#Trophies should be based on damage instead of kills
34 messages · Page 1 of 1 (latest)
has been posted before but good idea
maybe 50/50 damage/position, not outranked/deadby
I have a few ideas on how they could be calculated
when a non-bot player dies, a certain number (example: 100) of their trophies go into the handout pool.
when the match is over, trophies are distributed by who dealt the most damage and who survived the longest
that not calculating/
I'm not sure what the exact ratio would be so let's use 50/50 for now. this means that half the trophies you would get would be from how high you rank, and the other half would be from how much damage you dealth (assuming you got the same amount of trophies from both)
(*ab dunk, from-bot-dead) definetely no, cuz teamers
thats mean 5-people team be able to boost someone
that makes sense
Wouldn't this force you to play more aggressively instead of strategically?
thats, should be
I don't think so, it would mean that people would not be targeted as much because they are low health
but 1kill from a low health person is not as many trophies
I will not leave the enemy behind, even if he is wounded
not everyone plays like this
alot of people try to avoid conflict do they can survive longer and only try to kill people who are low health so they can get me pre trophies
ok, 3 players left ( with you ), 1 - 10% healt 2 - 100%. Which target first, if the same to shoot affordable? length to enemy 1/2?
I would shoot the 10% health person because if I kill them it would replenish my rockets
thats only one of reasons, why wounded targets much perspective.
it's good for strategy, needing to choose between surviving longer and inflicting more damage
if one option is always better than the other than it's not balanced
if your kill gets stolen then thats too bad, but at least you know they died
I don't see a problem here
its a fight to kill the top person not hit them and run away
it makes sence like you got 10 assist but no kills then the game would not count all those assist and you would probably lose trophies
alot of the time it's fight people will low health to get more trophies because it is worth it to get more kills than to kill the people with higher health and risk dying and getting les trophies
the problem I want to solve is that it is better to only attack people with low health because you are more likely to get kills and less likely to take a lot of damage
FACTUAL STATEMENTS
Calm down!