#Capture the flag (New game Mode)

22 messages · Page 1 of 1 (latest)

opaque pulsar
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Both teams red and blue will have one flag each on their spawning side, the objective is to take the flag of the opp team and place it on your post, giving the team a point.

The players can respawn after dieing and one member will take the flag (it will appear in his inventory) and others protect him so that he can place the flag , special arrow marks can be shown for the flag bearer and the match will be of 4-5 min and the team with highest points win.

covert bluff
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a great one but

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its

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not fair if its not having same amount of members

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like sometimes in red vs blue

opaque pulsar
covert bluff
opaque pulsar
round epoch
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maybe also when u have the flag u get 1 less bullet or they recharge slower

round epoch
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maybe not slowed in speed tho Bec then u can just jump with the bullets you know

wispy dawn
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interesting Idea

round epoch
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yh

midnight cape
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I wonder how to incorporate this concept with the rising water?

Also, to capture the flag a tank would drive over it and this causes the flag to stick? If/When the tank is destroyed, the flag remains at that location and must be picked up again to continue to travel towards, or away from the goal?

I think this is a neat idea, and perhaps it would work well on a looping game area and instead of the water coming up, perhaps the water would come in from both sides as to not interfere with the mobility on the battlefield.

🤔

eager hull
opaque pulsar
round epoch
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What was the game mode that every1 likliked last ssn the 1 with squads and respawning.1respawning.1 of those maps would be a perfect map for the capture the flag . The ginger bread 1

grim beacon
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everyone camping on the flak spamming if someone coms, i see it right before my inner eye

opaque pulsar
round epoch
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also we need to make smth like where in some places the land doesnt get destroyd

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bec then it would be so annoying to travel with the flag