#Fortnite Like Emotes Menu
12 messages · Page 1 of 1 (latest)
12 messages · Page 1 of 1 (latest)
So, the question is: is that possible to attach functional blueprint to the customisation mesh? What i want to do is create emotes widget with 3 slots, if skin was made to support emote wheel, blueprint script checking if UMG "Anims"* already there, if not - create widget & add to viewport, if yes - add emote to the free slot.
@bold linden I remember you found a way to do so 
AnimBP would break the animations, don't it?

How

Not really

Not really


Can u send me it too