#Support 1liassssss

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dusk garnetBOT
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<@&872407642302197760>

Welcome to your Support Thread

Please check if your using the latest Skytils version at #Releases then check #Faq to see if your issue is maybe there, support will come soon.

If you crash do the *crash command in Discord and follow the instructions.

carmine tide
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okay multiple things probably:

  1. You have essential disabled and that's why you don't see the error message (it's using essential notifications)
  2. that's not format used by Skytils, but by soopy and coleweight
  3. you're using an older version where the ability to import waypoints from other mods doesn't exist
gloomy bridge
carmine tide
# gloomy bridge 1.

and you still don't see the like message in the bottom right saying it either failed or imported?

gloomy bridge
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nope

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nothing popping up

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there's just nothing happening

carmine tide
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gonna launch and just straight up import this to see if it works

gloomy bridge
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thanks

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๐Ÿ‘๐Ÿป

carmine tide
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well...

gloomy bridge
carmine tide
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yup

gloomy bridge
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or do i need to download the pre release one

carmine tide
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is it possible it's cause of this that you don't see them?

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(since the unsupported formats don't have an island when shared)

gloomy bridge
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when i click import

carmine tide
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in the top right see if swapping this to "(Unknown)" fixes it

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well "fixes" more like shows the waypoints

gloomy bridge
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let me try ty

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mm i have no unknown

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maybe older version?

carmine tide
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Unknown should be even in the like 2y old version of the mod

gloomy bridge
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yeah i dont have it

carmine tide
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in /essential turn this on btw

gloomy bridge
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oh

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1s

carmine tide
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and then ig import again and see what error it spits out

gloomy bridge
carmine tide
# gloomy bridge

try importing just the version you posted here and not convert it to the Skytils waypoint

gloomy bridge
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good and bad news

carmine tide
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yay

gloomy bridge
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but..

carmine tide
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yea it's in the (Unknown) thing

gloomy bridge
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where can i find such ''thing''?

carmine tide
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based on the screenshot it should show when you press on Dwarven Mines in the top right

gloomy bridge
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nope again nohing pops up

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odd

carmine tide
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there's also a transfer unknown to other island thing, but idk how to open that

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Since for me it just suggests it with a notification

gloomy bridge
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for me it just has

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do i download this ?

carmine tide
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you could ig

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But everything after v1.10.11 should be fine

gloomy bridge
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im as confused as you are

carmine tide
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"(Unknown)" apparently only shows when you aren't on a valid island

gloomy bridge
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oh my god

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i have around 100 waypoints in the crystal hollows

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????

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its the same one

carmine tide
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ig the imports all worked before? lmao

gloomy bridge
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okay so

carmine tide
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the thing is, usually when you open the st waypoints menu it should show you the Unknown Island detected thing

gloomy bridge
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i am on the ''dwarven mines'' tab

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click import

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it transfers it to hollows

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????

carmine tide
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works fine for me

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I think the import doesn't use the top right thing, only export does

gloomy bridge
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okay so im at the lobby looking at ''unknown''

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now?

carmine tide
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just import from clipboard again

gloomy bridge
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but there's no share

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on nvm

carmine tide
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And then when you exit and enter the /st waypoints menu again, it should show a message for "Unknown Island Waypoints" or smth

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And that you click and then just move to Dwarven Mines

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No clue why there isn't a direct transfer to island thing

gloomy bridge
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so im at 'unknown'

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i click import on the share right

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that takes me to private island

carmine tide
gloomy bridge
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but i still dont see unknown island waypoints

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๐Ÿ˜ญ

carmine tide
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I feel like this is more of a skillissue thing now actually

gloomy bridge
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bro it transfers over to crystal hollows

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like

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whats the skill issue here even

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what if i do import from file?

carmine tide
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does the same thing

gloomy bridge
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bruh im AT dwarven mines> import> goes to ch

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like

carmine tide
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Actually why am I saying think

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I coded it and set it to default to ch lmao

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Tbh just edit the file in /config/skytils/waypoints.json

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and set it from "crystal_hollows" to "mining_3"

gloomy bridge
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and when i want a ch route?

carmine tide
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I made it just do crystal hollows only on import cause I didn't think the other format is used for anything else

gloomy bridge
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uh can u tell me how to open

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folder

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sorry

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lmao

carmine tide
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if you got open still

gloomy bridge
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ye

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./config?

carmine tide
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open the resource pack select thing and just click on "Open Reosurce Pack Folder"

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So you go to the correct .minecraft folder

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Then just move out of the /resourcepacks folder into the .minecraft folder and then go to config/skytils/waypoints.json

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And then open with Notepad if you don't have anything to open it with like a code editor or smth

gloomy bridge
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okay done

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now

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?

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where do i navigate

carmine tide
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if you got the file open, ig find the one that's for this waypoints group

gloomy bridge
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instead of ch i do mining_3?

carmine tide
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yep

gloomy bridge
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i want the coords in dwarven camp btw

carmine tide
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I don't play enough skyblock to know whether that is a seperate island or not

gloomy bridge
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hopefully noy

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not

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now do i restart?

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or

carmine tide
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ig you got the game open still right?

gloomy bridge
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ye

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do i try

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?

carmine tide
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It might override it, so ig just copy the entire file contents, close the game and then repaste it in after it's closed and save the file

gloomy bridge
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close game> copy file with mining_3 modification> repaste it in waypoint config> save> re-open

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?

carmine tide
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ye

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assuming with copy file you mean the contents not the file in the explorer

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Since idk how windows deals with that

gloomy bridge
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yeah the code inside

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goes over to ch again..

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it overrid mining_3

carmine tide
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ig I'm just gonna manually share mine to you

gloomy bridge
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oke

carmine tide
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<Skytils-Waypoint-Data>(V1):H4sIAAAAAAAC/62X3WrjQAyFX2WZay+MfuZv7/ocpSxuY4ohdZYkpe2GvPvaZCS347uu7iY45mPOkY7ki3vqz8Pz4TgOJ/frx/3FTf3LMJ+c69xb//HnME7n5gml+dn7fPpZYuc+5gME6tzf+UAQOjdM/eN+2M0/z8fXoXNPh/3huPwdYgIoNL/U73bD7u68vJo4hMKZmKK/disFglDIVwqmSiH+PiXkz5RcIYhyE6wMn60Y4CuEK4NzZYRixSAWtbgIJdp7UtT5XCmknqAZBYWCqpgXxcxcQa0vUPOpCIasLoNRMV6dsccQCCZuqiyymTN6mcX2m2TSL5jNJMubfFHFojdTjFQxkN5noZh1jLRlEO8D3BiYklklq/dZXGEQV5KZXl4pm6xMZnpJwEBbxExmUVkR1BYX5mAW+WkTx2Q/IiXBWMewl5uYqYW85ldu05jsulEzP1LTKRTMBBOILBShjkgMds7TOlZkbZEaJjNXJIcZmmGPBawYUsLo2z4paKaWRhe0NUzRjEI66lNuKd6uuHQ5ShqQQQLSbDmidZ8AaC9juOnpDF5m4ddJD2YzBXiz6WmzoFkhI64R5jdri9lyhDogixhDEmFgR9F8KbqCRfMVHNNaZbmd9sHO/yaPuX5MIP3fh9FD58bTvp+Wl93LOI3T829y14frPzGc11/vDgAA

gloomy bridge
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to paste in?

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where

carmine tide
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same thing as before

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but cause it's skytils native waypoint it has the island stored

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just make sure to copy it without the ```

gloomy bridge
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in here?

carmine tide
gloomy bridge
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ah

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i mean tysm but like what do i do without you being good help?

carmine tide
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pray

gloomy bridge
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๐Ÿ˜ญ

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hopefully 1.11.0 works better

carmine tide
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Or we just make the move waypoints menu available for all waypoints not just unknown ones

gloomy bridge
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i mean you arent like WRONG wrong why would u need waypoints elsewhere

carmine tide
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or make the thing in the top right work for both export and import

gloomy bridge
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but i cant spawn my mineshafts without waypoints

gloomy bridge
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waypoints for shafts will be included next release right?