🐛│bug-reports

3145 threads · Page 1 of 63

[0.11.21.9] Nested stuff lost forever 3 messages
Open
[0.11.21.9] You can throw infinite boomerangs by exiting and reentering 3 messages
Open
Editor enters an un-interactable state when changing a shape-locked teleporter color? 7 messages
Closed
Default Theme Orchestral Version Music always all ways ‘skips’ at 43 seconds in 39 messages
Open
[v0.11.21.8] nah 2 messages
Open
[v0.11.21.8] Vampirism ring not working 7 messages
Dismissed
[v0.11.21.8] Boo is Santa confirmed. 3 messages
Open
Effects doesn't reset when going back to edit mode. 2 messages
Open
[v0.11.21.8] Lag inconsisticy phsyics 13 messages
Open
went through door and clipped through terrain 4 messages
Open
[v0.11.21.8] Please just teleport the player to the checkpoint after dying. 9 messages
Open
[v0.11.21.7] cracked block debris lingers? 16 messages
Closed
[0.11.21.7] Empty Shell in Editor 2 messages
Closed
[0.11.21.7] If hide UI has a letter keybind weitd things happend in the editor (should've warning ) 8 messages
Open
[0.11.21.7] Placing a sloped rail behind stairs leads to inconsistent behaviour 3 messages
Open
[0.11.21.7] Stairs in castle town have inaccurate hitboxes 7 messages
Closed
[0.11.21.6] Unable to play in multiplayer 2 messages
Closed
[0.11.21.6] Bumpers still act like they're there even after despawning them 2 messages
Closed
[0.11.21.6] Pedestal does not fall into hole 2 messages
Open
[v0.11.21.5] phantom sound objects 13 messages
Closed
[v0.11.21.5] interactable tile priority? 21 messages
Closed
Stacking Objects 40 messages
Open
[11.21.5] Skeleton Key Says Block Rather Than Key Block. 8 messages
Closed
Enemies lit up after hit by Spectral Arrows emit normal light instead of spectral light 4 messages
Open
[v0.11.21.5] Objects grabbed with grapple/boomerang can interact with whirlwinds 2 messages
Open
[0.11.21.5] Rolling allows you to walk through doors while drawing a bow 6 messages
Open
[V.I.Dunno.Probably.This.One.] The Version Bar is Redacted 2 messages
Closed
[v0.11.21.2] Timers aren't reset to their previous state on checkpoint reload 7 messages
Open
[v0.11.21.2] Uneven gem shadow 7 messages
Dismissed
Buggy lights and enemy properties 31 messages
Open
[0.11.21.2] The shield and sword coins textures do not match up 4 messages
Open
[v0.11.21.2] The player’s light radius is revealing spectral objects when it shouldn’t be 2 messages
Open
[v0.11.21.2] invisible cracked walls stay invisible even when broken 8 messages
Open
[v0.11.21.2] binoculars are moveable. 23 messages
Open
Why am I able to see the world border? 3 messages
Open
[0.11.21.1] return of the redpits 6 messages
Open
[0.11.21.1] Deleted Bridges remove collision of lowered walls 3 messages
Open
[0.11.21.1] Music stopping periodically 19 messages
Open
Big Keys/Gems Inside Objects Deleted in Pits 4 messages
Open
[0.11.21.0] Inconsistent elemental hitboxes 3 messages
Open
[0.11.20.38] Rolling spike trap's "Turn" property has clockwise & counterclockwise options 2 messages
Open
[0.11.20.38] The properties menu is layered above the toolbar and part book 6 messages
Dismissed
[0.11.20.38] Bumpers don't bounce throwables 3 messages
Dismissed
[0.11.20.38] Camera pixel snapping makes room-wide darkness leave pixel gaps at screen corners 3 messages
Open
same door pos in texture files 7 messages
Dismissed
[0.11.20.38] Elementals can still damage the player after being frozen, unlike other frozen enemies 8 messages
Closed
[0.11.20.37] stuck in wall when pushed while diving in raised water level 2 messages
Open
collision on lower wall 7 messages
Open
Another graphical error? 2 messages
Open
[0.11.20.37] Object with delay: object's state does not reset when restarting from checkpoint. 3 messages
Open