#Fissured floors should be sensitive to player with a carryable

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slender lantern
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Atm, 2x2 floor switches gets activated when a player is carrying a pot or rock (as the game considers it as 2x weight; the player and the currently held item)

meanwhile, fissured floors have a universal set time before it activates.

It would be cool if:

  • fissured floors activates instantly if a player is lifting a heavy object

  • fissured floors also activates when a heavy object is on top of it

  • some monsters (heavy class monsters?) may activate fissured floors to give an impression of realism/ dynamic-ness on floors

  • this would also destroys the current lifted item the player carries in case the player falls in the fissured floor (with some exception; like the boss key)

autumn venture
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I like this idea as it does give a way to prevent players from taking carryables everywhere, since they wouldn't be able to cross fissured floors with them.