#Separate lava and poison and give each theme both liquid types

10 messages · Page 1 of 1 (latest)

timber lichen
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A few thematic contradictions have come from the two liquids being functionally the same. In general, this limits the amount of depth the part can have, since if lava is ever associated with fire, fire damage, heat (for thawing), or the burning status in any way, it breaks immersion in themes that treat it as poison. If a poison status is ever added to the game, or poison is expanded in some other way, well it can't be because in some themes it's lava instead.

In specific, a few confirmed features such as Water pots/bombs, and potentially hazard levels, as well as existing features like ice blocks, have so far been unclear as to how they should interact with lava and poison due to their thematic association. In order to avoid lava and poison being left behind in terms of complexity and consistency, I feel they should be separated and have each theme gain the liquid it's missing. Lava could be the same color in all themes (to reduce extra work and because lava is more or less a real thing), and it would ofc be up to the art team if any particular theme should get a new poison color (different flavors of liquid poison make sense since it's a fantasy element anyway).

In conclusion, I just think it makes sense and shouldn't be too much work. It would open up the potential for fun and unique interactions with each liquid type, and answer a lot of questions people have been having since the start of the game. heart

forest frigate
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Maybe.

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Nah, just kidding, I could understand the route the dev team took when they first started making Hazardous Hard Liquids.

As the game's development progresses forward, we're starting to get some features that wouldn't make sense, consider the Lava vs Poison thing.

So yeah, I would like it if they are separated and have their own unique functions to play it, though that would mean we would have another sub-category for these 😏

stuck mountain
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I actually kind of like that they're equivalent. It comes with some technical challenges, but it also makes the themes a bit more interesting and varied.

A factory/industrial theme could have acid or toxic sludge as its hazard liquid, for example.

timber lichen
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I mean, an arbitrary hazard liquid is equivalent to a pit aside from the fact it has a special sinking platform

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I don't think the limitation necessarily makes any theme more interesting. and the point stands that it prevents the liquids from being anything more than abstract "bad stuff"

stuck mountain
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At the end of the day, if it's limiting future gameplay features, I 110% agree. I was more so meaning to say that with the lava/poison currently being equivalent, I think it helps the themes stand out a bit more from each other.

timber lichen
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that's understandable

chrome hazel
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I agree with separating these two, it honestly just is a point of opening up more routes for dungeon theming and decor

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Just theming wise I often am cut off from using fire stuff because the dungeon is a poison dungeon so it wouldn’t fit as well