#Insert Name Here (INH)

128 messages · Page 1 of 1 (latest)

charred gust
hollow token
#

i recommend adding warning signs

#

and a cooler ending

fluid granite
#

I’ll check out later

fluid granite
#

@charred gust Was laggy for me

#

@charred gust done

#

First screenshot: Make arrow bigger.

Second screenshot: Add more arrows and this part is a little over decorated. At first I thought it was a section in the level.

Third screenshot: Add arrows.

Fourth screenshot: I would lower saw by one.

Fifth screenshot: Add arrows and the ramp I am on is very thin.

Sixth screenshot: Add checkpoint.

Seventh screenshot: This area feels empty

charred gust
#

@fluid granite I made the changes you requested and then some

fluid granite
#

First screenshot: I would make it look like it’s connected.

Second screenshot: This part is cramped and boring, also kind of empty.

Third screenshot: I would higher arrow and this part is empty and boring too.

#

@charred gust done

charred gust
#

@fluid granite I made the level longer again, see what you think

fluid granite
#

First screenshot: Why does the arrow point right? Make it point up.

Second screenshot: Higher speed of gravity field and I think you should make it so you can’t go through the checkpoint.

Third screenshot: I don’t like the ramp here because it looks weird.

Fourth screenshot: Add a floor here because rn it feels empty.

Fifth screenshot: I don’t like the ramp gravity field thing here.

Sixth screenshot: I would remove lasers.

#

@charred gust done

opal hound
#

softlock

charred gust
#

@fluid granite done

#

@strange crag new level whaddya think?

strange crag
#

this is annoying

#

people will probably be pushed into these spikes too often

#

checkpoint here

#

this shortcut would probably be too op

#

you instantly get pushed into the saw here

#

this is ugly, but it looks good if you change the blocks to 27 rotation on the left and 63 on the right

#

remove the middle route (and softlocks even though i know they arent fully softlocks)

#

softlock

fluid granite
#

@charred gust dons

#

No more reviews from me

#

First screenshot: I would make the gravity field stronger and make it so you can’t go through the checkpoint.

Second screenshot: I would add spikes or smth so if you get dashed you don’t fall down all the way.

Third screenshot: Block stands out with ramp against it.

Fourth screenshot: I would make this more like fifth screenshot.

Fifth screenshot: Example for fourth.

Sixth screenshot: Softlock kind of. You can’t move left.

strange crag
#

just go right gng

fluid granite
opal hound
slender condor
charred gust
#

@fluid granite @strange crag Sorry, i forgot to ping.

#

But the changes are done

strange crag
#

just remove it

#

this changes nothing

charred gust
#

@strange crag done

charred gust
#

damn, this level has gone silent

proud quarry
proud quarry
opal hound
delicate reef
#

Why not just kill the player in the first place, instead of having those gravity fields

#

Also softlock

#

Also, I couldn't manage to die from this saw. Is it decoration? I guess it doesn't really matter.

charred gust
#

@delicate reef

#

done

#

anyone vote for this?

charred gust
#

anybody?

charred gust
#

damn

gusty reef
#

This is a really fun level to me personally, at least

charred gust
#

anybody?

charred gust
#

this level died fr

charred gust
#

:(

opal hound
#

bro got ignored

fluid granite
charred gust
#

👍

charred gust
fluid granite
#

First screenshot: I would add a floor here or some of them.

Second screenshot: I would make this bigger and easier to use.

Third screenshot: This saw is too big imo.

Fourth screenshot: The entrance is kind of small.

Fifth screenshot: I would extend the gravity field into the ramp more.

@charred gust done

charred gust
#

alr i fix stuff when i get home

charred gust
#

@fluid granite changes are done, would you vote for this level?

fluid granite
#

First screenshot: I would add a floor or jump zone here so players can climb back up. Also maybe include an arrow.

Second screenshot: The floor and gravity field feel like they don’t fit in. Also for the gravity fields at top that point to either side, I would extend them into the ramp.

Third screenshot: I still think the saws are bad. I would replace them with floors like the one in that one level by yellowstorm.

Fourth screenshot: I would remove floor here and add some jump zones around the gravity or replace the gravity field with a big jump zone.

Fifth screenshot: I would extend the bouncy to the same length as the gravity field and maybe put a checkpoint there too, I forget if there is already one above.

Sixth screenshot: I would remove spikes and keep saw but make it fit in more.

Seventh screenshot: I would extend the gravity field into the ramp and make the ramp more like a ramp like you did with the ramp at the top part.

Eight screenshot: I would add a floor so if players fall they don’t go through the gravity field. Maybe make it a checkpoint.

Ninth screenshot: I would add ramps at the gravity field part on top like you did before.

Tenth screenshot: I would add another floor about where I am.

#

@charred gust done

charred gust
#

Would you consider voting for this level?

dark oar
#

nice lev dan the boy goober

fluid granite
#

First screenshot: Add the jump zone in the wall.

Second screenshot: The ramps are uneven. I think it’s one block longer on the left side.

Third screenshot: I would add one more jump zone.

Fourth screenshot: Make this like the first video. (It’s at the end)

Fifth screenshot: I would make the bounce pad the same length as the gravity fields look weird.

Sixth screenshot: I would make this ramp like the one in screenshot nine.

Seventh screenshot: I would add a ramp in the saw or replace it. I would make it how it was before you changed it. I would also make the ramp something like the ramp in the ninth screenshot.

Eighth screenshot: Example for other screenshots.

First video: Example for other screenshots.

@charred gust done

charred gust
#

@fluid granite done, though I am quite puzzled about what you are trying to get me to do in the first screenshot, And for the 4th screenshot, I don't want people to get through the ramps.

fluid granite
fluid granite
charred gust
#

@fluid granite Fixed the first one, and the fourth still lets you jump through it

fluid granite
fluid granite
#

And if not just rotate them once each and see how that works

charred gust
#

If you rotate the floors at all the hitbox goes away

fluid granite
#

Try a 45 angle

#

@charred gust

#

That works

charred gust
#

@fluid granite done

#

@fluid granite would you vote for this level?

fluid granite
#

First screenshot: I don’t like how the ramp looks.

Second screenshot: I would move it in by one block.

Third screenshot: I would add a dash recharger so the laser activates when someone takes it.

Fourth screenshot: This area is empty.

@charred gust done

charred gust
#

@fluid granite done

charred gust
#

<@&1178134658857308212> requesting level to be put in update thread

strange crag
#

how many players in this

#

and has anyone voted

charred gust
#

8 players, no votes

#

@strange crag you wanna vote?

strange crag
#

i’ll see

digital lintel
#

😱

#

Add sign here

charred gust
#

👍

charred gust
charred gust
#

Have you played this level yet?

#

@fervent ledge

digital lintel
#

wait me 5 min

charred gust
#

ok

digital lintel
#

First screenshot: I feel this shortcut is a bit fast for normal road users, so let's add a disappearing block here. (You can add it).

Second screenshot: Why would you do that?.

Third screenshot: This sign is crooked please fix it as sketched
(⇔. x: 0.5; y:0.5)

  • Overall, this level is actually pretty nice and fun so it's not too bad and not too bad. If you've fixed it, you can ping me again for a re-review. And you can also do what I say...
    (I think it's a bit bad :<)

@charred gust done 🥰

#

Additionally, you can add some sort of signal to the sign (For example, make it spin, etc.)

charred gust
#

@digital lintel If I add the disappearing block, It ruins the whole shortcut, otherwise I added ur changes

digital lintel
#

I am not forcing you to add

charred gust
#

I don't think I will

weak horizon
#

.

weak horizon
fluid granite
#

This level could be better but I don’t think I can complain about anything

#

1/3

charred gust
#

yay

#

@strange crag 1/3

weak horizon
#

2/3

charred gust
#

yay

digital lintel
#

3/3

#

🙂

charred gust
#

@strange crag Nebula voted, 2/3

#

you could make it 3/3 ...

strange crag
#

3/3

charred gust
#

yay

#

thanks]

charred gust
#

@strange crag can you update in the level thread?

strange crag
#

oh yeah i was the one who uploaded this

#

i already put it in lc btw

charred gust
#

cewl

#

thanks

#

@strange crag Noobula?

strange crag
#

noobula

charred gust
#

Imma start using that now

strange crag
#

all according to plan…

dark oar
#

@opal hound