#[Solved][335] Why does the stun tag replicate on enemy ASC, but not on the player ASC?

3 messages · Page 1 of 1 (latest)

zenith tulip
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It's about the Debuff.Stun Tag (Lecture 335). We apply an C++ effect in AuraAttributeSet::Debuff() and a DebuffNiagaraComponent to CharacterBase. We do nothing but the enemy has the Tag replicated but Player can't (Enemy shows the NS_Starts but Player need to handle it in OnRep_Stunned())

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I want to know the reason why Player can't receive the replication

zenith tulip
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I can answer this question now. Because enemy does not have a client version. Not like Player. You can print a string in any enemy's ability to prove it. You can see it is only server message printed. So what you change on the server. It changes on client. I have a misunderstanding about "replication" before