#Join session not working
18 messages ยท Page 1 of 1 (latest)
The first time I tested it, it worked, now Im on lesson 42, dont know if I could have possibly done something to remove the button function
Hosting is fine and leads me into the Lobby
level blueprint
can u get the log file for the joining machine?
It should be under windows->Blaster->Saved->Logs
there should be something about what is going wrong
These are the ones I have, Ill put here the last modified
LogSteamShared: Display: Loading Steam SDK 1.51
LogSteamShared: Steam SDK Loaded!
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogOnline: OSS: Unable to create OnlineSubsystem module Steam
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
the plugin is activated btw, I forgot to mention it
I Just realized what you asked
I didn't read all the way throught and I thought u say the logs from like Unreal, but in reality u are asking for the logs of the Packaged build, Im dumb, Ill package the game now, open it and put the file here
Ok now this is the log of the packaged build
LogSteamShared: Display: Loading Steam SDK 1.51
LogSteamShared: Steam SDK Loaded!
LogOnline: STEAM: Steam User is subscribed 1
LogOnline: STEAM: [AppId: 480] Client API initialized 1
LogOnline: STEAM: [AppId: 480] Game Server API initialized 1
LogOnline: STEAM: Initializing SteamNetworking Layer
LogOnline: STEAM: Missing P2PCleanupTimeout key in OnlineSubsystemSteam of DefaultEngine.ini, using default
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: Steam
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [Steam]
So... what is the actual problem? You can't connect from another computer or something?
I tried with 2 friends, with both I tried to host it, and then be the one joining, and clicking join just didn't work
Can you send log when you trying to join?
All I can see from that log is that you started on sterter map, creating lobby, your old map ended with bSessionEnded = true and your new map is loaded
Im sorry I dont currently have a log when trying the game with a friend. I tried it in the afternoon and now they are currently offline so whenever one of them are available to try again Ill update.
But for now I'll go to sleep and hopefully tomorrow it will work ๐