#[RESOLVED] Grenade not attached to right hand at correct spot

2 messages · Page 1 of 1 (latest)

fierce shell
#

I'm at Lecture #154 Grenade Assets and I've added the drone to the socket in my skeletal mesh and moved it in so it fits with my GrenadeToss animation. I have also added the code in C++ to attach the grenade to the socket.
Looking at the BP_BlasterCharacter however shows the grenade in the front near the ground, no where near my left hand.
Anyone have any ideas why it might be out of position?

fierce shell
#

May have found the problem. When looking at the viewport for the BP_BlasterCharacter, I noticed that the grenade transform location was not set to 0,0,0. Upon fixing this the grenade appears in the right place. Not sure how it got set incorrectly.