When ever I hit the volume button on deck, it causes a huge lag spike that allows moving objects such as moving platforms and rolling spike traps to phase through walls. It looks like their collision dosent register during the spike, allowing them to continue onward if they were going to hit a wall at the time.
In the provided picture, all three moving platforms are supposed to be inside the stone walls. By timing the volume button, you can get them to phase through the walls, though the top platform stoped moving for some reason.0.8.3.10