#The build for the .sln file gives errors and warnings
22 messages · Page 1 of 1 (latest)
you need to use unreal engine version 4.25 to build the template project
unless you use Brandon's incomplete template for 4.27
I believe I’m using 4.25 and I’m using the dead by daylight project that is already provided in the zip file
nevermind I'm using 4.27, but which one is the incomplete template because I did download a different template and used that one for the build, it yielded the same results as the one in the zip file, errors and warnings
i'll look for it in a bit
I’ll try it out
I believe it works but what exactly do I do after the build to start making mods?
I'm going to be making perks more precisely
check the docs, modbydaylight.com
Archengius has also shared the source files for his tripwire perk mod which could be useful, they're in #archive-mod-uploads but might be for 4.25 I'm not certain
in the docs it tells me to fill out a perk data table
but I'm not entirely sure how to get to that data table, that's my main problem at the moment
like what do I do with the file after I do the build of it in visual studio
do i save as or something? I'm just confused on how to actually get it in Unreal 4.27
I think you would have to build it in 4.25 and copy the content folder, but there might be another way
I’ll try it out
But what exactly do I do after the build, do I save the .sln file? If so, what do I do with the .sln file? Do I need to open it in UE4 somehow or use visual studio itself?
Follow the project setup tutorial in modbydaylight.com
Also what unorth said is incorrect