#Support carnavious

1 messages · Page 1 of 1 (latest)

cloud fogBOT
#

<@&872407642302197760>

Welcome to your Support Thread

Please check if your using the latest Skytils version at #Releases then check #Faq to see if your issue is maybe there, support will come soon.

If you crash do the *crash command in Discord and follow the instructions.

polar comet
#

here, i copied the drawRect method to draw lines.

fun drawLine(x1: Double, z1: Double, x2: Double, z2: Double, width: Double, color: Int) {
        val length = sqrt((x1 - x2).toDouble().pow(2) + (z1 - z2).toDouble().pow(2))
        //perpendicular to line to use for width
        val normx = (z1-z2)/length
        val normz = -(x1-x2)/length
        val dx = normx * width
        val dz = normz * width

        val f3 = (color shr 24 and 255).toFloat() / 255.0f
        val f = (color shr 16 and 255).toFloat() / 255.0f
        val f1 = (color shr 8 and 255).toFloat() / 255.0f
        val f2 = (color and 255).toFloat() / 255.0f
        GlStateManager.color(f, f1, f2, f3)
        val tessellator = Tessellator.getInstance()
        val worldRenderer = tessellator.worldRenderer
        GlStateManager.enableBlend()
        GlStateManager.disableTexture2D()
        GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0)
        worldRenderer.begin(7, DefaultVertexFormats.POSITION)
        worldRenderer.pos(x1 + dx, z1 + dz, 0.0).endVertex()
        worldRenderer.pos(x1 - dx, z1 - dz, 0.0).endVertex()
        worldRenderer.pos(x2 - dx, z2 - dz, 0.0).endVertex()
        worldRenderer.pos(x2 + dx, z2 + dz, 0.0).endVertex()
        tessellator.draw()
        GlStateManager.enableTexture2D()
        GlStateManager.disableBlend()
    }```
#

then in miningfeatures.kt I added

val trailObject = TrailObject().apply {
            // Set test coordinates
            trail.add(Pair(100.0, 100.0))
            trail.add(Pair(200.0, 200.0))
            trail.add(Pair(400.0, 400.0))
            trail.add(Pair(200.0, 600.0))
            trail.add(Pair(700.0, 200.0))
            UChat.chat("$successPrefix §aadded point")
            trail.add(Pair(300.0, 600.0))
            trail.add(Pair(500.0, 500.0))
        }
...

class TrailObject {
        val trail: MutableList<Pair<Double, Double>> = mutableListOf()

        fun reset() {
            trail.clear()
        }

        fun add() {
            val locX = mc.thePlayer.posX - 200
            val locZ = mc.thePlayer.posZ - 200
            trail.add(Pair(locX, locZ))
        }

        fun exists(): Boolean {
            return trail.isNotEmpty()
        }

        fun drawOnMap(width: Double, color: Int) {
            if (true) {

                UChat.chat("$successPrefix §aentered loop")
                for (i in 1 until trail.size) {
                    val (oldlocX, oldlocZ) = trail[i-1]
                    val (curlocX, curlocZ) = trail[i]
                    RenderUtil.drawLine(oldlocX, oldlocZ, curlocX, curlocZ, width, color)
                }
            }
        }
    }

and tried to see if i could get lines drawn on the minimap the same way notable locations were drawn

UGraphics.disableLighting()
                stack.runWithGlobalState {
                    RenderUtil.renderTexture(mapLocation, 0, 0, 624, 624, false)
                    if (Skytils.config.crystalHollowMapPlaces) {
                        Locations.entries.forEach {
                            it.loc.drawOnMap(it.size, it.color)
                        }                    }
                    // Call drawOnMap for the trail object
                    trailObject.drawOnMap(20.0, ColorFactory.RED.rgb)
                }

at this point I was trying to use chat messages to debug, half knowing that it was probably going to loop because the map is called over and over, (i got the 'Skytils entered an infinite loop! (320)' message) and decided to ask for help debugging