#Gameplay Effect

1 messages · Page 1 of 1 (latest)

chilly canopy
#

In Section 7: Gameplay Tags lecture 52. there is a message see below where to locate the updated version of using Gameplay Effects, as this has been changed from UE5.2.2 to UE5.2.3. However when opening up that particular tag it has a list of options that can be selected, therefore my question is, which one of the GameplayEffect -> Components ->[+icon] is the default option that can be used to continue the lecture?

maiden saddle
#

It depends on the tag that is needed. I'm quite a way past this video and we make a bit of changes in these descriptions as you advance in the GAS course. But, you can choose "Asset Tags Gameplay Effect Component". After that you add a modifier under attribute "AuraAttributeSet.Health" -> modifier op "Add", and eventually you will go into the modifier magnitude to use yoru scalable float that we created.