#[0.8.7.3] Switches No Longer Block Enemy Projectiles

1 messages · Page 1 of 1 (latest)

lone remnant
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Applies to Zorbs and Torches, as well as all switch types. Previously, they would get blocked by these switches, but not anymore. Wall Traps seem to work just fine.

If I had to guess the cause, it feels like an unintended side effect of the new propeller switches?

karmic tinsel
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wait, do the switches still activate when passed through? cause i really want a "piercing" projectile that can do just that

lone remnant
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They don't, unfortunately

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Though they never activated before, either. It was intentionally like that

karmic tinsel
tardy nebula
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You mean they hit it, but travel through it?

tardy nebula
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wait im confused now

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Kit's video shows they are being blocked

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you mean an enemy projectile was previously destroyed when it hit a switch?

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i dont actually recall it working like that

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wall traps are fine because they actually can interact with switches

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zorbs and other enemies cant

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this is from 0.8.6

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this is 0.8.5

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ive checked a few versions now, they all work the same

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not sure when you mean by previously

lone remnant
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Huh, not sure how long ago it was... They used to be destroyed upon hitting a switch, without activating said switch. I used to be safe from projectiles by standing on the other side of a switch, but now I'm not.
I specifically remember it happening with a torch and a fireball, and designing a puzzle that, because of the switch, had a safe zone - maybe it was a bug before that got fixed?

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Like, the fireball interacted with the switch as if it was a wall

tardy nebula
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yea it was a bug then