#The Beasts Body

17 messages · Page 1 of 1 (latest)

hardy lynx
#

Hello Reapers

#

I’ll talk to you in school about the level

undone sundial
#

screenshots were taken in the level editor for convenience
(first screenshot) : before i start typing up a storm i need to point out that throughout your level there are a number of unfair inconsistencies in the mirroring of your level. some sections are more favorable to a side than the other, making the overall gameplay look rather bad
(second screenshot) : start is really bad, most levels give a decent amount of space before the first obstacle, while this one is a very close instant death unless you dash or hold down your right/left buttons to escape and then try to get through a 1 block wide bouncer section. This feels like it was built for 1 player and not the 8 per side. You should probably remove the bouncer section and extend the width a bit, since even 3 tiles is still kinda cramped for 8p
(third screenshot) : this is an absurdly cramped merge zone, i don't think 16 players can get through this at the same time, so i recommend extending the width and fixing the obstacles a bit (try going with a pattern of saws and not random placements)
(fourth screenshot) : I love this concept a lot, using lasers this way is kind of annoying but it creates a fun obstacle imo. That being said it's not executed very well, with inconsistencies between both sides and the lack of space for players to wait between lasers. if my hand doesn't go numb after typing this ill post a mockup (a way i would fix your level) 'cause i really like the concept.
(fifth screenshot) : this section is ok in terms of space, it's a simple follow-the-fields obstacle.
(sixth screenshot) : you can wall-jump up here and skip this section, if you are insistent on keeping it in i recommend patching it up by adding spikes to the wall that was poorly circled in red.
(seventh screenshot) : there are a few similar concepts to this sort of reverse parkour, i would recommend making it a bit bigger and increasing the space between spike pits.

#

(eighth screenshot) : another inconsistently mirrored section without a good amount of space for multiple players to get across at a time, extend it by a bit and find an obstacle pattern.
(ninth screenshot) : out of every zone/section in your level, i strongly believe that this is the worst one. there is no space whatsoever with this being a 2 by 103 on the right side and 2 by 107, meaning that only one blasted player can get through this without being pushed by others. I am requesting you play "Trying to make cool level (attempt 1)" by UnderscorePixl since that level has a similar concept yet it was executed in a more player-friendly/space-friendly way. the speed of the saw doesn't contribute to anything either, it's very fast and annoying to play against.
(tenth screenshot) the inspiration continues from a similar obstacle to TheOnlyGoob's "Blue Race", which uses (like in the previous screenshot) a better way to execute this sort of obstacle.
(eleventh screenshot) : building the last section out of disappearing blocks (which are notoriously bad for multiplayer parkour, "Saws and spikes" proves this very well.) but you decided to add a couple of lasers just to limit player movement even more. Please completely revamp this section, this is unfit for multiplayer.
(twelfth screenshot) : like everything in this level, it's inconsistent on one side, and in this case it's the blasted finish line. please slow down the erratic movement, this can cause so many unfair disqualifications for not knowing where it'll be.

#

Final Score
design : 2.5/10, the level features a ton of inconsistencies and bias towards sides (i cannot stress enough how much races must be fair in this game), showing either laziness or lack of effort.
multiplayability™ : 1/10, a majority of this level cannot accommodate 8p in the split areas and could never accommodate 16p in the merged zones due to random obstacles placements and very cramped sections.
creativity : 2.5/10, there are a few borrowed obstacles executed somewhat poorly, and then there's the more "original" obstacles which are so incredibly lazily built, showing very little if not no consideration/effort to create fun obstacles.
Score 6/30

#

i am sorry but by my own rules i rate this a D tier level

hexed dragon
#

I'm very sure this level is meant to be a challenge, not a certified level. Correct me if I'm wrong though

hardy lynx
#

This is his first level

#

@cunning grotto

#

He’s my friend I know

undone sundial
#

if it's his first level you can sweep a couple of the things i said under the rug

hardy lynx
#

He made like three levels on his old account

#

But his last one was 6 months ago

#

And he hasn’t played since

cunning grotto
#

chat

#

Let me cook'

#

I made A BETTER LEVEL