#Lucky's Unlimited Lockworks (4304231)
1 messages · Page 1 of 1 (latest)
Darling, this time you REALLY lucked out! This is Lucky's Locks, but you've just redeemed the All-Day, Premium ADVENTURE Pass Express Package. No lines, no waiting! Do you wanna play a game?
Rank: 20/10944
Downloads: 0
Subscribers: 0
Votes: +1/-0
Size: 147.3 KB
Created: 2024-08-31 12:53
Updated: 2024-08-31 12:55
Dungeon, Sandswept Ruins, Singleplayer, Gauntlet, Minigame, Recreation, Early Access
And why is the local barber shop themed after a clover...? 🍀🤭
Just played through it, thought it was a good time! I was able to understand what was going on well enough by the end of the first room, and there was enough that changed in each room to feel fresh without being confusing. I liked the little minecart sections too, reminded me of Gringotts from Harry Potter. Could have maybe been one room shorter tho, but I was able to beat it in around 5 minutes so like. take my attention span with a grain of salt 
The minecart sections are for shuffling the deck. ;3
Yeah. Different enemy encounters. Different midboss. Different winning chests. I almost did a third railway for multiple large boss endings.
But I worked hard to make the rail design as efficient as possible. <:3
The doors are numbered so you have some indication of which path you took through the dungeon, but the other numbers you passed along the way are fully functional, lol.
Lucky is shining there.
Indeed! That’s so fitting and it makes the dungeon near-infinitely replayable. I love that gimmick!
Of course after I've made 16*16 copies of the same dungeon, straining all of my creativity to make each room a unique combination of the current limited monster selection in some way, that's when we get the update with new enemies and gold variants... 😹
Lmao it happens
This was neat before I saw the randomization, then it became awesome. Wonderful work.
Thank you! 😊
I think the ending broke some people, the clear rate has been nuked so hard I can't even find it listed anymore. Shame.
