#Mirror Statue Enemy

8 messages · Page 1 of 1 (latest)

gaunt trail
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Not at all related to literal mirrors but an enemy statue that mirrors the player's movement. He attacks with a little sword smaller than the player's but one that does a lot more damage. It's a neutral object so it can attack other enemies and the player, it can press down on pressure plates and hit switches..... I imagine a common use of it would be to turn it on from a specific spot on the map.

I'd like if we could turn off and on the statue to respawn it rather than a reset button or even have a unique pad that respawns it when stepped on (optional to use ofc)

this enemy could have both combat and puzzle usage and would need to be hit from behind to take damage since it won't be able to replicate something like the spin attack.

UPDATE FOR SPAWN CONDITIONS:
to be compatible with multiplayer so the game knows which player to mirror, let's have 2 modes: activate upon attack, and activate when power pad is pressed

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Mirror Statue Enemy

gaunt trail
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maybe you can also choose for it not to have a weapon, for a less threatening encounter

crystal agate
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IIRC this has been suggested before, and the problem was multiplayer.

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Which player will it mirror?

gaunt trail
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1

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only 1

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that or always make statue incompatible with multiplayer