Add a separate level element to create dynamic bodies (rectangles, circles, triangles)
Bodies should have 10x+ mass ratio to the player and limited interaction with dash. This should maximize squishage and reduce the severity of mispredictions. (Alternatively, disable player interaction entirely by simulating bodies in a separate b2World, same trick as particles)
In the level editor, dynamic bodies will show an outline of their "spawn" position.
Properties:
- [ ] enable destruction (same as player, including squish)
- [ ] enable respawn
- [ ] respawn delay