#My Game Time goes negative on game map on builds.What could be the reason?

9 messages · Page 1 of 1 (latest)

pallid ibex
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On Build,the game time starts on negative after warmup time ends.

thorny orbit
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Stephen addresses this issue later with a check for negative time and clearing the text.

pallid ibex
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I tried setting levelstarttime from the gamemode on SetHudTime(),but it did not work.Could u please mention the lecture where it is resolved?

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@thorny orbit

pallid ibex
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@frigid ermine Could you help me?

frigid ermine
thorny orbit
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You are not supposed to ping Stephen directly. In episode 131 Stephen adds the following check for negative time in to BlasterPlayerController:


    if (CountdownTime < 0.f)
    {
        BlasterHUD->CharacterOverlay->MatchCountdownText->SetText(FText());
        return;
    }
pallid ibex
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Oops! My Bad ,Sorry

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Thanks guys