#JoinSession and Entering Lobby Scene Fails in UE 5.5.4

15 messages · Page 1 of 1 (latest)

sly pasture
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DefaultEngine.ini file and Map Packaging Settings

echo swallow
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Hello, I have a solution, this is an issue with UE 5.5 in general and I suspect it will be fixed in UE 5.6 but essentially this person found the solution before me and I have just been spreading it around

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#🔫|multiplayer-shooter message

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the only line you actually need from that old message is this one:

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Result.Session.SessionSettings.bUseLobbiesIfAvailable = true;

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you need to set bUseLobbiesIfAvailable to true when joining a session

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not just creating them

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hopefully that helps

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I believe it should go either in Join session or OnJoinSessionComplete

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Scratch that

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I know it goes in Menu.cpp in the OnFindSessions function because I found it in my code here

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put it just before the line: MultiplayerSessionsSubsystem->JoinSession(Result);

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and it should work