#[0.8.3.10] Changing volume on steam deck causes huge lag spike.

1 messages · Page 1 of 1 (latest)

storm garden
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When ever I hit the volume button on deck, it causes a huge lag spike that allows moving objects such as moving platforms and rolling spike traps to phase through walls. It looks like their collision dosent register during the spike, allowing them to continue onward if they were going to hit a wall at the time.

In the provided picture, all three moving platforms are supposed to be inside the stone walls. By timing the volume button, you can get them to phase through the walls, though the top platform stoped moving for some reason.0.8.3.10

serene cove
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Holy shit what

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That seems like a Unity bug lol

storm garden
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didthe file and screen shot go through? my internet is acting up and I had to resend this once already.

serene cove
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It didn’t

storm garden
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It wont let me upload either for some reason. sorry.

serene cove
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All good

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I’ll try it myself on deck

storm garden
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ok, thanks.

serene cove
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That def sounds like a Unity bug tho lol

storm garden
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yay unity!

serene cove
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seems to be a SteamOS issue

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seems to be a Linux window server bug

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lets hope valve fixes it soon lol

storm garden
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Ahh, ok. I suppose this is just the first time I ran into it then. I'll just make sure not to hit the volume then. Though It could be some amazing speedrunning tech lol. (I won't actually do that, it'd be crappy to steal the WR like that).