#[share]Using Engine built-in Widget Pool

3 messages · Page 1 of 1 (latest)

nocturne ravine
#

I found a built-in widget pool in the UE source code, so I think we can use it for the Aura Damage Floating Tex. Because in some scenarios, characters may create a lot of floating widgets and then just remove them, which could cause a slight performance loss.

#

**You can also check out the class UDynamicEntryBox in the engine source code yourself, I feel like it's really useful.**🫡