Collaborators: KingHenrik, Prodoglover/Bear, and goobdasher
Nodes: 1,545
Link: https://gooberdash.winterpixel.io/?play=6d8c17fd-f32b-45d2-b56d-f853a292b8bb
The intention of this level is to be certified
#High Dive
252 messages · Page 1 of 1 (latest)
Hi
This is like 20 nodes away from least amount of nodes in a level
Shortest I found is Wild Ride
oh nice
not even close
eliminating
I meant race
30 nodes iirc
oh alr
Then I realized other ones
yeah ramp city has the least i know of
what about yarble's 3 nodes elim fr
decoration makes it more
yeah i just realized that
i optimized it to 2 nodes earlier today
send link
@supple solstice i would love a review
this is on the account that observatory is on btw
Don’t say that
He knows
Too short, also definitely needs more skill parts
okay
update: we are almost done with making this level longer
will prob be done tomorrow or today
<@&1178134658857308212> me, bear. and goobdasher have finished the level again
we would love a review thats from a non-biased lc member
@echo pasture updated level
Update 1 includes the following:
First screenshot: I added the spikes and floor so if you fall you don’t fall all the way to the beginning.
Second screenshot: Fixed teleported by copying and pasting the bottom gravity field over 2 times.
Third screenshot: Make this part stand out less since before it looked ugly.
@echo pasture
I would like to change this obstacle or make it better since rn I don’t really like it
I’m getting off for now
@quartz frost i think that part could use a little reworking but not that much
Ya it’s just annoying to speedrun
@tulip hearth can you pls check this out, me and KingHenrik spent a lot of time and got a working teleporter on this level. Review would be appreciated but you can vote if you already like
Yeah for sure, sorry for my inactivity recently
I will try to tonight
All good
Thanks
I think both me and king henrik learned new things while making this level
First sight
- there's not much spots i can over skill players in
- that place where you grab a checkpoint then die and respawn completely somewhere else is actually creative and I've never seen it before it's awesome i got confused for a second i was like where am i lol
- gonna need more polishing and arrows
Gonna give the full review in a couple
Ok thx
For the overskill part we tried making some parts harder than others so you can overtake players but we can rework some parts if you would like
for overskilling players we wanted the level to be mostly fair for all players but there are a few shortcuts to take but mostly you just need to take unique routes and optimize your run during the game but i will try to find better ways to implement overskilling into the level
Ight review time
First you guys need a lot of arrowing
Could do this in here as well just cause why not lol
Arrowing is important even if you don't think they matter
Add a gravity field on this wall just in case someone falls they won't need to climb
Add a sign here just so people won't get confused
Add a spikes platform in here
You have too many of those empty ends idk if you noticed
Here too
Could lock it instead of the spikes platform but eh up to you
Anyway the lvl is good if you add a little more good obstacles and polish designs ill vote for it
I don’t want to lock it because then the goobers don’t feel as open
Yeah ik I've speedran it still would appreciate if there is some sort of special obstacle or something
Yeah up to you but you gotta add that spiked platform in that case cause you never know when goobers dash you
And if you don't have your dash you're just screwed
I’m adding arrows rn
I’m not gonna add this
Yeah that's fine
Does this part really need a spikes part it’s not a big fall
It actually is
You can do a shortcut to just get back
If someone dashes you to here and you already wasted your dash
You'd fall this whole way up
Which? He tagged the last one tho
oh i just realized
he meant the spike platform in that screenshot
not the locking in and falling part
@compact gyro
This one I meant
Mb
Ya
Ooo yeah that one wasn't meant to be there sorry i just created it to move it down after i remove the ice wall
Oh ok
It will block the shortcut if it's placed there don't worry
i gotta go see the minecraft movie rn but ill be back in like 2 hours maybe
Yep first time i got there i kept trying to jump up cause i didn't know what will happen and i kept messing the spikes everytime i jump
Just so it won't be much confusing
In all my reviews trust me i have a good reason for anything i tell you to change unless i specifically tell you it ain't necessary
Can you check out by level now?
In a bit
@stray jackal sorry for bothering you but can you check out this level
Waiting
@compact gyro are there any more things you want us to implement or do you think this is good as is?
i am open to adding more changes
@frosty stirrup we need review and since no one responding I want your opinion
@grave whale I also want yours
@wild drift Ik you don’t review but I would like to have your opinion on this because why not, and because you can vote
All good
Ok thank you
Definitely
Wait a moment I needa finish my breakfast
I just finished my dinner😭
I've never seen a certified teleport level, maybe...
I also did level teleport but someone said...
You can replace the arrow with a danger sign so people know in advance that the saw blade is in front of the sign (Same as the picture)
This part may seem a bit difficult for beginners.
You can add a downward gravity field background so players can detect and see it better
You can move this entire area up 1 space so new players can get in without needing to gain momentum easily
Add traps near the bottom so the player doesn't have to fall all the way to the bottom which will waste time when falling
You can add traps here
Also this level is pretty cool but there are some obstacles that are a bit hard for newbies, a bit cramped (I think it was 8 players at first) with 16 players, you can make them spacious for players to enjoy your level comfortably and best
We can remove some spikes
@echo pasture I’ll edit when I get home
okay
you def can ive been close before
🫃
@wild drift a day late but can you check this out?
I’m working today sorry
All good
Garble nart
@wild drift this a good time?
@compact gyro anything else? Or can you vote?
I'll do a final review when im home
Ok thank you
@stray jackal can review?
add some walls on the side so that if you fall off then you dont keep on falling into the void
change the elevators to jump zones cuz being pulled up by it when you have a ton of momentum into the spikes is just bs
and please do not keep this in the level
and idk just add some more deco
the grass and bg blocks are decent but because the level takes place in the sky it just looks, barren.
Wdym, what’s wrong with it
one its a cycle, but two the teleporting thing is banned
Why is it banned
@echo pasture how we gonna finish this
idk ask typixel, but there was a level with this gimmick before and it go uncertified because of the teleporting
you can just move the entire level down
like i only added a few things here but the negative space is filled up so much better
Got it
Thank you for the advice
what was the level name?
how did this level even get certified in the first place 😭
based on this level i think the teleporting thing is banned because nobody knew how to use it properly and it was all about random timing as our is just you wait for 3s and then you go right up and you dont have to do anything
@stray jackal check out level now
@plucky tartan Review
you should make this one of the main obstacles in the level it’s the coolest obstacle in this level imo and you basically just go over the side of it
remove this spike it’s destroys people playing on phone
But that too easy then
I could add disappearing block
can you either delete or make this cycle earlier in the level cause it kinda ruins speed runs
I could make it go faster
okay
That all?
you should add more background blocks
decoration in general
not in all the parts but some
Ok
I think it’s fine because if you get sucked in it become sin obstacle, but you can avoid
add arrow here
no
Idk how to add more with all these nodes already
Done
you should do something like this
ignore how off center i made it
@echo pasture I’ll make some changes but I don’t think we should change the spike and floor part
he helped make it
fr
yeah
I think I’m some parts are over decorated
update @plucky tartan @stray jackal
@echo pasture Typixel gave the heads up you can keep the teleported
nice
@echo pasture want review?
yeah sure @quartz frost
how is the teleportation thing allowed
didn't he ban it because some players don't want extra deaths
It’s allowed
on goobernut's race it was rejected because the goal was to die
Typixel said we could use it
damn lucky fr
it was rejected cause it was over decorated
First screenshot: I don’t like this at all, you over decorated everything. I would remove the grass under the block you spawn in.
Second screenshot: I would remove the grass on disappearing.
Third screenshot: I don’t think you need grass on all sides. I would keep the grass only on top.
Fourth screenshot: I would remove grass off of disappearing.
Fifth screenshot: I don’t like the music blocks in it and how over decorated it is.
Sixth screenshot: So much grass also I would remove the music blocks.
Seventh screenshot: This part is too cramped in my opinion.
Eight screenshot: This part might be a bit cramped too.
Ninth screenshot: I don’t like all the grass underneath and on sides, the extra floor on side isn’t really necessary. Also I would remove music blocks.
Tenth screenshot: I don’t like how much grass I would change back to old.
Eleventh screenshot: Remove music blocks.
Twelfth screenshot: I don’t like music blocks.
@echo pasture overall I have a love/hate relationship with this level. I loved the old version but you tried to hard and over decorated way too much to the point that it looks ugly imo and I wouldn’t want it in game. This is why I quit working on it.
Anyways goodnight cya
get sent to the shadow realm you pinged lc more than once in the same thread fr
ohhh
jk its ok
sleeping on Circular World, only 2200
could i get a review on this level?
i think some of the transitions are too sudden and confusing and its pretty much impossible to sightread on your first ever playthroug
could you care to elaborate slightly more with an example
like the transition to the parts with the spike on the floors is weird and im pretty sure people will die there more than once
and the part with the boxes that move in a square pattern is unexpected
this part?
and this?
@hot pulsar should be fixed now
i think the whole area is kinda like a visual overload and feels like one big jump zone and maybe a gravity field could make it better to understand while keeping the difficulty
still think the transition is sorta unflowy cause the parts before i zoomed through but this part i had to react fast and stop
isnt checkpoint teleportation banned?
i dont think theres an explicit rule that says you can't do that, but its not preferred
only thorns and the coffin have that mechanic i think
🥴
the coffin is basically all about checkpoint teleportation.
it didnt survive long
this one was cleared by typixel about a year ago when the level was first starting to be made
