#King Yolkar Waypoint misplaced

1 messages · Page 1 of 1 (latest)

daring ridge
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The Skytils map keeps moving the internal waypoint. This comes after the intial discovery of the king, as it initially identifies the right location. Waypoint does not lead to the correct location, just random hardstone.

daring ridge
mystic relicBOT
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Windows: Hit Windows Key + R and type in %appdata%. Open the .minecraft folder.
Mac: On the bar at the top of your screen in Finder, click Go, then click Go to Folder and type ~/Library/Application Support/Minecraft, then hit enter.
Linux: .minecraft is located in your home folder. ~/.minecraft

Open your Minecraft folder and send the file called latest or latest.log from .minecraft/logs.
https://cdn.discordapp.com/attachments/787643281147822080/873564351729127484/2021-08-07_14-51-18.mp4

daring ridge
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do you want me to exit out of minecraft first?

remote steppe
brave stoneBOT
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@daring ridge (LordInfernis) uploaded a log,

  • OpenJDK 64-Bit Server VM, version 1.8.0_372
  • Forge 11.15.1.2318 on 1.8.9 using 1 mods
  • OptiFine M5
daring ridge
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btw, i am still in the lobby if you need anything from it

remote steppe
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[22:07:57] [DefaultDispatcher-worker-8/INFO]: [gg.skytils.skytilsws.client.PacketHandler:processPacket:51]: Received packet: S2CPacketCHWaypoint(serverId=mini154DJ, serverTime=311020, type=KingYolkar, x=231, y=93, z=567)
[22:20:21] [DefaultDispatcher-worker-5/INFO]: [gg.skytils.skytilsws.client.PacketHandler:processPacket:51]: Received packet: S2CPacketCHWaypoint(serverId=mini15CM, serverTime=123020, type=KingYolkar, x=221, y=132, z=341)

daring ridge
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445 123 612

daring ridge
remote steppe
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can you do /locraw

daring ridge
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at the false waypoint? or does it matter

remote steppe
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doesn't matter

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I just need the serverId

daring ridge
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{"server":"mini15CM","gametype":"SKYBLOCK","mode":"crystal_hollows","map":"Crystal Hollows"}

remote steppe
daring ridge
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when i first discovered the structure, it set the waypoint on the proper king

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if i leave and rejoin it will be correct temporarily

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at some point, im not entirely sure when, it gets confused and moves the waypoint

daring ridge
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the coords that the waypoint changed to are where they're sitting at now. its very close to the king's coords but slightly off

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so i just sent a screenshot trying to show the moved waypoint, and right before i took the screenshot the waypoint moved

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initial spot vs newly relocated spot

remote steppe
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if you never talked to the NPC i think someone else is moving it

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Skytils crowdsources the locations and the location of the NPC is based off the chat message

daring ridge
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amber crystal is the only crystal i have currently and i got it in this lobby

daring ridge
remote steppe
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i don't know how the initial waypoint can be at 221, 132, 341 which is wrong too

daring ridge
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if you want i can send you an updated log

daring ridge
remote steppe
brave stoneBOT
#

@daring ridge (LordInfernis) uploaded a log,

  • OpenJDK 64-Bit Server VM, version 1.8.0_372
  • Forge 11.15.1.2318 on 1.8.9 using 1 mods
  • OptiFine M5
remote steppe
#

does king yolkar ever talk when you're not next to him

daring ridge
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yeah

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he does

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but you need to stand next to him to submit the egg

remote steppe
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i think that might be what is causing it

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it puts it at any chat message from king yolkar

daring ridge
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let me clear this crystal and then i can help test this

remote steppe
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that has to be it cause i saw him saying rumble rumble

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i think thats what sets it off

daring ridge
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interacting with king after the waypoint has been set incorrectly doesnt set it back to the npc

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it doesnt move

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i can try interacting and then run away and see if the waypoint moves

remote steppe
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yeah it's based off a chat message from him

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not interacting

daring ridge
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okay so im standing at yolkar and i havent interacted with him since the last run

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i can try interacting with him for his dialogue to trigger and then run away to see if the waypoint moves

remote steppe
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ok

daring ridge
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nope, no change

remote steppe
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if ((Skytils.config.crystalHollowWaypoints || Skytils.config.crystalHollowMapPlaces) && Skytils.config.kingYolkarWaypoint && SBInfo.mode == SkyblockIsland.CrystalHollows.mode
    && mc.thePlayer != null && unformatted.startsWith("[NPC] King Yolkar:")
) {
    val yolkar = CrystalHollowsMap.Locations.KingYolkar
    if (!yolkar.loc.exists()) {
        yolkar.loc.set()
        yolkar.sendThroughWS()
    } else yolkar.loc.set()
}
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idk

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maybe it has to be far for it to happen

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{
  "__name": "391bdvbg2t",
  "__nearbyText": [
    "§6King Yolkar",
    "§e§lCLICK"
  ],
  "_skin": {
    "profileId": "0f730076124e44c7af1115469c499679",
    "profileName": "Ore_Miner123",
    "signatureRequired": true,
    "textures": {
      "SKIN": {
        "url": "http://textures.minecraft.net/texture/3561210e236977f2f4e2b45a464b6b4d49264ba14e4eae82f25ac309da6228d4"
      }
    },
    "timeInLocalZone (UTC-04:00)": "2021-06-24 10:49:45 GMT-4",
    "timeInUTC": "2021-06-24 14:49:45 GMT",
    "timestamp": 1624546185114
  },
  "abilities": {
    "flying": 0,
    "flySpeed": 0.05,
    "instabuild": 0,
    "invulnerable": 0,
    "mayBuild": 1,
    "mayfly": 0,
    "walkSpeed": 0.1
  },
  "AbsorptionAmount": 0.0,
  "Air": 300,
  "Attributes": [
    {
      "Base": 20.0,
      "Name": "generic.maxHealth"
    },
    {
      "Base": 0.0,
      "Name": "generic.knockbackResistance"
    },
    {
      "Base": 0.10000000149011612,
      "Name": "generic.movementSpeed"
    },
    {
      "Base": 1.0,
      "Name": "generic.attackDamage"
    }
  ],
  "DeathTime": 0,
  "Dimension": 0,
  "EnderItems": [],
  "FallDistance": 0.0,
  "Fire": 0,
  "foodExhaustionLevel": 0.0,
  "foodLevel": 20,
  "foodSaturationLevel": 5.0,
  "foodTickTimer": 0,
  "HealF": 20.0,
  "Health": 20,
  "HurtByTimestamp": 0,
  "HurtTime": 0,
  "Inventory": [],
  "Invulnerable": 0,
  "Motion": [
    0.0,
    0.0,
    0.0
  ],
  "OnGround": 1,
  "PortalCooldown": 0,
  "Pos": [
    455.5,
    85.0,
    594.5
  ],
  "Rotation": [
    0.0,
    90.0
  ],
  "Score": 0,
  "SelectedItemSlot": 0,
  "Sleeping": 0,
  "SleepTimer": 0,
  "Spawns": [],
  "UUIDLeast": -5734193811597037554,
  "UUIDMost": 7917718101647764373,
  "XpLevel": 0,
  "XpP": 0.0,
  "XpSeed": 0,
  "XpTotal": 0
}
remote steppe
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i think its the one where you hold the goblin egg

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that messes it up

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unless that happens when you talk to him?

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i honestly don't know how this NPC works

daring ridge
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you interact with the npc and it says the four lines of dialogue, then you right click with the egg in hand and it advances to the next "Holding a Goblin Egg" dialogue

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usually i start moving once this dialogue appears

remote steppe
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maybe someone warped as they got the message?

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i have no idea

daring ridge
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maybe

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i wonder if it has something to do with the waypoint sharing

remote steppe
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i think it is

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oh

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i think its cause you initially had the wrong location from sharing

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i dont know why that happened

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but after you talked to him it doesn't instantly set it to your location

daring ridge
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oh fascinating

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maybe some other action is interrupting it?

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not sure what it could be though

remote steppe
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actually

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i dont think it even sets when you talk to it

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i think it shares it to everyone using skytils

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and then you get the waypoint set from that

daring ridge
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okay so

remote steppe
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idk how the waypoint code works

remote steppe
daring ridge
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i wonder, if i set my internal king location to the actual king spawn if it will stay there or if it will relocate

daring ridge
daring ridge
# daring ridge initial spot vs newly relocated spot

i set internal_king manually using sthw set, and on the first line of dialogue (the rumble rumble dialogue), the waypoint instantly moved to the previous incorrect location, the second screenshot in the attached message

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okay, checked something else: any line of dialogue from the king after manually setting internal_king moves the waypoint back to the incorrect location

remote steppe
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i have no idea what is happening to be honest but i think i can fix it

daring ridge
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honestly thats so real

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if it could be fixed that would be really awesome tho :)

remote steppe
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i'm just going to use the npc's position whenever you get the chat message

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also i found another bug's cause while i was working this out

daring ridge
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oh nice

remote steppe
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i think i fell asleep during the implementation or something and then forgot what i was doing

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idk

daring ridge
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tysm!

remote steppe
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i'm testing the fix for yolkar right now

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ok should be using the NPC's location now

paper swallow
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this happens for more than just king. I have noticed internal waypoints “sliding” upon discovery.

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this happens for every single waypoint

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@remote steppe

paper swallow
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okay. Is there any way that it could be implemented that upon interacting with say the keeper of gold a better waypoint is made for MoD?

paper swallow
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because the blocks around mines of divan respawn and it's sometimes hard to find one's route back

kind badge
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what

paper swallow
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I just figured because it could be implemented with king it could be with keepers

kind badge
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there's a giant blue sqaure

paper swallow
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for nucleus runs

kind badge
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what more do you need

paper swallow
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i mean

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it works

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but QoL

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that's all

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it's not a big deal just a suggestion that i thought of

kind badge
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there's qol and then there's useless

paper swallow
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okay

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mb

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sorry

kind badge
paper swallow
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sometimes the square only covers like 10% of the actual area and it's hard to find it again in that case. that's why i suggested it

kind badge
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always wishing compass as an option

paper swallow
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true

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what if

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nvm

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i was going to say make the waypoint commands easier to use

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but

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if used once can just turn it into a key shortcut