Everything costing lunar souls is actually driving the player base away. making stuff like chaos sparks/flares which aren't very grandiose items cost so ridiculously much is just illogical. being able to only get 18 lunar souls a week is also really unmotivating to making me and other players alike continue playing. trove used to be a great game but locking everything behind the locked doors that is time is really disappointing...
#Make the game less timegated (everything costing lunar souls)
5 messages · Page 1 of 1 (latest)
i have spend money on this game cause i geniunely enjoy it, wouldnt mind investing some more but like this, i doubt ill be playing for very long
Chaos spark/flares is the one thing ive been needing the most and its so annoying to obtain especially since its pure rng to even use them aswell
"we're increasing the weekly limit of lunar souls from 18 to 21"
At the very least they could’ve made it so you choose what stat gets the gem boost rather than hope for it and then cry when the boost doesn’t go to the stat you want