#An item that heals the player to full when they can't pick up more Heart Crystals/Fragments.

1 messages · Page 1 of 1 (latest)

empty relic
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As it currently stands, when a player picks up a Heart Fragment or a Heart Crystal the player will be fully healed. However, if the player already has the max amount of hearts they can get from collecting Heart Crystals, if they try to grab another they won't pick it up hence they won't get healed, meaning the only way a player can heal to full with a full set of hearts is by picking up enough regular Hearts to do so (or having a fairy when they die). While the Fairy does make for a great work-around for this, having another item that heals the player to full, or updating the crystals so the player can still pick it up to fully hear, would still be appreciated.

full oak
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Hmmm, this is just more of a dungeon design being a bit flawed if anything, I honestly find it strange that you'd have to put that many Heart Crystals, unless if it's preserved for Cooperative Gameplay.

I would suggests don't use Heart Crystals willy nilly, and use Heart Fragments instead, the reward of managing to get four is much worthwhile than getting the Heart Crystal, sometimes anyway xd.

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As of your other suggestion, I like the idea, I know there have been the talk of a healing waters somewhere.

empty relic
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The main reason I'm asking for this is that for a dungeon like the Enemy Museum I'm making, the main premise is for the player to look at all the different enemies, it's not made for the player to intentionally die. Of course, I have things like fairies and checkpoints on every floor so if they do die they respawn at that floor, but even then I'm sure you get where I'm coming from with this.

upper widget
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it would still be useful for other cases as well, namely things like platforming challenges or puzzles that need the player to take damage to solve