Hi Guys, Im currently trying to implement an action jrpg combat style like genshin impact, where you have a team of multiple character but only one controllable at time.
So i try to find an optimize way to do it with GAS. Did i need to create a AbilitySystemComponent for each character on my playerState on so initialize every character on OnPossess of the controlled one, but it maybe to heavy for performance ?
Or does i use only one abilitysystemComponent with different Attribute set for every Character and chose witvh one to use when applying effect ?
I dont know if that make sense but if you got an idea i will appreciat that, have a good day.
#Multiple Character with GAS
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You'll probably find more answers faster by searching>
https://discord.com/channels/807733033192390676/1246111036952543293
I will check that thank you !