#Stream going offline for ~24hours
1 messages · Page 1 of 1 (latest)
Looks like the issue might have been an unintended 1 minute extra duration in invincible
which runs it past the start time
Man some of this shit is the dumbest things causing issues, and it's absolutely pain staking to find these mistakes. Doubly so when you're trying to resolve dead air as fast as possible
is there some kind of way make this easier?
I mean, i suppose a bunch of checks, but it's hard to account for everything...
It also makes 0 sense to me why the schedule picks up a whole day later, rather than at midnight when the next block ends