#[0.11.20.33] Light sources in old dungeons are always on + Bugged State on a single other map

1 messages ยท Page 1 of 1 (latest)

ashen loom
#

I checked several of my old dungeons and all of those had their light sources always on. I am not sure when it changed, probably when more behaviour was added. The first dungeon where this differs is 4349074 which was released on 09.19.2024. Every older dungeon has their light source always on, which buggs out several puzzles.

Something MAYBE related:
On Map 4292629, my giant map, behaviour of at least one object (jumping pad) is wrong. You can see it at the preview screen, which shows the jumping pad as "Off". However, when you enter the map, it's already "On" and only switches to "Off" once a few enemies in the area are killed - which is the exact opposite of what should happen. The same behaviour MIGHT be true to a exploding pot spawner at the same are (bottom left of the preview screen), which also spawns pots until all enemies are killed - which is again wrong. On the other hand, there is a Tree Branch spawner a little to the left of the preview screen (near the pot spawner) which should spawn trees until all enemies are dead - and that one is still working as intended.

The giant map was also uploaded before the first map with working light sources, which is why I think it may be related.

#

And just for completion:
First working map with light sources

#

And another map with wrong light sources (second room already buggy since everything is lit)

#

okay, should be enough

trim spruce
#

fixed it

#

thanks for the report

#

this was really helpful man

#

im glad this didnt sneak into 1.0 lol