Atm, 2x2 floor switches gets activated when a player is carrying a pot or rock (as the game considers it as 2x weight; the player and the currently held item)
meanwhile, fissured floors have a universal set time before it activates.
It would be cool if:
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fissured floors activates instantly if a player is lifting a heavy object
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fissured floors also activates when a heavy object is on top of it
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some monsters (heavy class monsters?) may activate fissured floors to give an impression of realism/ dynamic-ness on floors
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this would also destroys the current lifted item the player carries in case the player falls in the fissured floor (with some exception; like the boss key)