#[0.11.14.33] Combat music for "on all enemies defeated" trigger won't play

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west sail
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Player log and relevant dungeon file attached. EDIT: I only realized after posting this I'm on an old version. Steam isn't downloading the new version though... So I can't check if it's still happening in the new version.

I basically copied an entire floor of an old dungeon where the problem occurred as a blueprint and then pasted it into a new dungeon to see if the problem persists. It does. There's a room I placed with a single snake and a chest set to spawn when all enemies are defeated, but the combat music does not play. This does not happen in another dungeon I have made, more recently than the older one I pasted from. Some element of the old dungeon is breaking the music?

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Though actually, I should mention... for some reason I am not on the most recent version. I only realized this when I saw that I didn't have the holiday theme. QM is set to receive updates, though.

frigid hamlet
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the combat music automatically playing has been retired ever since we got the phonograph part. you now need use the phonograph if you want to play the combat theme on newer dungeons

strange patio
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yep, dar is right

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youve created this dungeon in version 0.11.14.33, and that no longer has automatic music

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you gotta use the phonograph!

west sail
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Okay, understood. I think what confused me is that this issue first popped up in a dungeon I made, like, last January, way before the phonograph, but didn't happen in a dungeon I made later (but also before the phonograph?). Just weird!

haughty surge
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I think if you place a phonograph in the dungeon at all, even in an older version, it overrides the automatic music changes

west sail
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Ahhh that would do it, I started using it to play other boss music for minibosses

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Mystery solved (tho the mystery of why Steam won't update QM for me remains, it's probably Steam's fault)