#Dynamic bodies

1 messages · Page 1 of 1 (latest)

light slate
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Add a separate level element to create dynamic bodies (rectangles, circles, triangles)

Bodies should have 10x+ mass ratio to the player and limited interaction with dash. This should maximize squishage and reduce the severity of mispredictions. (Alternatively, disable player interaction entirely by simulating bodies in a separate b2World, same trick as particles)

In the level editor, dynamic bodies will show an outline of their "spawn" position.

Properties:

  • [ ] enable destruction (same as player, including squish)
  • [ ] enable respawn
  • [ ] respawn delay
obsidian solar
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I am not too sure what dynamic element is

unkempt rover
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This is smart I love this idea and the level it will create-prometium

glacial dew
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i have not said this

unkempt rover
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False

obsidian solar
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oh, now I understand what this idea is talking about