What are the weaknesses of the Meganewbie?
- Slow and boring PvE (Not for me, but yes for most players)
- Low variations, Meganewbies builds must be always the same, same support units, same mutations and same upgrades
- Unfair counters, specially Fighters with bite and Mass taunt
To solve all the problems, it would be necessary to think of something that addresses the extreme simplicity of using it in PvE, that gives players the opportunity to adapt their 'Meganewbie' to what they see as most convenient, and that fixes its unfair counters. Well, here is my solution:
"Meganewbie points": Different level of newbies can Merge into the Meganewbie, so the idea is to give the MN some passives, abilities or just extra stats depending on how much levels of newbies merge into him (For example, if the MN is formed with three level 5 newbies and two level 2 newbies, it would have a total power of 19 MN Points) Developers can work with his own ideas but I like to add some of them who I think are fun, variety, fair to fight and adaptative to PvE