#336: Shock loop : Enemy Move

7 messages · Page 1 of 1 (latest)

true spear
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336: Since the Shock loop change, enemies move while being in the Shock state, in hitreact it worked well but since I have the problem, anyone has the same problem?

true spear
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11 days without answers, I guess no one knows how to help me, not even the boss? why do enemies move when they are electrocuted?

warped pewter
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I just went over this section and it feels like an oversight. His enemies couldn't move because he was off the nav mesh. It's missing a Shocked counterpart to all the functionality that resulted in the HitReacting bool on the blackboard being changed. It doesn't look like this was addressed later on looking at the github repo.

worn solar
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a simple solution for this would be to restrict movement in the SetIsBeingShocked_Implementation

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void AAuraCharacterBase::SetIsBeingShocked_Implementation(bool bInShock)
{
bIsBeingShocked = bInShock;
GetCharacterMovement()->MaxWalkSpeed = bIsBeingShocked ? 0.f : BaseWalkSpeed;
}

urban oxide
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thx man works for me 🙂

mental wind