Hey all, I'm seeing something strange in lecture 71. I've created a slot (DefaultGroup.WeaponSlot) which is being used by the two Rifle_Fire animation montages.
However, when I go into my animation blueprint and try to put the cached pose into the slot (15:00 in the video), it only gives me DefaultSlot as an option and not WeaponSlot, even after unchecking context-sensitive.
I've recompiled and restarted UE a few times, and I'm still not seeing any option to use the slot I created. Any suggestions or ideas on this?