#[0.9.4.11] Blade traps bounce off Bridges, possibly dependent upon placement order?

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smoky shadow
arctic kelp
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have you tried larger bridges?

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my guess is that its just unity physics inacuracies

smoky shadow
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seems like its only a problem in testing from maker mode, when i use play mode it is fine

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ill try

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hmm yeah i can't reproduce with a 2 wide bridge

arctic kelp
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yep

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as i guessed

smoky shadow
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object just getting offset slightly somehow between play <> editor?

arctic kelp
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no idea honestly lol

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there is definitely no offset

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its just the unity physics engine

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ill see what i can do

smoky shadow
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oop

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got it

arctic kelp
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whats the issue?

smoky shadow
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inconsistency. sometimes it bounces off the bridge, other times it passes across it

arctic kelp
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oh ok

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yea ill check it

smoky shadow
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want a copy of this dungeon?

arctic kelp
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yes please

smoky shadow
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wrong one ๐Ÿ™‚

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hard to get it to happen, sometimes beginning the test close to it and then far away can trigger it

arctic kelp
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okay checked

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not worth to fix since i have a full physics refactor for all blade traps planned anyway