#Vertical World
58 messages · Page 1 of 1 (latest)
i really like this level
this level seems way too confusing and unsightreadable
i somewhat agree with yoyble, i just feel like there is a lot of paths that look way too desirable to take on a first run, even though they only save a couple seconds or just leave you to dead ends. (examples are below)
also i would max out the strength of these grav fields, there's a chance you get stuck here and it's not very fun for a new player
lastly, the ending feels like way too long of a stretch for the ending, i would've cut it off shorter HOWEVER i understand it looks better from a design perspective so i will not ask you to change it
@sacred marsh @foggy ravine How about now?
yeah
secert room lol
The other secert room also has this issue
lol
It's fixed
you should extend this platform to the left by like 5 units so that the start is easier to get up for new players
i think this area should be made harder to get into, maybe like by making the entrance smaller or something
there should also be a sign here lol
or something cool
but i like this a lot more
1/3
I like
Its a bit boring in some parts though
but ig it wont be that boring with more people
2/3
Ok
check my ghost on this level, idk if it's intentional or not though
I made some changes. Is it still the same now?
this looks cool
i mean the place i'm on
add a shorcut here (ur choice)
last but not least idk if this is intended
if this is then ur sigma
yeah it is a good thing, but idk if he meant to do it that way xD
It’s intentional, not really a shortcut, but in a multiplayer race, it would be pretty cool.
@sacred marsh What do you think?
not a big fan of this one
i dont like the style of structuring this level uses
(similar to ancient dungeon)
@halcyon heart @velvet hemlock @hallow sage What do you think?
oh lmao didnt see
neither did nebula lol