if i could lol

#

not caught since that fucks with encounter rolls

#

but seen

#

i'm looking at yez's team and then looking at my non-fixed encounters and i just don't see how i kill any of these mons

#

and it's doubles so i do need things that actually kill the mons

novel vector
#

awawawawa.....

distant monolith
#

i do have infinity encounters to take

#

so smoochum can kill things on yez 2 and is also non-fixed chill access

#

slurpuff... does this mon do anything?

#

especially since i'm past eko

#

so now i can kill the magneton and sandaconda on yez 2

#

the issue is that i don't have a way to kill the morgrem i think

#

i miss kingler

#

anyway

1 encounter option: svait, velenz, luxtech campus, grouz, grouz mine, ice cave, carnation graves [behind theoni], luxtech sewers, gigalith's guts, hollowed layer, team chasm hq, stone nest

2: shipping lane, feebas' fin, eleig river crossing, foreclosed tunnel, repora forest

3: kilna turf, county park, lingering delta

4+: velenz menagerie

#

this feels like a small number of spare encounters relatively somehow even though it's 21

#

i think it's because i didn't include post-beartic (nebula ruins/ascent) and post-keycard

#

i wonder how good swadloon is on this fight

#

poor seel

#

4 true level 30 full evos, a 5th mon that evolves at 30 then by stone, and a 6th mon that evolves to middle stage at 30

#

just two more fights...

#

i could definitely beat genevieve now that i have smoochum but not much point

distant monolith
#

swadloon is probably good here i'm just not sure what happens... i don't think i have an opener other than swadloon smoochum

morgrem definitely stays in and tries to murder smoochum.... so swadloon can agility herb bladebrained rake murder it?

not clear what sandaconda does here (it probably runs away?)

#

if it does run away it's surely a switch to centiskorch. magneton dies a fast death so it should never come in after seeing smoochum attack, it's probably poliwhirl but it could be dartrix

#

dartrix sees itself dying horribly but it has shadow sneak so it gets something off first

#

the issue with the smoochum / swadloon lead is just that centiskorch means both of them can't exist

#

pure-bait honedge might do it better? instant switch to pidgeotto while swadloon gets the agility herb kill

#

aeroshell pidgeotto might do work here

#

okay i am closing pokemon tectonic

distant monolith
#

well, okay

#

i was here for a fire resist, but i'll take it

cerulean cypress
#

it's a special resist if you click sandstorm ig

distant monolith
#

it's a passive trapper

#

this actually does bring me to 2 sand mons but not nearly enough

tame void
#

it's also steel which is relevant

distant monolith
#

scrapper tournament is stalled for reasons of oh god tournament terrifying
i don't feel like returning to the existing run and i don't really want to do full reset rules right now, so

#

CURRENT RULES

  • tectonic-discord typical nuzlocke rules (no prestatus, no predamage, one mon per route except for impromptu lab, mons die
  • no fixed encounters in trainer battles. i can take my starters with me to catch my first two wild mons
  • if i lose or if a battle had more deaths than i'm willing to accept i can reset, but my goal is to get through the main story with as few resets as possible
  • i can ALWAYS reset if it's:
    a. the first turn of the battle
    b. bug clause for a bug i wasn't aware of (including 'the AI isn't aware of this ability and it should be')
  • debug is legal but i have to do it mtg-in-person-judge style, i.e. i have to record what game actions i'm pretending i'm doing in this channel (for example, 'i covet one metagrillion power herbs from seedots and sell them' to debug in infinite money). it's also legal for estrogen
#

fixed encounter total removal is not necessarily a difficulty change that is good for me but a) playing out runs where i lose makes me more willing to accept it and b) i do not really enjoy fixed encounters in this run

novel vector
#

oh debug mtg-judge rule is rlly fun+cool

distant monolith
#

so since i can't use fixed encounters. let's analyze starters by movepool for mentoring

#

camerupt: completely worthless. it has dazzle and fake tears for avatars i guess

#

krabby: gets rake at 25 cap which could be useful for yez 2. can tutor water types trapping moves

#

bounsweet: gets bar pre-eko and a bunch of kicking moves to tutor. i don't think this actually matters unless i get a hitmonlee

#

oh krabby also gets wide guard Eventually which is highly valuable but i'll probably have it by then

#

and both krabby and bounsweet get swords dance at 48

#

conclusion: krabby is the best for mentoring purposes

#

No Fixed Encounters, Attempt 1

Resets: 0
Deaths: 0

Encounter Log

Casaba Villa (Grass): M. Sinistea [Wild Tea]
Scenic Trail (Tall Grass): Pichu [Nuzzler]
Old Ice Cream Shop (Grass): Toxel [Shrill]
Bluepoint Beach (Grass): Houndour [Doomdomme]
Bluepoint Grotto (Sparse Grass): Shellder [Juliet]

Encounter Log (Fixed / Battle-Illegal)

Impromptu Lab FWG Starter: Krabby
Impromptu Lab Normal Starter: Skwovet
Casaba Center: A. Sandshrew

Major Fight Log

#

oh i can't pin in my own threads sadge

#

mentor pool comparison for normal starters

#

skwovet gets covet pre-arya, recycle on casaba, and rock moves earlier than other mons most notably rock blast

#

zigzagoon gets sharpen on casaba, covet pre-arya, very late belly drum, and fairy coverage to tutor for lambert

#

patrat gets glare on casaba, heal pulse for avatars, high powered normal moves for the level, and eerie impulse for avatars

#

this is a less obvious choice but i do think it's skwovet

#

oh

#

rule addendum

#

debug estrogen is also legal

#

debug testosterone is not

#

so bug catcher caitlyn is between me and game progression

#

so i need non-fixed encounters to beat her

#

i have three zones: casaba grass, scenic trail, and windy way

#

the easy thing to do is to take scenic trail grass first, but i can't actually do that because i took krabby lmao

#

or maybe i could actually. it's okay if krabby dies

#

i'm going to save krabby's life and go for casaba grass first

#

or hmm

#

yeah, casaba grass first

#

Tea from Not Even The Tea Store

#

with krabby out, i can take scenic trail tall grass doubles

#

i don't think riolu does anything

#

other than be a steel type

ripe orchid
#

its also legal for estrogen
peak

#

uhh u can trade riolu for bonsly

distant monolith
#

lmao

ripe orchid
#

who does even less

distant monolith
#

and is not battle legal

#

in this ruleset

ripe orchid
#

oh right no fixed

#

lmao

distant monolith
#

the team has defeated youngster harvey!

ripe orchid
#

lets gooo

distant monolith
#

i think this team might not be able to perfect lass sienna. so we'll ignore her for now

#

it can't beat hiker dave, either

#

purchase: 1 Repel

#

the team has defeated bug catcher caitlyn!

#

oh i was wrong about which starter is optimal for mentoring

#

oh well

#

the right answer is numel

#

because you trade it for spheal immediately

#

the team has defeated sailor dylan!

#

a. sandshrew get!

#

the team has defeated ninja boy matthew!

cerulean cypress
distant monolith
#

i'm not on mobile

#

next up is vigoroth

#

now that i don't have sandshrew i have to actually have a team for this

#

once again i have no idea what level this vigoroth is

tame void
distant monolith
#

oh it's 15

#

< girl who checked bella's curselocke playlist for this lmao

#

this vigoroth has a very illegal moveset lmao

#

phase 2 illegal moves are whatever but it doesn't actually get bite

#

hp mult of 3 so each phase has 1.5x hp

#

pichu is like completely worthless for this (it can survive one turn of phase 1 attacks and nuzzle)

#

i really wish i could debug "have seen every mon"

#

windy way grass is probably worthless for vigoroth, anything except murmple in the tall grass probably beats it

#

i guess i might as well foreclosed tunnel first

#

oh wait

#

i have pichu and toxel and these are ground types

#

i think bluepoint beach grass is better but honestly both have their positives

#

i kinda don't really want a clamperl or inkay though

#

this will do

ripe orchid
#

yooo its bug! or houndoom i suppose

distant monolith
#

it may be houndour for. where else am i gonna get a fire type privilege

#

anyway. i still can't safely catch a mon in foreclosed tunnel doubles

#

so i think everything in the sparse grass would help

#

Skill Link

ripe orchid
#

the skill is linked

distant monolith
#

this shellder is named Juliet to me and i don't know why

ripe orchid
#

do you think theyd be friends

distant monolith
#

definitely yeah

#

the montagues want romeo to set sun instead of juliet's beloved rain or hail

ripe orchid
#

weather-crossed lovers...

distant monolith
#

anyway phanpy is really good for vigoroth so i feel much better about it

#

especially since shellder can tutor it ice shard

#

with burn out

#

wait. i forgot. burn out doesn't work

#

well! hopefully it's fine

#

it was fine

#

i underestimated pichu and houndour's ability to clear 1

#

but the mon is still scary

#

especially since i have zero trust in avatar targeting consistency

cerulean cypress
#

if the avatar has two moves it's able to cycle through and doesn't see any immunities it's predictable, if it has 3+ moves or you're showing immunities it can get more complex

distant monolith
#

oh. burn out isn't dawnfall

#

whoops