Just ran into a weird issue with breakpoints.
When attaching to the process, adding breakpoints in my code result in only a red circle instead of full red dot along with warning:
breakpoint will not currently be hit no symbols loaded for this document
It actually turns out, that this can be solved by adding a registry key and reboot:
DWORD DebuggerMaxModuleMsgs = 2048```
See
https://forums.unrealengine.com/t/increase-the-number-of-modules-loaded-when-attaching-the-debugger/661624
Epic Developer Community Forums
Increase the Number of Modules Loaded When Attaching the Debugger Article written by Martin S Debuggers on Windows are limited to loading the symbols for 500 modules when attaching to a running process. Unreal based projects can have more than that limit depending on the version and the plugin configuration. The problem usually manifests by no...