#Widgets have wrong default/desired size on canvas panel

3 messages · Page 1 of 1 (latest)

mellow gate
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On lecture 31, when I place my widgets on the canvas panel they have the wrong size as their default and I can't tell where the values are coming from. They come in with a size of 100x30. The height/width overrides on the SizeBox_Root are both set to 250 on the globe progress bar base class, as are the BoxWidth/BoxHeight variables, and there's nothing extra in the derived health/mana globe blueprints. I can manually set the dimensions back to 250, but I'm confused about the default values. Anyone know where those values are coming from? I'm using UE 5.3.1 on a Mac M1 Pro.

unreal timber
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Check the Size to Content box below your arrow

mellow gate
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Easy fix for the sizing, thanks! Still not sure where those default values are coming from but at least it works.