#[Resolved] GroomComponent crashes Unreal when using UPROPERTY(VisibleAnywhere)

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woeful kelp
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ey there.

I'm trying to implement the GroomComponent in my code and it doesn't seem to work properly. I've set up "HairStrandsCore" in the Build file, along with Niagara which seems to be required in 5.1 and rebuilt it after deleting the relevant folders to regenerate the code. That part works, but when I try to add a GroomComponent to my .h, if I expose it to Unreal, I get an error. Note that I'm not referring to these variables in my code yet, and I've tried with and without adding include"GroomComponent.h" to my cpp file.

Any help would be much appreciated.

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So just for clarification, if I remove "UPROPERTY(VisibleAnywhere)", it works fine

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Solved it. I needed to add the plugin separately. Keeping this here in case someone encounters this issue in the future.

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[Resolved] GroomComponent crashes Unreal when using UPROPERTY(VisibleAnywhere)

cloud plover
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Hey there, I just got this exact problem. What plugin are you referring to?