#Re-Entering Elevated Tornado

1 messages · Page 1 of 1 (latest)

mighty hull
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I initially thought this was intentional, but now that I look deeper, it seems like a bug:
Normally, when you enter a tornado, if you stay in the same spot, you'll simply get launched in the air and back into the same tornado, giving you time to think and plan ahead. This works even if there is no floor under the tornado.
However, if that tornado is elevated, you simply fall through instead of getting re-launched.

Easily reproducible using a normal and an elevated tornado.

proper jasper
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yea

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not a bug

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its more of a technical limitation haha

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you have to wiggle out of it and then move in again while airborne

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theres no physical differentiation how HIGH you are

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just IF you are not grounded

mighty hull
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Ah... alright then. Just a weird quirk that players will have to get used to

proper jasper
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yea haha

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i can try getting around it

mighty hull
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If it's too much of an issue to fix it's fine, just something I noticed and didn't realize didn't apply to grounded tornadoes since I was using elevated ones for puzzles thus far

proper jasper
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ok

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i did fix it

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BUT

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unfortunately it will break certain dungeons haha

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especially kaizo dungeons rely on the fact that you immediately re-enter the whirlwind when you jump at an airborne one, no matter your height

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ill have to think about it if i can find a way to accomodate both