#Join session not working

18 messages ยท Page 1 of 1 (latest)

formal needle
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bInitServerOnClient=true

;

LastSessionSettings->bUseLobbiesIfAvailable = true;

;

Same steam region

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The first time I tested it, it worked, now Im on lesson 42, dont know if I could have possibly done something to remove the button function

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Hosting is fine and leads me into the Lobby

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level blueprint

jovial perch
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can u get the log file for the joining machine?
It should be under windows->Blaster->Saved->Logs

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there should be something about what is going wrong

formal needle
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LogSteamShared: Display: Loading Steam SDK 1.51
LogSteamShared: Steam SDK Loaded!
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogOnline: OSS: Unable to create OnlineSubsystem module Steam
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]

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the plugin is activated btw, I forgot to mention it

formal needle
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LogSteamShared: Display: Loading Steam SDK 1.51
LogSteamShared: Steam SDK Loaded!
LogOnline: STEAM: Steam User is subscribed 1
LogOnline: STEAM: [AppId: 480] Client API initialized 1
LogOnline: STEAM: [AppId: 480] Game Server API initialized 1
LogOnline: STEAM: Initializing SteamNetworking Layer
LogOnline: STEAM: Missing P2PCleanupTimeout key in OnlineSubsystemSteam of DefaultEngine.ini, using default
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: Steam
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [Steam]

hollow crest
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So... what is the actual problem? You can't connect from another computer or something?

formal needle
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I tried with 2 friends, with both I tried to host it, and then be the one joining, and clicking join just didn't work

hollow crest
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Can you send log when you trying to join?

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All I can see from that log is that you started on sterter map, creating lobby, your old map ended with bSessionEnded = true and your new map is loaded

formal needle
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Im sorry I dont currently have a log when trying the game with a friend. I tried it in the afternoon and now they are currently offline so whenever one of them are available to try again Ill update.
But for now I'll go to sleep and hopefully tomorrow it will work ๐Ÿ’€