#Gunpick up Shows only on unreal viewport but not on client windows. PLEASE HELP!!
29 messages Β· Page 1 of 1 (latest)
Yes I do Have it checked
I do have this green underline at ServerEquipButtonPressed in blastercharacter.h but I have it's definition in .cpp file where it is changed as ServerEquipButtonPressed_Implementation() as shown in the video and It is as said in the video too and same code as in the git repo
I tried just keeping the definition as for this void fn leaving the definition empty but still I am getting the same result
@eternal mortar Sir can you please Help me π
are you calling ServerEquipButtonPressed() in your EquipButtonPressed() function?
sorry just looking through my code to see what it could be - have you bound the overlapping weapon in the GetLifetimeReplicatedProps() function? In the CombatComponent header and cpp file
sure one minute
if you haven't got the functions yet, it'll be coming up soon! I'm sure this is what fixed the issue π
Am a gonna try it
Do I need to Include any thing in cpp or .h file beacause am getting an error at DOREPLIFETIMEI added its definition in .h and used that line in .cpp file
#include "Net/UnrealNetwork.h" in the coo
I tried to add include net/unrealNetwork id did remove the issue lemme try it in unreal
cpp
this is something done in the lecture though, so it's probably best to follow along to make sure you don't miss any steps π
Yeah I followed all the way along I did rewatch it twice and cross check the code from git yet I am still having this trouble
it might be in upcoming lectures, which one are you on?
he does this in lecture 50 π
but he does get the result in these videos so I completed video 49 even after 48 so I was totally mad for where things are going wrong
Is it ok If I sent you DM?
yeah I found Stephen's videos all go perfectly well but mine have issues, but he still addresses the issues we're having even though he doesn't seem to! Haha it's all good, keep it up ^^