#Issues with sword hitting colliders
1 messages · Page 1 of 1 (latest)
Did you set to Generate overlap events on the character mesh? I think we do thot for both the enemy and the player. I think we set it in c++ in the base character but should also check and make sure the bp is also set.
Check your collision setting as well in the link I posted above.
Do some debugging. Put prints strings on the notify events, see if they being triggered, checked if collision is turning on and of as it should. Set the visibility of the box on the sword so you can see it in game. I even increased the thickness so I couldn't miss it.
I had similar problem and i could fix it ,i think, u have to go to the BP_Weapon and there u have to check the weapon box and the end and start traze,make sure is big and long enought that may works
Look im having same problem:
But if i put the weapon box larger it works, most of the times:
@lilac basin