#Permafrost

25 messages · Page 1 of 1 (latest)

vagrant parrot
surreal kraken
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i like it

vagrant parrot
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<@&1178134658857308212>

desert aurora
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I played it, and it was really good.

vivid wraith
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99% lvl council's gonna say sth, trust

uncut onyx
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i like the first part but after that it gets a bit strange

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this entire section has too little space
the obstacle would be nice if it had more space, i feel like it would be more rng with the way it is rn

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and this entire part is like... too basic ykwim?

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its just some jump zones with saws, it's boring, it's easy, and no one can outskill someone else here

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im not seeing anything... different... besides maybe the design

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i just dont think this would work well in publics, mainly cuz of the
lack of like actual challenging obstacles(which would cause close finishes and ultimately a more rng based race)
and the parts i mentioned have too little space(which is annoying + rng)

vagrant parrot
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ok

uncut onyx
vagrant parrot
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Thanks

ruby matrix
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Wait, how did you change your name in gooberdash??

worn forum
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why is it made by "D1 boykisser"

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wait mezzo it's u

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@vagrant parrot guh

vivid wraith
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hmm

keen frost
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i agree with plate in that the concept in theory is nice but it's not really executed the best

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also deco but that's kinda a no brainer

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suggestion: make sure your obstacles flow into one another and don't have massive difficulty spikes !! this might be hard to spot on your own you can even play this in a custom with someone

vagrant parrot
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what if I just delete almost the entire level but the first bit