#Slayer Display not showing because of recent mobtypes update
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thats only for dungeons i forgot theres slayers
Oh wait I sent this in the wrong one whoops
https://discord.com/channels/807302538558308352/1402309370720817214
meant to say it in this one
so youre saying the slayer overlay isnt in the next release š
After doing blaze for a few hours⦠please fix I rely on this so much
If you could send the formatted displayname from the armorstand that'd be epic :3
@honest snow name as in the name they have rn showing?
is this what you mean?
technically yes, but also with the actual color codes, tho I'll probably just check that myself later or let someone else do it
§cī§6ī §bInferno Demonlord IV §a150Mā¤
This thing?
yup
(for myself cause I'm not on pc rn)
ThrowingSlayer<BlazeEntity>(entity, "Inferno Demonlord", "§cā §bInferno Demonlord") {
Guessing the other bosses have a different icon instead of the firey one right?
Ye
fun fact, I didn't get skytils dev environment running so I just gave up
Plz I needddd overlay fixed
what about the slayer timer?
epic
did minibosses break too (better not cuz i cant do blaze šš)
ill also add t5 spooder minis
tbh you can probably just follow someone doing blaze for that right?
yeah ill just find someone ong
i got the strings but doesnt seem to solve the issue
cant get 1.8 to build so idk if its a 1.21 issue that the gui doesnt even show in editing lol
uh do you have that committed?
uhh but it worked before for slayers, no?
for some reason 1.8.9-forge compiles 1.8.9-fabric for events
imma just try deleting the file :3
okay now it compiles the forge one
but it has the exact same error lmao
no way it works twice
i assume in 1.8 .displayName gives formatted
displayName gives both I think (like a Text object or smth) and then you can either call formatted or unformatted it I think
talking abt entity but same thing fr
I'm braindead
in 1.8.9 all messages start and end with §r most of the time ngl
and shcopyentities doesnt include &r
so it's probably similar for entities
tbh just write your own š
and it also uses .formattedText so ????
ok now it renders (in a broken matrix fashion) but idk about 1.8 now
at least it detects correctly for 1.21 š
i also dont rly understand slayer detection cuz nameStart for the slayer class isnt used
(ill just try and see)
should honestly just do .contains(name) atp im not dealing with all this formatting inconsistency fr
so Slayer.detectSlayerEntities() isnt being called either š
xd
maybe i should set up 1.8 first before trying to fix everything
yall got this, i believe ā¤ļø
its a close best feature, but id be dead without my auto sprint in sb + adding key shortcuts
Iāll cash app 5 bucks to whoever commits it to releases š„
Ong bro 5 more from me
Same itās tragic
yooooo
oh hello j cole
I miss slayer display š¢
Skytils dead fr
Js get meowaddons or skyhanni
sh isnt very accurate with its hp display
it stops at a certain decimal range, so if the boss is at 102.8m, it would read that it has 102M hp
really bad for skips since burning vengeance is limited to around 52.5M if you're level 500, and less if ur lower
and then in terms of meowaddons (zen), the mod is good but not everyone wants to add another mod to the folder to do something thats already included in st
thanks bby
will this be fixed soon?
i hope so it will be soon because of aatrox -_-
this post was made a month and 4 days ago still not fixed
its gonna take a while
Uk any module?
Meow
it says unable to import
Idk then, that's the one I have
Tysm