#My Game Time goes negative on game map on builds.What could be the reason?
9 messages · Page 1 of 1 (latest)
Stephen addresses this issue later with a check for negative time and clearing the text.
I tried setting levelstarttime from the gamemode on SetHudTime(),but it did not work.Could u please mention the lecture where it is resolved?
@thorny orbit
@frigid ermine Could you help me?
Hey there, please read the rules, you are breaking rule 11.
As dot the eyes mentioned we do clamp it later.
You are not supposed to ping Stephen directly. In episode 131 Stephen adds the following check for negative time in to BlasterPlayerController:
if (CountdownTime < 0.f)
{
BlasterHUD->CharacterOverlay->MatchCountdownText->SetText(FText());
return;
}