#[TIP] [VS Debugger] Breakpoint will not currently be hit...

2 messages · Page 1 of 1 (latest)

meager oriole
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Just ran into a weird issue with breakpoints.
When attaching to the process, adding breakpoints in my code result in only a red circle instead of full red dot along with warning:

breakpoint will not currently be hit no symbols loaded for this document

It actually turns out, that this can be solved by adding a registry key and reboot:

DWORD DebuggerMaxModuleMsgs = 2048```

See
https://forums.unrealengine.com/t/increase-the-number-of-modules-loaded-when-attaching-the-debugger/661624
Epic Developer Community Forums

Increase the Number of Modules Loaded When Attaching the Debugger Article written by Martin S Debuggers on Windows are limited to loading the symbols for 500 modules when attaching to a running process. Unreal based projects can have more than that limit depending on the version and the plugin configuration. The problem usually manifests by no...

cinder hound
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Yes i ran into this too some 2 weeks ago.. I were puzzled for a bit but this also shows not many are debugging 🙂. I edited the head... others will surely have use for it..
Thanks for posting.