#Sculpt is not working
18 messages · Page 1 of 1 (latest)
Try left clicking the Landscape on the Outliner then right the Viewport and press F, maybe it's been placed in a weird location
What now?
Left click the object in the outliner then right click the viewport, then press F
Did you end up figuring this out? From the screenshot, it looks like you need to generate a new map. I don't see one, unless maybe you generated one so large that it goes to the horizon?
No it still not working
what do you see if you click on the Manage tab?
I can see you have one, but it might be worth deleting and regenerating it
oh, wait I think I may have recreated the same issue
I think I figured it out. you'll need to convert your map to a world partition if you didn't already, and then you'll need to reload it from the world partition tab
I'm guessing it either isn't loaded at the moment, or isn't a world partition to begin with
How can i do it?