#Single block logic gates

1 messages · Page 1 of 1 (latest)

honest tapir
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It would be good to add logic gate entities (would occupy a single tile, but completely invisible in the normal gameplay) that takes as many inputs as they can and (depending on the gate type) output a single output. So an AND gate would take e.g. "all braziers are lit", "all square shapes", "one circle shape" and then output e.g. a triangle if all conditions are true. OR gate would output if at least one condition is true, etc.

I think the most useful logic gates to implement would be AND, OR, and XOR. The gates could have a "negation" setting that would turn them into NAND, NOR and XNOR gates.

I know there are ways to do that with plates, etc. (see: #1238170146783100968 message), but it's too much faffing around with that and not very intuitive at all. And most importantly, it takes too much space.

desert wraith
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it isn't "faffing", really isn't that unintuitive if you try, and definetely doesn't take "too much space".

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just make the plate activate on condition 1

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and have a push block that cant be moved on top of it

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literally one tile.

desert wraith
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*oh sorry mb

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forgot to mention

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one flying brazier can also do this.

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literally a single part that can be made invisible and uninteractable (without feather at least)

barren vigil
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there is quite a lot you can do with a single tile of space

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I'd love to see some blueprints to make things easier