Joining Dungeons with a team, the game lags horribly, horribly bad.
Solo Dungeons and everywhere else is fine.
The lag in Dungeons with a team gets fixed instantly when WebSocket connection is eventually terminated due to any reason.
Workaround was to disable WebSocket entirely by adding -Dskytils.websocketURL=localhost to JVM arguments at which point the mod will try to connect localhost through WS and will get IOException: Connection refused, but that work around no longer works and code modifications are necessary.