#Support 1liassssss
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okay multiple things probably:
- You have essential disabled and that's why you don't see the error message (it's using essential notifications)
- that's not format used by Skytils, but by soopy and coleweight
- you're using an older version where the ability to import waypoints from other mods doesn't exist
and you still don't see the like message in the bottom right saying it either failed or imported?
gonna launch and just straight up import this to see if it works
well...
this vers?
yup
or do i need to download the pre release one
is it possible it's cause of this that you don't see them?
(since the unsupported formats don't have an island when shared)
mmm i dont see that message
when i click import
in the top right see if swapping this to "(Unknown)" fixes it
well "fixes" more like shows the waypoints
Unknown should be even in the like 2y old version of the mod
in /essential turn this on btw
and then ig import again and see what error it spits out
try importing just the version you posted here and not convert it to the Skytils waypoint
yay
yea it's in the (Unknown) thing
where can i find such ''thing''?
based on the screenshot it should show when you press on Dwarven Mines in the top right
there's also a transfer unknown to other island thing, but idk how to open that
Since for me it just suggests it with a notification
im as confused as you are
leave skyblock and go into the hypixel main lobby
"(Unknown)" apparently only shows when you aren't on a valid island
oh my god
i have around 100 waypoints in the crystal hollows
????
its the same one
ig the imports all worked before? lmao
okay so
the thing is, usually when you open the st waypoints menu it should show you the Unknown Island detected thing
i am on the ''dwarven mines'' tab
click import
it transfers it to hollows
????
works fine for me
I think the import doesn't use the top right thing, only export does
just import from clipboard again
And then when you exit and enter the /st waypoints menu again, it should show a message for "Unknown Island Waypoints" or smth
And that you click and then just move to Dwarven Mines
No clue why there isn't a direct transfer to island thing
so im at 'unknown'
i click import on the share right
that takes me to private island
yea that part is only used for exports so it doesn't matter here
I feel like this is more of a skillissue thing now actually
bro it transfers over to crystal hollows
like
whats the skill issue here even
what if i do import from file?
does the same thing
it doesn't care about either of those I think
Actually why am I saying think
I coded it and set it to default to ch lmao
Tbh just edit the file in /config/skytils/waypoints.json
and set it from "crystal_hollows" to "mining_3"
and when i want a ch route?
then just let it default
I made it just do crystal hollows only on import cause I didn't think the other format is used for anything else
if you got open still
open the resource pack select thing and just click on "Open Reosurce Pack Folder"
So you go to the correct .minecraft folder
Then just move out of the /resourcepacks folder into the .minecraft folder and then go to config/skytils/waypoints.json
And then open with Notepad if you don't have anything to open it with like a code editor or smth
if you got the file open, ig find the one that's for this waypoints group
instead of ch i do mining_3?
yep
i want the coords in dwarven camp btw
I don't play enough skyblock to know whether that is a seperate island or not
ig you got the game open still right?
It might override it, so ig just copy the entire file contents, close the game and then repaste it in after it's closed and save the file
close game> copy file with mining_3 modification> repaste it in waypoint config> save> re-open
?
ye
assuming with copy file you mean the contents not the file in the explorer
Since idk how windows deals with that
ig I'm just gonna manually share mine to you
oke
<Skytils-Waypoint-Data>(V1):H4sIAAAAAAAC/62X3WrjQAyFX2WZay+MfuZv7/ocpSxuY4ohdZYkpe2GvPvaZCS347uu7iY45mPOkY7ki3vqz8Pz4TgOJ/frx/3FTf3LMJ+c69xb//HnME7n5gml+dn7fPpZYuc+5gME6tzf+UAQOjdM/eN+2M0/z8fXoXNPh/3huPwdYgIoNL/U73bD7u68vJo4hMKZmKK/disFglDIVwqmSiH+PiXkz5RcIYhyE6wMn60Y4CuEK4NzZYRixSAWtbgIJdp7UtT5XCmknqAZBYWCqpgXxcxcQa0vUPOpCIasLoNRMV6dsccQCCZuqiyymTN6mcX2m2TSL5jNJMubfFHFojdTjFQxkN5noZh1jLRlEO8D3BiYklklq/dZXGEQV5KZXl4pm6xMZnpJwEBbxExmUVkR1BYX5mAW+WkTx2Q/IiXBWMewl5uYqYW85ldu05jsulEzP1LTKRTMBBOILBShjkgMds7TOlZkbZEaJjNXJIcZmmGPBawYUsLo2z4paKaWRhe0NUzRjEI66lNuKd6uuHQ5ShqQQQLSbDmidZ8AaC9juOnpDF5m4ddJD2YzBXiz6WmzoFkhI64R5jdri9lyhDogixhDEmFgR9F8KbqCRfMVHNNaZbmd9sHO/yaPuX5MIP3fh9FD58bTvp+Wl93LOI3T829y14frPzGc11/vDgAA
same thing as before
but cause it's skytils native waypoint it has the island stored
just make sure to copy it without the ```
this thing
pray
Or we just make the move waypoints menu available for all waypoints not just unknown ones
i mean you arent like WRONG wrong why would u need waypoints elsewhere
or make the thing in the top right work for both export and import
but i cant spawn my mineshafts without waypoints
that would help
waypoints for shafts will be included next release right?