I'm at Lecture #154 Grenade Assets and I've added the drone to the socket in my skeletal mesh and moved it in so it fits with my GrenadeToss animation. I have also added the code in C++ to attach the grenade to the socket.
Looking at the BP_BlasterCharacter however shows the grenade in the front near the ground, no where near my left hand.
Anyone have any ideas why it might be out of position?
#[RESOLVED] Grenade not attached to right hand at correct spot
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