This is the source code for my plugin. I hope someone can help me take a look at what might be wrong, or if anyone is interested, you can try running it. I've been stuck here for several days and really can't find a solution. I hope someone can help me resolve this issue.
#JoinSession and Entering Lobby Scene Fails in UE 5.5.4
15 messages · Page 1 of 1 (latest)
Hello, I have a solution, this is an issue with UE 5.5 in general and I suspect it will be fixed in UE 5.6 but essentially this person found the solution before me and I have just been spreading it around
#🔫|multiplayer-shooter message
the only line you actually need from that old message is this one:
Result.Session.SessionSettings.bUseLobbiesIfAvailable = true;
you need to set bUseLobbiesIfAvailable to true when joining a session
not just creating them
hopefully that helps
I believe it should go either in Join session or OnJoinSessionComplete
Scratch that
I know it goes in Menu.cpp in the OnFindSessions function because I found it in my code here
put it just before the line: MultiplayerSessionsSubsystem->JoinSession(Result);
and it should work