#[0.8.7.3] Switches No Longer Block Enemy Projectiles
1 messages · Page 1 of 1 (latest)
wait, do the switches still activate when passed through? cause i really want a "piercing" projectile that can do just that
They don't, unfortunately
Though they never activated before, either. It was intentionally like that
You mean they hit it, but travel through it?
wait im confused now
Kit's video shows they are being blocked
you mean an enemy projectile was previously destroyed when it hit a switch?
i dont actually recall it working like that
wall traps are fine because they actually can interact with switches
zorbs and other enemies cant
this is from 0.8.6
this is 0.8.5
ive checked a few versions now, they all work the same
not sure when you mean by previously
Huh, not sure how long ago it was... They used to be destroyed upon hitting a switch, without activating said switch. I used to be safe from projectiles by standing on the other side of a switch, but now I'm not.
I specifically remember it happening with a torch and a fireball, and designing a puzzle that, because of the switch, had a safe zone - maybe it was a bug before that got fixed?
Like, the fireball interacted with the switch as if it was a wall
yea it was a bug then