#Echo Hitting Herself!!

6 messages · Page 1 of 1 (latest)

hollow vector
gritty sigil
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I have the same issue and I have no clue what's going on

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Echo gets hit by her own weapon box trace during weapon impact.
22 upvotes
Jose Severino · Lecture 195 · 1 year ago
As I went through this lesson, Echo's own box trace is triggering her own hit reaction whenever she attacks breakables and enemies. For those who are having the same issue as I did, I don't know if this is the best solution but below is what I came up with:

Adding ActorsToIgnore.AddUnique(GetOwner()); which prevents any actors getting hit by their own weapon during box trace. I don't know if this was covered in other lessons (I have a pretty bad memory) but just a heads up.

I've been scratching my head for hours trying to figure this one out, but it seems that it comes from a huge variety of selected attack animations, weapon size, and other asset factors that might differ from the ones selected from the lesson.

1 reply

Stephen — Instructor
4 upvotes
1 year ago
Yes, this is the solution to this!

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Here is a post i found in the comments. I hope this helps! It fixed it for me