#Issues with sword hitting colliders

1 messages · Page 1 of 1 (latest)

scarlet bane
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Turn on show collision. Then you can have a better view of what's happening.

You can also create a slow time function on a key press to help visualize it easier.

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My guess its the physics asset.

scarlet bane
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Did you set to Generate overlap events on the character mesh? I think we do thot for both the enemy and the player. I think we set it in c++ in the base character but should also check and make sure the bp is also set.

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Check your collision setting as well in the link I posted above.

scarlet bane
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Do some debugging. Put prints strings on the notify events, see if they being triggered, checked if collision is turning on and of as it should. Set the visibility of the box on the sword so you can see it in game. I even increased the thickness so I couldn't miss it.

frank yew
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I had similar problem and i could fix it ,i think, u have to go to the BP_Weapon and there u have to check the weapon box and the end and start traze,make sure is big and long enought that may works

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@lilac basin